JavaFX从另一个线程

时间:2018-06-03 21:16:19

标签: java javafx

所以我有点卡在这个上面。我有一个非常基本的游戏,你用箭头键在一个网格周围移动一个船。

我添加了另一个线程,其中包含一些应该自动漫游网格的怪物。我可以从print语句中看到线程正在运行Monster正在移动,但是,图像位置没有被更新。

我发现了一些类似的问题,并且有很多建议要使用Platfrom.runLater。但我不确定它是否符合我的具体情况,如果符合,则如何实施。

这是怪物类正在做的事情,每秒将怪物移动一个空间。就像我提到的那样,我每次调用setX()时都会记录当前位置,所以我可以看到该位置正在更新。

import javafx.collections.ObservableList;
import javafx.scene.Node;
import javafx.scene.image.Image;
import javafx.scene.image.ImageView;
import java.awt.Point;

public class Monster implements Runnable {

    private Point currentPoint;
    private OceanMap map;

    public Monster(int x, int y) {
        this.currentPoint = new Point(x, y);
        this.map = OceanMap.getInstance();
    }

    public Point getLocation() {
        System.out.println(this.currentPoint.toString());
        return this.currentPoint;
    }

    private void setNewLocation(Point newLocation) {
        this.currentPoint = newLocation;
    }

    private void setY(int newY) {
        this.currentPoint.y = newY;
        this.setNewLocation(new Point(this.currentPoint.x, this.currentPoint.y));
    }

    private void setX(int newX) {
        this.currentPoint.x = newX;
        this.setNewLocation(new Point(this.currentPoint.x, this.currentPoint.y));
        System.out.println(this.currentPoint.toString());
    }

//    public void addToPane() {
//        System.out.println("this is called");
//        iv.setX(this.currentPoint.x + 1 * 50);
//        iv.setY(this.currentPoint.y * 50);
//        obsrvList.add(iv);
//    }

    @Override
    public void run() {
        while (true) {
            try {
                Thread.sleep(1000);
            } catch (InterruptedException e) {
                e.printStackTrace();
            }
            this.setX(this.currentPoint.x + 1);
        }

    }

}

这是JavaFX主题。

/* Monster resources */
private Image monsterImage = new Image(getClass().getResource("monster.png").toExternalForm(), 50, 50, true, true);
private ImageView monsterImageView1 = new ImageView(monsterImage);
private Monster monster1;
private Thread monsterThread;

@Override
public void start(Stage oceanStage) throws Exception {

    root = new AnchorPane();
    scene = new Scene(root, scale * xDimensions, scale * yDimensions);

    oceanStage.setScene(scene);
    oceanStage.setTitle("Ocean Explorer");

    /* Draw Grid */
    for (int x = 0; x < xDimensions; x++) {
        for (int y = 0; y < yDimensions; y++) {
            Rectangle rect = new Rectangle(x * scale, y * scale, scale, scale);
            rect.setStroke(Color.BLACK);
            rect.setFill(Color.PALETURQUOISE);
            root.getChildren().add(rect);
        }
    }

    oceanStage.show();

    monsterThread = new Thread(monster1);
    monsterThread.start();
    Platform.runLater(() -> {
        monsterImageView1.setX(monster1.getLocation().x * scale);
        monsterImageView1.setY(monster1.getLocation().y * scale);
        root.getChildren().add(monsterImageView1);
    });

    startSailing();
}

如果需要,我可以提供更多代码,这是我认为目前相关的全部内容。

再次,我的问题是,如何从另一个线程更新JavaFX线程的UI?

1 个答案:

答案 0 :(得分:2)

currentPoint内更新Monster时,此值永远不会传播到monsterImageView1。您应该将currentPoint转换为属性,然后绑定到它:

class Point {
    final int x;
    final int y;

    Point(int x, int y) {
        this.x = x;
        this.y = y;
    }
}

class Monster implements Runnable {
    private ReadOnlyObjectWrapper<Point> location = new ReadOnlyObjectWrapper<>();

    public Monster(int x, int y) {
        setLocation(new Point(x, y));
    }

    public Point getLocation() {
        return this.location.get();
    }

    private void setLocation(Point location) {
        this.location.set(location);
    }

    public ReadOnlyProperty<Point> locationProperty() {
        return this.location.getReadOnlyProperty();
    }

    private void setY(int newY) {
        this.setLocation(new Point(this.getLocation().x, newY));
    }

    private void setX(int newX) {
        this.setLocation(new Point(newX, this.getLocation().y));
    }

    @Override
    public void run() {
        while (true) {
            try {
                Thread.sleep(1000);
            } catch (InterruptedException e) {
                e.printStackTrace();
            }

            // run the update on the FX Application Thread for thread safety as well as to prevent errors in certain cases
            Platform.runLater(() -> this.setX(this.getLocation().x + 1));
        }
    }
}

monsterThread = new Thread(monster1);
monsterThread.start();
monsterImageView1.xProperty().bind(Bindings.createIntegerBinding(() -> monster1.getLocation().x * scale, monster1.locationProperty()));
monsterImageView1.yProperty().bind(Bindings.createIntegerBinding(() -> monster1.getLocation().y * scale, monster1.locationProperty()));
root.getChildren().add(monsterImageView1);

然而,正如@James_D所提到的那样,Timeline会以更好的方式解决这个问题:

class Monster {
    private ReadOnlyObjectWrapper<Point> location = new ReadOnlyObjectWrapper<>();
    private Timeline timeline;

    public Monster(int x, int y) {
        setLocation(new Point(x, y));

        timeline = new Timeline(new KeyFrame(Duration.seconds(1), event -> {
            setX(getLocation().x + 1);
        }));
        timeline.setCycleCount(Timeline.INDEFINITE);
    }

    public void start() {
        timeline.play();
    }

    // NOTE: remember to call stop() or this will result in a memory leak
    public void stop() {
        timeline.stop();
    }

    public Point getLocation() {
        return this.location.get();
    }

    private void setLocation(Point location) {
        this.location.set(location);
    }

    public ReadOnlyProperty<Point> locationProperty() {
        return this.location.getReadOnlyProperty();
    }

    private void setY(int newY) {
        this.setLocation(new Point(this.getLocation().x, newY));
    }

    private void setX(int newX) {
        this.setLocation(new Point(newX, this.getLocation().y));
    }
}