我试图用JLabels和计时器做一些滑动效果。 我只想使用两个定时器(IN和OUT)来管理多个组件的效果。 问题是,只有当我不能快速从一个JLabel移动到另一个JLabel并且我不知道如何管理这个东西时,一切正常。
这是我的代码:
public class Sliders extends JFrame {
private JPanel contentPane;
JLabel label,label_1;
static RainDrop frame;
javax.swing.Timer in,out;
/**
* Launch the application.
*/
public static void main(String[] args) {
EventQueue.invokeLater(new Runnable() {
public void run() {
try {
frame = new RainDrop();
frame.setVisible(true);
} catch (Exception e) {
e.printStackTrace();
}
}
});
}
/**
* Create the frame.
*/
public Sliders() {
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
setBounds(100, 100, 450, 300);
contentPane = new JPanel();
contentPane.setBorder(new EmptyBorder(5, 5, 5, 5));
setContentPane(contentPane);
contentPane.setLayout(null);
label = new JLabel("");
label.addMouseListener(new MouseAdapter() {
@Override
public void mouseEntered(MouseEvent a1) {
setIN(2,0,label);
System.out.println("ENTRATO");
checkloop_out_mag(-270,label);
}
@Override
public void mouseExited(MouseEvent a2) {
in.stop();
setOUT(-2,0,label);
System.out.println("USCITO");
}
});
label.setBackground(Color.ORANGE);
label.setOpaque(true);
label.setBounds(-270, 0, 337, 44);
contentPane.add(label);
label_1 = new JLabel("");
label_1.addMouseListener(new MouseAdapter() {
@Override
public void mouseEntered(MouseEvent b1) {
setIN(2,44,label_1);
System.out.println("ENTRATO");
checkloop_out_mag(-270,label_1);
}
@Override
public void mouseExited(MouseEvent b2) {
in.stop();
setOUT(-2,44,label_1);
System.out.println("USCITO");
}
});
label_1.setOpaque(true);
label_1.setBackground(Color.GREEN);
label_1.setBounds(-270, 44, 337, 44);
contentPane.add(label_1);
}
public void setIN(int x,int y,JLabel label) {
in = new javax.swing.Timer(2, new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
label.setLocation(label.getBounds().x+x,y);
System.out.println("SPOSTO");
System.out.println("CONTROLLO");
checkloop_in_magequals(0,label);
}
});
in.setRepeats(true);
in.start();
}
public void setOUT(int x,int y,JLabel label) {
out = new javax.swing.Timer(2, new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
label.setLocation(label.getBounds().x+x,y);
System.out.println("SPOSTO");
System.out.println("CONTROLLO");
checkloop_out_equals(-270,label);
}
});
out.setRepeats(true);
out.start();
}
public void checkloop_out_equals(int z,JLabel label) {
if (label.getBounds().x==z){
out.stop();
System.out.println("STOP");
}
}
public void checkloop_out_mag(int z,JLabel label) {
if (label.getBounds().x>z){
out.stop();
System.out.println("STOP");
}
}
public void checkloop_in_magequals(int z,JLabel label) {
if (label.getBounds().x>=z){
in.stop();
System.out.println("STOP");
}
}
}
有没有办法只用两个定时器来修复代码?或者每个JComponent需要两个计时器吗?
答案 0 :(得分:1)
首先,使用动画框架,如Trident或The Timing Framework或The Universal Tween Engine,它们提供了大量的功能,否则需要进行大量的编码才能完成
动画是一个复杂的主题,所以我只是要介绍一些主要的基础知识。动画是随着时间的推移变化的幻觉(告诉你它将是基本的)。
你问题的结果归结为两件基本的事情:
要理解的一个重要概念是,动画应该在一段时间内播放,而不是在值之间播放。主要原因是灵活性。更改动画的持续时间以便更改速度更加容易,并且它允许系统“放弃”#34;框架相对简单。请记住,当我说"动画是随时间变化的幻觉" - 这就是我所说的。
简单......
让我们从一些基础知识开始......
