我在c#中遇到了一些意想不到的行为。我基本上试图将操作分配给另一个操作的 ref ,以便我可以在以后订阅/取消订阅引用的操作的方法。我不想知道实现引用操作的类。
问题是,应该指向我想听的动作的动作似乎并没有真正指向它。我认为只要提出引用的行动就会提高,但显然事实并非如此。
我可能对代表有一些误解。有人可以告诉我我做错了什么吗?有没有解决我想要实现的目标?
我感谢任何回复!
public class WaitForActionProcess : IProcess
{
public Action Finished { get; set; }
Action actionHandler;
public WaitForActionProcess(ref Action action)
{
actionHandler = action;
}
public void Play()
{
actionHandler += RaiseFinished;
}
public void RaiseFinished()
{
actionHandler -= RaiseFinished;
if(Finished != null)
{
Finished();
}
}
}
使用示例:
public class ReturnToMainMenuFrame : TutorialEventFrame
{
[SerializeField]
TutorialDialogueData dialogueData;
[SerializeField]
PointingArrowData arrowData;
[SerializeField]
TutorialDialogue tutorialDialogue;
[SerializeField]
PointingArrow arrow;
[SerializeField]
MainView mainView;
public override void StartFrame()
{
frameProcesses.Add(new ShowPointToUIProcess(arrow, arrowData));
frameProcesses.Add(new ShowDialogueProcess(tutorialDialogue, dialogueData));
frameProcesses.Add(new WaitForActionProcess(ref mainView.OnViewShown));
frameProcesses.Add(new HideDialogueProcess(tutorialDialogue, this));
frameProcesses.Add(new HidePointToUIProcess(arrow,this));
base.StartFrame();
}
}
框架基础实施:
public class TutorialEventFrame : MonoBehaviour {
public delegate void OnFrameEnded();
public event OnFrameEnded FrameEnded;
public List<IProcess> frameProcesses = new List<IProcess>();
public bool debugMode = false;
public virtual void StartFrame()
{
StartProcess(0);
}
void StartProcess(int processIndex)
{
if (processIndex < frameProcesses.Count)
{
int nextProcessIndex = processIndex + 1;
frameProcesses[processIndex].Finished += () => StartProcess(nextProcessIndex);
}
else
{
EndFrame();
return;
}
if (debugMode)
{
Debug.Log("Starting process: " + frameProcesses[processIndex] + " of processes: " + (processIndex + 1) + "/" + (frameProcesses.Count - 1) + " on frame: " + name);
}
frameProcesses[processIndex].Play();
}
public virtual void EndFrame() {
foreach (var process in frameProcesses)
{
process.Finished = null;
}
if (debugMode)
{
Debug.Log("frame: " + name + " finished");
}
frameProcesses.Clear();
if (FrameEnded != null) {
FrameEnded();
}
}
}
答案 0 :(得分:2)
假设OnViewShown是一个事件,并且您希望在调用Play时开始侦听此事件,然后在事件触发时调用Finished,则以下内容将允许您执行此操作:
MainGrid = GetTemplateChild("MainGrid");
Binding MainGridWidthBinding = new Binding(nameof(PrValue)){
Source = this,
Mode = BindingMode.TwoWay,
Converter = new DoubleModifierConverter
{
Modifier = 20.0,
Operator = Operator.Substraction
}
};
MainGrid.SetBinding(Grid.WidthProperty, MainGridWidthBinding);
使用以下方式调用:
public class WaitForActionProcess : IProcess
{
public Action Finished { get; set; }
Action<Action> Subscribe { get; }
Action<Action> Unsubscribe { get; }
public WaitForActionProcess(Action<Action> subscribe, Action<Action> unsubscribe)
{
Subscribe = subscribe;
Unsubscribe = unsubscribe;
}
public void Play()
{
Subscribe(RaiseFinished);
}
public void RaiseFinished()
{
Unsubscribe(RaiseFinished);
Finished?.Invoke();
}
}
请注意,您希望100%确定在播放后将触发OnViewShown,或者永远不会调用Finished,并且您还会有内存泄漏,因为您从未取消订阅该事件
虽然在Unity中可能无法使用它,但请查看System.Reactive,它会使这类事情正式化并使处理事件更易于管理。
答案 1 :(得分:2)
如何制作一个指向另一个动作的动作c#?
你做不到。操作是委托,委托是不可变的。
应该指向我想听的动作的动作似乎并没有真正指向它。
这是因为delegates
是不可变的。即使您传递了委托的ref
,当您执行分配时,也会创建副本。代表就像strings
那样。
public WaitForActionProcess(ref Action action)
{
// assignment creates a copy of a delegate
actionHandler = action;
}
以下是a Fiddle for you进一步说明。
public class Program
{
static Action action1;
static Action actionHandler;
public static void Main()
{
WaitForActionProcess(ref action1);
}
public static void WaitForActionProcess(ref Action action)
{
// this is still a reference to action1
action += Both;
// assignment creates a copy of a delegate
actionHandler = action;
// action is still a reference to action1
// but actionHandler is a *copy* of action1
action += OnlyAction1;
actionHandler += OnlyActionHandler;
action();
// Both
// OnlyAction1
actionHandler();
// Both
// OnlyAction2
}
public static void Both()=> Console.WriteLine("Both");
public static void OnlyAction1() => Console.WriteLine("OnlyAction1");
public static void OnlyActionHandler() => Console.WriteLine("OnlyActionHandler");
}
请改用List<Action>
。 Here it is as a Fiddle
using System;
using System.Collections.Generic;
public class Program
{
static List<Action> action1 = new List<Action>();
static List<Action> actionHandler;
public static void Main()
{
WaitForActionProcess(action1);
}
public static void WaitForActionProcess(List<Action> action)
{
action.Add(Both);
// assignment passes a reference to the List
actionHandler = action;
action.Add(OnlyAction1);
actionHandler.Add(OnlyActionHandler);
// now things work nicely
foreach(var a in action) a();
foreach(var a in actionHandler) a();
}
public static void Both()=> Console.WriteLine("Both");
public static void OnlyAction1() => Console.WriteLine("OnlyAction1");
public static void OnlyActionHandler() => Console.WriteLine("OnlyActionHandler");
}