C#SendInput()始终在控制台应用程序

时间:2018-06-05 03:09:42

标签: c# console-application xinput

我开发了一个简单的控制台应用程序来使用xinput轮询Xbox控制器。我想使用从其中一个拇指杆获得的值来移动鼠标。我可以从拇指操纵杆获取x和y值,但是当我将这些值用于SendInput()(使用User32.dll)时,鼠标不会移动,返回值为0.

根据Microsoft,"如果函数返回零,则输入已被另一个线程阻止。"

如何找到阻止它的其他线程?它只是一个由Visual Studio启动的简单控制台应用程序(exe),它将x和y值打印到屏幕并尝试移动鼠标。

long x = controller.x;  // values from the controller
long y = controller.y;  // these are checked and do contain numbers

INPUT mouseMoveInput =  new INPUT();
mouseMoveInput.type = 0; // mouse
mouseMoveInput.mi.dx = x;
mouseMoveInput.mi.dy = y;
mouseMoveInput.mi.mouseData = 0;
mouseMoveInput.mi.dwFlags = MOUSEEVENTF_MOVE;

var result = SendInput(1, ref mouseMoveInput, Marshal.SizeOf(new INPUT());
// result always returns 0

我错过了什么吗?这有用吗?

以下是声明:

    [StructLayout(LayoutKind.Explicit)]
    public struct MOUSEINPUT
    {
        [FieldOffset(0)]
        public long X;

        [FieldOffset(8)]
        public long Y;

        [FieldOffset(16)]
        public uint MouseData;

        [FieldOffset(20)]
        public uint Flags;

        [FieldOffset(24)]
        public uint Time;

        [FieldOffset(28)]
        public IntPtr ExtraInfo;
    }

    [StructLayout(LayoutKind.Sequential)]
    internal struct KEYBOARDINPUT
    {
        public ushort Vk;
        public ushort Scan;
        public uint Flags;
        public uint Time;
        public IntPtr ExtraInfo;
    }

    [StructLayout(LayoutKind.Sequential)]
    internal struct HARDWAREINPUT
    {
        public uint Msg;
        public ushort ParamL;
        public ushort ParamH;
    }


    [StructLayout(LayoutKind.Explicit)]
    public struct INPUT
    {
        [FieldOffset(0)]
        public uint type;

        [FieldOffset(4)]
        public MOUSEINPUT mi;

        [FieldOffset(4)]
        public KEYBOARDINPUT ki;

        [FieldOffset(4)]
        public HARDWAREINPUT hi;
    }

更新:使用mouse-event确实有效,但不推荐使用此功能。无论如何使用它都有问题,因为它有效吗?

我对结构尺寸感到奇怪:

tagINPUT的大小:40
mouseMoveInput的大小:40
MOUSEINPUT的尺寸:32
uint的大小:4

但如果tagINPUTMOUSEINPUTuint组成,那么它的大小不应该是36?

1 个答案:

答案 0 :(得分:1)

SendInput的第二个参数应该是一个指向数组的指针,而不是一个ref参数,特别是不直接指向struct的指针。

我也只对实际需要它的结构使用显式布局,其余的是顺序的。这很容易。

此代码适用于我:

const int INPUT_MOUSE = 0;
const int MOUSEEVENTF_MOVE = 0x0001;

[DllImport("user32.dll", SetLastError = true)]
private static extern uint SendInput(uint numberOfInputs, [MarshalAs(UnmanagedType.LPArray)] INPUT[] inputs, int sizeOfInputStructure);

void Main()
{
    INPUT mouseMoveInput = new INPUT();
    mouseMoveInput.type = INPUT_MOUSE;
    mouseMoveInput.mi.dx = 10;
    mouseMoveInput.mi.dy = 10;
    mouseMoveInput.mi.mouseData = 0;
    mouseMoveInput.mi.dwFlags = MOUSEEVENTF_MOVE;

    var result = SendInput(1, new INPUT[] { mouseMoveInput}, Marshal.SizeOf(mouseMoveInput));
    if(result == 0) {
        throw new Win32Exception();
    }
}

[StructLayout(LayoutKind.Sequential)]
public struct MOUSEINPUT
{
    public int dx;
    public int dy;
    public uint mouseData;
    public uint dwFlags;
    public uint time;
    public IntPtr dwExtraInfo;
}

[StructLayout(LayoutKind.Sequential)]
public struct KEYBDINPUT
{
    public ushort wVk;
    public ushort wScan;
    public uint dwFlags;
    public uint time;
    public IntPtr dwExtraInfo;
}

[StructLayout(LayoutKind.Sequential)]
public struct HARDWAREINPUT
{
    public uint Msg;
    public ushort ParamL;
    public ushort ParamH;
}


[StructLayout(LayoutKind.Explicit)]
public struct INPUT
{
    [FieldOffset(0)]
    public uint type;
    [FieldOffset(4)]
    public MOUSEINPUT mi;
    [FieldOffset(4)]
    public KEYBDINPUT ki;
    [FieldOffset(4)]
    public HARDWAREINPUT hi;
}