public class Range<T> {
private T from;
private T to;
public Range(T from, T to) {
this.from = from;
this.to = to;
}
public T getFrom() {
return from;
}
public T getTo() {
return to;
}
@Override
public String toString() {
return "From " + getFrom() + " to " + getTo();
}
}
Range
描述了一些可以用&#34; start&#34;来衡量的东西。 (from
)值和&#34;目标&#34; (to
)值。这允许使用提供许多重要的值,但最值得注意的是,&#34;范围&#34;我们想要执行的动画。
在过去,我已经将这样的概念用于各种价值观,包括Point
,Rectangle
甚至Color
public interface AnimationPropertiesListener<T> {
public void stateChanged(AnimationProperties<T> animator);
}
public interface AnimationProperties<T> {
public Range<T> getRange();
public T getValue();
public boolean tick();
public void setDuration(Duration duration);
public Duration getDuration();
}
public abstract class AbstractAnimationProperties<T> implements AnimationProperties<T> {
private Range<T> range;
private LocalDateTime startTime;
private Duration duration = Duration.ofSeconds(5);
private T value;
private AnimationPropertiesListener<T> listener;
public AbstractAnimationProperties(Range<T> range, AnimationPropertiesListener<T> listener) {
this.range = range;
this.value = range.getFrom();
this.listener = listener;
}
public void setDuration(Duration duration) {
this.duration = duration;
}
public Duration getDuration() {
return duration;
}
public Range<T> getRange() {
return range;
}
@Override
public T getValue() {
return value;
}
@Override
public boolean tick() {
if (startTime == null) {
startTime = LocalDateTime.now();
}
Duration duration = getDuration();
Duration runningTime = Duration.between(startTime, LocalDateTime.now());
Duration timeRemaining = duration.minus(runningTime);
if (timeRemaining.isNegative()) {
runningTime = duration;
}
double progress = (runningTime.toMillis() / (double) duration.toMillis());
value = calculateValue(progress);
listener.stateChanged(this);
return progress >= 1.0;
}
public abstract T calculateValue(double progress);
}
&#34;动画属性&#34;是我们努力实现的潜在力量。它负责计算动画想要运行的时间量,动画运行的时间量,并提供计算指定动画Range
值的结果值的方法。 (注意 calculateValue
可能是Range
的属性,但我只是把它放在原来的位置)
好的,这一切都很好,但我们实际上需要一个中央时钟来提供所有的时间表并通知属性
public enum Animator {
INSTANCE;
private Timer timer;
private List<AnimationProperties> properies;
private Animator() {
properies = new ArrayList<>(5);
timer = new Timer(5, new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
Iterator<AnimationProperties> it = properies.iterator();
while (it.hasNext()) {
AnimationProperties ap = it.next();
if (ap.tick()) {
it.remove();
}
}
if (properies.isEmpty()) {
timer.stop();
}
}
});
}
public void add(AnimationProperties ap) {
properies.add(ap);
timer.start();
}
public void remove(AnimationProperties ap) {
properies.remove(ap);
if (properies.isEmpty()) {
timer.stop();
}
}
}
好的,这是一个非常简单的实现。它只是一个非常快的Swing Timer
。当AnimationProperties
可用时,它会继续循环,直到所有AnimationProperties
tick
方法返回true
(已完成),此时它停止(因此除非{背景中的事情)
好的,但这对我们有什么帮助呢?
基本上,我们要做的就是在一段时间内从给定值计算组件的新width
到给定值。由于width
被定义为int
,我们可以基于上面的抽象/泛型类创建一系列具体类,例如......
public class IntRange extends Range<Integer> {
public IntRange(Integer from, Integer to) {
super(from, to);
}
public Integer getDistance() {
return getTo() - getFrom();
}
}
public class IntAnimationProperties extends AbstractAnimationProperties<Integer> {
public IntAnimationProperties(IntRange animationRange, IntRange maxRange, Duration duration, AnimationPropertiesListener<Integer> listener) {
super(animationRange, listener);
int maxDistance = maxRange.getDistance();
int aniDistance = animationRange.getDistance();
double progress = Math.min(100, Math.max(0, Math.abs(aniDistance/ (double)maxDistance)));
Duration remainingDuration = Duration.ofMillis((long)(duration.toMillis() * progress));
setDuration(remainingDuration);
}
@Override
public Integer calculateValue(double progress) {
IntRange range = (IntRange)getRange();
int distance = range.getDistance();
int value = (int) Math.round((double) distance * progress);
value += range.getFrom();
return value;
}
}
这里需要注意的是,IntAnimationProperties
还需要一个&#34;最大范围&#34;值。这是动画可能会运行的总可用范围。这用于计算当前&#34;进展&#34;值&#34;动画范围&#34;是在。
考虑当用户退出时,如果一个面板扩展了一半会发生什么?通常情况下,它必须使用整个持续时间来动画回半个范围。
相反,此实现计算&#34;剩余的&#34;在上面的例子中,移动到期望点所需的持续时间是正常持续时间的一半。
因此,基于上述情况,我们最终会得到像......
