我正在尝试使用SnapKit实现2个视图的动画。
这是我的动画视图:
class MatchAnimation: UIView {
let viewBackground: UIView = {
let view = UIView()
view.backgroundColor = UIColor(red: 0/255, green: 0/255, blue: 0/255, alpha: 0.75)
view.alpha = 1
return view
}()
let matchView: UIView = {
let view = UIView()
return view
}()
let matchLabel: UILabel = {
let label = UILabel()
label.text = "Title"
label.textColor = .white
label.textAlignment = .center
return label
}()
let leftAvatarBg: UIView = {
let view = UIView()
view.backgroundColor = .white
view.layer.cornerRadius = 91/2
return view
}()
let rightAvatarBg: UIView = {
let view = UIView()
view.backgroundColor = .blue
view.layer.cornerRadius = 91/2
return view
}()
let goToChatButton: UIButton = {
let button = UIButton()
button.setTitle("Button", for: .normal)
button.backgroundColor = .red
button.setTitleColor(.white, for: .normal)
button.layer.cornerRadius = 24.5
return button
}()
init() {
super.init(frame: UIScreen.main.bounds)
viewBackground.frame = self.frame
self.addSubview(viewBackground)
self.addSubview(matchView)
matchView.addSubview(matchLabel)
matchView.addSubview(leftAvatarBg)
matchView.addSubview(rightAvatarBg)
matchView.addSubview(goToChatButton)
matchView.snp.makeConstraints { (make) in
make.left.right.equalToSuperview()
make.center.equalToSuperview()
}
matchLabel.snp.makeConstraints { (make) in
make.top.equalToSuperview()
make.centerX.equalToSuperview()
make.size.equalTo(CGSize(width: 193, height: 40))
}
leftAvatarBg.snp.makeConstraints { (make) in
make.top.equalTo(matchLabel.snp.bottom).offset(20)
make.size.equalTo(CGSize(width: 91, height: 91))
make.right.equalTo(self.snp.left).offset(0)
}
rightAvatarBg.snp.makeConstraints { (make) in
make.top.equalTo(leftAvatarBg)
make.size.equalTo(leftAvatarBg)
make.left.equalTo(self.snp.right).inset(0)
}
goToChatButton.snp.makeConstraints { (make) in
make.size.equalTo(CGSize(width: 171, height: 50))
make.top.equalTo(leftAvatarBg.snp.bottom).offset(25)
make.centerX.equalToSuperview()
make.bottom.equalToSuperview()
}
}
func animate() {
UIView.animate(withDuration: 5) {
self.leftAvatarBg.snp.updateConstraints { (make) in
make.right.equalTo(self.snp.left).offset(UIScreen.main.bounds.width/2+30)
}
self.rightAvatarBg.snp.updateConstraints { (make) in
make.left.equalTo(self.snp.right).inset(UIScreen.main.bounds.width/2+30)
}
self.layoutIfNeeded()
}
}
required init?(coder aDecoder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
}
我尝试动画的2个视图是leftAvatarBg和rightAvatarBg。
在动画之前,我将它们设置在屏幕的外部,并希望它们从左到右滑动一个视图,从右到左滑动另一个视图。
在我的控制器中,我只是打电话:
func setupAnimation() {
let matchView = MatchAnimation()
view.addSubview(matchView)
matchView.animate()
}
结果是整个视图都是动画(缩放)。
我错过了什么吗?
更新:感谢swift2geek,它们似乎是对象创建和动画之间的冲突。在他的解决方案中,他通过按下按钮来触发动画。在我的情况下,我想尽快并自动触发动画。如何确保在创建对象后触发动画?
答案 0 :(得分:2)
我对你的bdsm SnapKit表示不满意,所以请自行设置正确的约束。所以它不起作用的主要原因 - 你应该分开动画和对象。
你的viewcontroller:
import UIKit
class ViewController: UIViewController {
@IBOutlet var matchButton: MatchButton!
