好的,当你搜索这个主题时谷歌有这么多的结果; NerdDinner,CodeClimber,CodeProject等。但他们似乎都没有按预期工作!他们在构建或运行时给出错误!在ASP.Net MVC 2中实现Unity 2.0的正确方法是什么?我根本无法做到这一点!
非常感谢您的帮助和想法。谢谢!
答案 0 :(得分:3)
尝试使用Unity编写一个简单的控制器工厂,它能够解析控制器实例:
public class UnityControllerFactory : DefaultControllerFactory
{
private readonly IUnityContainer _container;
public UnityControllerFactory(IUnityContainer container)
{
_container = container;
}
protected override IController GetControllerInstance(
RequestContext requestContext,
Type controllerType
)
{
if (controllerType == null)
{
throw new ArgumentNullException("controllerType");
}
if (!typeof(IController).IsAssignableFrom(controllerType))
{
throw new ArgumentException("Type requested is not a controller", "controllerType");
}
return _container.Resolve(controllerType) as IController;
}
}
然后将其连接到Application_Start
中的Global.asax
事件:
protected void Application_Start()
{
...
var container = new UnityContainer();
// TODO: Configure the container here with your controllers
var factory = new UnityControllerFactory(container);
ControllerBuilder.Current.SetControllerFactory(factory);
}
答案 1 :(得分:1)
这是我UnityControllerFactory
的版本。它使用反射从调用程序集中获取控制器并将它们注册到容器中。
using System;
using System.Configuration;
using System.Linq;
using System.Reflection;
using System.Web.Mvc;
using Microsoft.Practices.Unity;
using Microsoft.Practices.Unity.Configuration;
namespace WebProveidorsMVC.DI.ControllerFactories
{
public class UnityControllerFactory : DefaultControllerFactory
{
private readonly IUnityContainer _container;
public UnityControllerFactory()
{
_container=new UnityContainer();
((UnityConfigurationSection) ConfigurationManager.GetSection("unity")).Configure(_container);
var controllerTypes = from t in Assembly.GetCallingAssembly().GetTypes()
where typeof(IController).IsAssignableFrom(t)
select t;
foreach (var t in controllerTypes)
_container.RegisterType(t, t.FullName);
}
protected override IController GetControllerInstance(System.Web.Routing.RequestContext requestContext, Type controllerType)
{
if (controllerType != null)
return (IController)_container.Resolve(controllerType);
return null;
}
public override void ReleaseController(IController controller)
{
_container.Teardown(controller);
base.ReleaseController(controller);
}
}
}
然后在我的ApplicationStart
方法中,我将其注册为:
ControllerBuilder.Current.SetControllerFactory(new UnityControllerFactory());