所以我在适配器类中有以下功能。我希望我的Toast在单击某个图标时打印TextView的文本,但事实证明我无法在我的onClick函数中获取TextView。
public TitleParentViewHolder onCreateParentViewHolder(ViewGroup viewGroup) {
View view = inflater.inflate(R.layout.list_routines, viewGroup, false);
ImageView playIcon = (ImageView) view.findViewById(R.id.playRoutine);
playIcon.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v) {
TextView rutNameView = (TextView) v.findViewById(R.id.parentTitle);
String rutName = rutNameView.getText().toString(); //THIS crashes because rutNameView is null
Toast.makeText(v.getContext(), rutName + " was played",
Toast.LENGTH_LONG).show();
}
});
return new TitleParentViewHolder(view);
}
我已尝试在onClick之外定义rutName,但其值已更改,因此没有意义(它首先被初始化为""然后分配了一个值我从API获得。)
我试图获取的文本是CardView中带有id parentTitle的TextView内部的文本。我有几个这样的cardViews。我不知道它是否相关,但这里是代码。
<android.support.v7.widget.CardView
xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_marginTop="5dp"
android:layout_marginLeft="8dp"
android:layout_marginRight="8dp"
android:layout_width="match_parent"
android:layout_height="wrap_content">
<RelativeLayout
android:layout_width="match_parent"
android:layout_height="wrap_content">
<ImageView
android:id="@+id/playRoutine"
android:layout_width="50dp"
android:layout_height="50dp"
android:layout_alignParentLeft="true"
android:layout_margin="8dp"
android:src="@drawable/play_gris"
android:visibility="visible" />
<TextView
android:id="@+id/parentTitle"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_centerHorizontal="true"
android:layout_centerVertical="true"
android:padding="16dp"
android:textSize="20dp"
android:textStyle="bold" />
<ImageButton
android:id="@+id/expandArrow"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_alignParentRight="true"
android:layout_margin="8dp"
android:src="@drawable/expande_de_lista"
android:visibility="visible" />
</RelativeLayout>
</android.support.v7.widget.CardView>
答案 0 :(得分:2)
这样做 -
import graphics as g
def main():
win = g.GraphWin("Draw a polygon")
win.setCoords(0.0, 0.0, 100.0, 100.0)
message = g.Text(g.Point(50, 50), "Click to add point to polygon")
message.draw(win)
# Set of points clicked so far
points = []
def onClick(pt):
x, y = win.toWorld(pt.x, pt.y)
points.append(g.Point(x, y))
poly = g.Polygon(*points)
# Clear all objects on canvas.
# You can choose to delete only current polygon by associating a label with it.
# See Tkinter's documentation for details
win.delete("all")
poly.setFill("Red")
poly.setOutline("Cyan")
poly.draw(win)
win.setMouseHandler(onClick)
# This is not idea as we are wasting cycles doing polling
# I believe Tkinter should have a better approach to avoid this.
while not win.checkKey() == 'q':
pass
if __name__ == "__main__":
main()
答案 1 :(得分:0)
在playIcon.setOnClickListener
TextView rutNameView = (TextView) v.findViewById(R.id.parentTitle);