@IBOutlet var matchView: MatchAnimation!
override func viewDidLoad() {
super.viewDidLoad()
setupAnimation()
setupButton()
}
func setupAnimation() {
matchView = MatchAnimation()
matchView.isUserInteractionEnabled = true
view.addSubview(matchView)
}
func setupButton() {
matchButton = MatchButton()
matchButton.isUserInteractionEnabled = true
matchButton.isEnabled = true
matchButton.addTarget(self, action: #selector(pressed(_:)), for: .touchUpInside)
matchView.addSubview(matchButton)
}
@objc func pressed(_ sender: MatchButton!) {
print("button tapped")
matchView.animate()
}
}
你的MatchAnimation类:
import UIKit
import SnapKit
class MatchAnimation: UIView {
let viewBackground: UIView = {
let view = UIView()
view.backgroundColor = UIColor(red: 0/255, green: 0/255, blue: 0/255, alpha: 0.75)
view.alpha = 1
return view
}()
let matchView: UIView = {
let view = UIView()
return view
}()
let matchLabel: UILabel = {
let label = UILabel()
label.text = "Title"
label.textColor = .white
label.textAlignment = .center
return label
}()
let leftAvatarBg: UIView = {
let view = UIView()
view.backgroundColor = .white
view.layer.cornerRadius = 91/2
return view
}()
let rightAvatarBg: UIView = {
let view = UIView()
view.backgroundColor = .blue
view.layer.cornerRadius = 91/2
return view
}()
init() {
super.init(frame: UIScreen.main.bounds)
viewBackground.frame = self.frame
self.addSubview(viewBackground)
self.addSubview(matchView)
matchView.addSubview(matchLabel)
matchView.addSubview(leftAvatarBg)
matchView.addSubview(rightAvatarBg)
matchView.snp.makeConstraints { (make) in
make.left.right.equalToSuperview()
make.center.equalToSuperview()
}
matchLabel.snp.makeConstraints { (make) in
make.top.equalToSuperview()
make.centerX.equalToSuperview()
make.size.equalTo(CGSize(width: 193, height: 40))
}
leftAvatarBg.snp.makeConstraints { (make) in
make.top.equalTo(matchLabel.snp.bottom).offset(20)
make.centerX.equalToSuperview()
make.size.equalTo(CGSize(width: 91, height: 91))
make.right.equalTo(self.snp.left).offset(90)
}
rightAvatarBg.snp.makeConstraints { (make) in
make.top.equalTo(leftAvatarBg)
make.size.equalTo(leftAvatarBg)
make.left.equalTo(self.snp.right).inset(120)
}
}
func animate() {
UIView.animate(withDuration: 5) {
self.leftAvatarBg.snp.updateConstraints { (make) in
make.right.equalTo(self.snp.left).offset(UIScreen.main.bounds.width/2+30)
}
self.rightAvatarBg.snp.updateConstraints { (make) in
make.left.equalTo(self.snp.right).inset(UIScreen.main.bounds.width/2+30)
}
self.layoutIfNeeded()
}
}
required init?(coder aDecoder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
}
和MatchButton:
import UIKit
import SnapKit
class MatchButton: UIButton {
let goToChatButton: UIButton = {
let button = UIButton()
button.setTitle("Button", for: .normal)
button.backgroundColor = .red
button.setTitleColor(.white, for: .normal)
button.layer.cornerRadius = 24.5
return button
}()
init() {
super.init(frame: UIScreen.main.bounds)
self.addSubview(goToChatButton)
goToChatButton.snp.makeConstraints { (make) in
make.size.equalTo(CGSize(width: 171, height: 50))
make.top.greaterThanOrEqualTo(100)
make.centerX.equalToSuperview()
}
}
required init?(coder aDecoder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
}
答案 1 :(得分:0)
如果您希望动画尽快播放,只需将布局animate()
功能添加到viewDidAppear
。