我有两个.obj文件的多维数据集.obj文件在浏览器上呈现。我想要做的是当用户点击任何一个立方体或立方体上的任何地方时,会在一个提示框中显示添加注释到多维数据集上的那个地方。如何做到这一点?我是three.js的新手。任何人都可以帮助我吗?
这是我的代码with.obj文件
<!DOCTYPE html>
<html>
<head>
<title>Mouse Picking</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1">
<script src="three.js"></script>
<script src="Detector.js"></script>
<script src="OrbitControls.js"></script>
<script src="OBJLoader.js"></script>
<script src="MTLLoader.js"></script>
<script src="DragControls.js"></script>
<style>
body {
overflow: hidden;
margin: 0;
padding: 0;
background: hsl(0, 0%, 10%);
}
</style>
</head>
<body>
<script>
if (!Detector.webgl) {
Detector.addGetWebGLMessage();
}
var container;
var camera, controls, scene, renderer;
var lighting, ambient, keyLight, fillLight, backLight;
var BlueCube, RedCube;
var objects = [];
init();
animate();
function init() {
container = document.createElement('div');
document.body.appendChild(container);
/* Camera */
camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 1, 1000);
camera.position.x = 5;
camera.position.y = 3;
camera.position.z = 7;
/* Scene */
scene = new THREE.Scene();
lighting = true;
ambient = new THREE.AmbientLight(0xffffff, 2.5);
scene.add(ambient);
keyLight = new THREE.DirectionalLight(new THREE.Color('hsl(30, 100%, 75%)'), 1.0);
keyLight.position.set(-100, 0, 100);
fillLight = new THREE.DirectionalLight(new THREE.Color('hsl(240, 100%, 75%)'), 0.75);
fillLight.position.set(100, 0, 100);
backLight = new THREE.DirectionalLight(0xffffff, 1.0);
backLight.position.set(100, 0, -100).normalize();
/* Model */
var mtlLoader = new THREE.MTLLoader();
mtlLoader.setBaseUrl('assets/');
mtlLoader.setPath('assets/');
mtlLoader.load('mouse_picking.mtl', function (materials) {
materials.preload();
var objLoader = new THREE.OBJLoader();
objLoader.setMaterials(materials);
objLoader.setPath('assets/');
objLoader.load('mouse_picking.obj', function (object) {
scene.add( object );
objects.push( object );
});
});
raycaster = new THREE.Raycaster();
mouse = new THREE.Vector2();
/* Renderer */
renderer = new THREE.WebGLRenderer();
renderer.setPixelRatio(window.devicePixelRatio);
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setClearColor(new THREE.Color("hsl(0, 0%, 10%)"));
container.appendChild(renderer.domElement);
/* Controls */
controls = new THREE.OrbitControls(camera, renderer.domElement);
controls.enableDamping = true;
controls.dampingFactor = 0.25;
controls.enableZoom = false;
/* Events */
window.addEventListener('resize', onWindowResize, false);
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
}
function animate() {
//selected();
requestAnimationFrame(animate);
controls.update();
render();
}
function render() {
renderer.render(scene, camera);
}
</script>
</body>
</html>
答案 0 :(得分:0)
我建议您细分立方体网格的几何体,然后使用光线投射来确定单击的场景部分(特别是网格中的三角形)。然后你可以添加一个精灵对象,它是一个总是面向摄像机的平面,以显示一些文本。
有关更多信息,请查看http://stemkoski.github.io/Three.js/index.html处的示例集 - 它们有点过时,但示例&#34;鼠标单击&#34;和&#34;精灵文字标签&#34;可能会帮助你开始。