您好,我在使用Code Blockers开发的C ++代码时遇到了问题。它实现了机器人的感觉和移动(非常基本),有概率的矢量 p ,我将应用感觉并移动我的主要功能。
下面有一个感知功能和一个移动功能,它基本上改变了我的向量概率 p 。
我在他的主要功能中称呼它们,但它似乎不起作用它返回5纳米值。
#include <iostream>
#include <vector>
#include <string>
using namespace std;
vector<float> p (5);
vector<string> world (5);
vector<string> measurements (2);
vector<int> motions (2);
float pHit;
float pMiss;
float pExact;
float pOvershoot;
float pUndershoot;
vector<float> sense(vector<float> p, string Z);
vector<float> move(vector<float> p, int U);
int main(){
vector<float> p = {0.2, 0.2, 0.2, 0.2, 0.2};
vector<string> world = {"green", "red", "red", "green", "green"};
vector<string> measurements = {"red", "green"};
//string measurements = "red";
vector<int> motions = {1,1};
float pHit = 0.6;
float pMiss = 0.2;
float pExact = 0.8;
float p0vershoot = 0.1;
float pUndershoot = 0.1;
vector<float> sense(vector<float> p, string Z);
vector<float> moves(vector<float> p, int U);
for(int i=0; i<measurements.size(); i++){
p = sense(p, measurements[i]);
p = moves(p, motions[i]);
}
for(int i=0; i<p.size(); i++){
cout << p[i] << " ";
}
return 0;
}
vector<float> sense(vector<float> p, string Z){
vector<float> q;
// q.reserve(p.size());
for(int i=0; i<p.size(); i++){
bool hit = (Z == world[i]);
q.push_back(p[i] * (hit * pHit + (1-hit) * pMiss));
}
float s = 0.0;
for(int i=0; i<q.size(); i++){
s += q[i];
}
for(int i=0; i<q.size(); i++){
q[i] /= s;
}
return q;
}
vector<float> moves(vector<float> p, int U){
vector<float> q;
// q.reserve(p.size());
for(int i=0; i<p.size(); i++){
float s = pExact * p[(i-U) % p.size()];
s = s + pOvershoot * p[(i-U-1) % p.size()];
s = s + pUndershoot * p[(i-U+1) % p.size()];
q.push_back(s);
}
return q;
}
答案 0 :(得分:0)
您的代码不会按照您在此处提供的方式进行编译。首先,您尝试在其他函数中引用main中定义的局部变量。其次,您有一堆隐式的double到float转换。如果以某种方式解决这些问题,您的代码似乎有效(请参阅下面的代码)。
#include <vector>
#include <iostream>
using namespace std;
vector<double> p = { 0.2, 0.2, 0.2, 0.2, 0.2 };
vector<string> world = { "green", "red", "red", "green", "green" };
vector<string> measurements = { "red", "green" };
float pHit = 0.6;
float pMiss = 0.2;
float pExact = 0.8;
float pOvershoot = 0.1;
float pUndershoot = 0.1;
int main() {
//string measurements = "red";
vector<int> motions = { 1,1 };
vector<double> sense(vector<double> p, string Z);
vector<double> moves(vector<double> p, int U);
for (int i = 0; i<measurements.size(); i++) {
p = sense(p, measurements[i]);
p = moves(p, motions[i]);
}
for (int i = 0; i<p.size(); i++) {
cout << p[i] << " ";
}
return 0;
}
vector<double> sense(vector<double> p, string Z) {
vector<double> q;
// q.reserve(p.size());
for (int i = 0; i<p.size(); i++) {
bool hit = (Z == world[i]);
q.push_back(p[i] * (hit * pHit + (1 - hit) * pMiss));
}
float s = 0.0;
for (int i = 0; i<q.size(); i++) {
s += q[i];
}
for (int i = 0; i<q.size(); i++) {
q[i] /= s;
}
return q;
}
vector<double> moves(vector<double> p, int U) {
vector<double> q;
// q.reserve(p.size());
for (int i = 0; i<p.size(); i++) {
float s = pExact * p[(i - U) % p.size()];
s = s + pOvershoot * p[(i - U - 1) % p.size()];
s = s + pUndershoot * p[(i - U + 1) % p.size()];
q.push_back(s);
}
return q;
}