这样的东西import java.awt.Color;
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.time.Duration;
import java.time.LocalDateTime;
import java.util.ArrayList;
import java.util.Iterator;
import java.util.List;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.Timer;
import javax.swing.UIManager;
import javax.swing.UnsupportedLookAndFeelException;
public class Test {
public static void main(String[] args) {
new Test();
}
public Test() {
EventQueue.invokeLater(new Runnable() {
@Override
public void run() {
try {
UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
} catch (ClassNotFoundException | InstantiationException | IllegalAccessException | UnsupportedLookAndFeelException ex) {
ex.printStackTrace();
}
JFrame frame = new JFrame("Testing");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.add(new TestPane());
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
});
}
public class TestPane extends JPanel {
public TestPane() {
setLayout(null);
Slider slider1 = new Slider();
slider1.setBackground(Color.BLUE);
slider1.setLocation(0, 44);
add(slider1);
Slider slider2 = new Slider();
slider2.setBackground(Color.MAGENTA);
slider2.setLocation(0, 88);
add(slider2);
}
@Override
public Dimension getPreferredSize() {
return new Dimension(200, 200);
}
}
public class Slider extends JPanel {
private AnimationProperties<Integer> ap;
private IntRange maxRange = new IntRange(44, 150);
private Duration duration = Duration.ofSeconds(5);
public Slider() {
setSize(44, 44);
addMouseListener(new MouseAdapter() {
@Override
public void mouseEntered(MouseEvent e) {
animateTo(150);
}
@Override
public void mouseExited(MouseEvent e) {
animateTo(44);
}
public void animateTo(int to) {
if (ap != null) {
Animator.INSTANCE.remove(ap);
}
IntRange animationRange = new IntRange(getWidth(), to);
ap = new IntAnimationProperties(animationRange, maxRange, duration, new AnimationPropertiesListener<Integer>() {
@Override
public void stateChanged(AnimationProperties<Integer> animator) {
setSize(animator.getValue(), 44);
repaint();
}
});
Animator.INSTANCE.add(ap);
}
});
}
}
public enum Animator {
INSTANCE;
private Timer timer;
private List<AnimationProperties> properies;
private Animator() {
properies = new ArrayList<>(5);
timer = new Timer(5, new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
Iterator<AnimationProperties> it = properies.iterator();
while (it.hasNext()) {
AnimationProperties ap = it.next();
if (ap.tick()) {
it.remove();
}
}
if (properies.isEmpty()) {
timer.stop();
}
}
});
}
public void add(AnimationProperties ap) {
properies.add(ap);
timer.start();
}
public void remove(AnimationProperties ap) {
properies.remove(ap);
if (properies.isEmpty()) {
timer.stop();
}
}
}
public interface AnimationProperties<T> {
public Range<T> getRange();
public T getValue();
public boolean tick();
public void setDuration(Duration duration);
public Duration getDuration();
}
public interface AnimationPropertiesListener<T> {
public void stateChanged(AnimationProperties<T> animator);
}
public class Range<T> {
private T from;
private T to;
public Range(T from, T to) {
this.from = from;
this.to = to;
}
public T getFrom() {
return from;
}
public T getTo() {
return to;
}
@Override
public String toString() {
return "From " + getFrom() + " to " + getTo();
}
}
public abstract class AbstractAnimationProperties<T> implements AnimationProperties<T> {
private Range<T> range;
private LocalDateTime startTime;
private Duration duration = Duration.ofSeconds(5);
private T value;
private AnimationPropertiesListener<T> listener;
public AbstractAnimationProperties(Range<T> range, AnimationPropertiesListener<T> listener) {
this.range = range;
this.value = range.getFrom();
this.listener = listener;
}
public void setDuration(Duration duration) {
this.duration = duration;
}
public Duration getDuration() {
return duration;
}
public Range<T> getRange() {
return range;
}
@Override
public T getValue() {
return value;
}
@Override
public boolean tick() {
if (startTime == null) {
startTime = LocalDateTime.now();
}
Duration duration = getDuration();
Duration runningTime = Duration.between(startTime, LocalDateTime.now());
Duration timeRemaining = duration.minus(runningTime);
if (timeRemaining.isNegative()) {
runningTime = duration;
}
double progress = (runningTime.toMillis() / (double) duration.toMillis());
value = calculateValue(progress);
listener.stateChanged(this);
return progress >= 1.0;
}
public abstract T calculateValue(double progress);
}
public class IntRange extends Range<Integer> {
public IntRange(Integer from, Integer to) {
super(from, to);
}
public Integer getDistance() {
return getTo() - getFrom();
}
}
public class IntAnimationProperties extends AbstractAnimationProperties<Integer> {
public IntAnimationProperties(IntRange animationRange, IntRange maxRange, Duration duration, AnimationPropertiesListener<Integer> listener) {
super(animationRange, listener);
int maxDistance = maxRange.getDistance();
int aniDistance = animationRange.getDistance();
double progress = Math.min(100, Math.max(0, Math.abs(aniDistance/ (double)maxDistance)));
Duration remainingDuration = Duration.ofMillis((long)(duration.toMillis() * progress));
setDuration(remainingDuration);
}
@Override
public Integer calculateValue(double progress) {
IntRange range = (IntRange)getRange();
int distance = range.getDistance();
int value = (int) Math.round((double) distance * progress);
value += range.getFrom();
return value;
}
}
}
但那真的很慢☹️
好的,两个地方你改变了持续时间。 AbstractAnimationProperties
的默认Duration
为5
秒,而Slider
的默认Duration
为5
秒。在您的情况下,更改Slider
s Duration
可能就是您要开始的地方
哦,等等,你想要&#34;地役权&#34; (慢/慢)到?那么,去看看How can I implement easing functions with a thread,然后去看看我之前链接的动画框架,因为他们已经这样做了
现在,如果您真的想要手动执行此操作 - 您可以查看this gist这是一个&#34;时间线&#34;基于支持地役权的实施