玩家在从他身边加入游戏时与对方玩家切换

时间:2018-06-04 11:20:07

标签: c# unity3d

我正在构建一个多人射击游戏,当我收到玩家加入的事件时,我会听取事件并运行玩家,第一个玩家从摄像机视图中获取与第二个玩家相同的位置。我制作了2个产卵点,从服务器发送的玩家数量决定了他将被实例化的产卵点

public void OnRole(SocketIOEvent socketIOEvent)
 {
    string data = socketIOEvent.data.ToString();
    PlayerData = PlayerBaseJSON.CreateFromJSON(data);

    if (PlayerData.number == 1)
      {
         Fight(PlayerData.name, spawn, playerName, Player, PlayerCamera);
      }

    else if (PlayerData.number == 2)
     {
         Fight(PlayerData.name, _spawn, GuestName, OppositePlayer, OppositePlayerCamera);
     }
}

这是接收和运行玩家的功能

public void Fight(string name, Transform transform, Text playerNameText, GameObject Turret, Camera camera)
{
    playerNameText.text = " " + PlayerData.name;

    GameObject Hitman = Instantiate(Turret, transform) as GameObject;
    Hitman.name = PlayerData.name;

    Shooter shooter = Hitman.GetComponentInChildren<Shooter>();

    if (PlayerData.name == playerNameInput.text)
    {
        PlayerNumber = PlayerData.number;
        MainCamera.gameObject.SetActive(false);
        camera.gameObject.SetActive(true);
        CrossHair.gameObject.SetActive(true);
        shooter.Controlled = true;
        return;
    }
}

当我作为来自编辑的嘉宾加入时,我看到两个玩家都正常但是从第一个玩家那边切换到了第二个位置。

0 个答案:

没有答案