是否可以使用Espresso的IdlingResource等到某个视图出现?

时间:2018-05-31 15:48:56

标签: java android automated-tests android-espresso

在我的测试中,我有一个阶段,按下按钮后,应用程序会执行大量异步计算并向云服务发出请求,之后会显示某个视图。

是否可以使用Espresso的class Game(): def __init__(self,window): self.Window = window def print_UI(self,*Args, **Kwargs): self.Window.setup.output.insertPlainText(*Args, **Kwargs) def print_label(self,*Args, **Kwargs): self.Window.label.setText(*Args, **Kwargs) def test(self): self.print_label("HI") 实施来等到某个视图出现?

我已经阅读了答案here,而评论似乎暗示您可以使用IdlingResource,但我不明白如何。 Espresso似乎没有任何内置的方法来处理长时间的操作,但是必须编写自己的等待循环就像是一个黑客。

任何解决这个问题的方法,或者我应该像链接线程中的答案那样做?

4 个答案:

答案 0 :(得分:8)

Atte Backenhof的解决方案有一个小错误(或者我可能不完全了解其逻辑)。

getView 应该返回null而不是抛出异常以使IdlingResources工作。

以下是带有修正的Kotlin解决方案:

/**
 * @param viewMatcher The matcher to find the view.
 * @param idleMatcher The matcher condition to be fulfilled to be considered idle.
 */
class ViewIdlingResource(
    private val viewMatcher: Matcher<View?>?,
    private val idleMatcher: Matcher<View?>?
) : IdlingResource {

    private var resourceCallback: IdlingResource.ResourceCallback? = null

    /**
     * {@inheritDoc}
     */
    override fun isIdleNow(): Boolean {
        val view: View? = getView(viewMatcher)
        val isIdle: Boolean = idleMatcher?.matches(view) ?: false
        if (isIdle) {
            resourceCallback?.onTransitionToIdle()
        }
        return isIdle
    }

    /**
     * {@inheritDoc}
     */
    override fun registerIdleTransitionCallback(resourceCallback: IdlingResource.ResourceCallback?) {
        this.resourceCallback = resourceCallback
    }

    /**
     * {@inheritDoc}
     */
    override fun getName(): String? {
        return "$this ${viewMatcher.toString()}"
    }

    /**
     * Tries to find the view associated with the given [<].
     */
    private fun getView(viewMatcher: Matcher<View?>?): View? {
        return try {
            val viewInteraction = onView(viewMatcher)
            val finderField: Field? = viewInteraction.javaClass.getDeclaredField("viewFinder")
            finderField?.isAccessible = true
            val finder = finderField?.get(viewInteraction) as ViewFinder
            finder.view
        } catch (e: Exception) {
            null
        }
    }

}

/**
 * Waits for a matching View or throws an error if it's taking too long.
 */
fun waitUntilViewIsDisplayed(matcher: Matcher<View?>) {
    val idlingResource: IdlingResource = ViewIdlingResource(matcher, isDisplayed())
    try {
        IdlingRegistry.getInstance().register(idlingResource)
        // First call to onView is to trigger the idler.
        onView(withId(0)).check(doesNotExist())
    } finally {
        IdlingRegistry.getInstance().unregister(idlingResource)
    }
}

UI测试中的用法:

    @Test
    fun testUiNavigation() {
        ...
        some initial logic, navigates to a new view
        ...
        waitUntilViewIsDisplayed(withId(R.id.view_to_wait_for))
        ...
        logic on the view that we waited for
        ...
    }

重要更新:IdlingResources的默认超时为30秒,它们不会永远等待。要增加超时,您需要在@Before方法中调用它,例如: IdlingPolicies.setIdlingResourceTimeout(3, TimeUnit.MINUTES)

答案 1 :(得分:2)

您的IdlingResource可能如下所示:

import android.support.test.espresso.IdlingResource;
import android.support.test.espresso.ViewFinder;
import android.support.test.espresso.ViewInteraction;
import android.view.View;

import org.hamcrest.Matcher;

import java.lang.reflect.Field;

import static android.support.test.espresso.Espresso.onView;

public class ViewShownIdlingResource implements IdlingResource {

    private static final String TAG = ViewShownIdlingResource.class.getSimpleName();

    private final Matcher<View> viewMatcher;
    private ResourceCallback resourceCallback;

    public ViewShownIdlingResource(final Matcher<View> viewMatcher) {
        this.viewMatcher = viewMatcher;
    }

    @Override
    public boolean isIdleNow() {
        View view = getView(viewMatcher);
        boolean idle = view == null || view.isShown();

        if (idle && resourceCallback != null) {
            resourceCallback.onTransitionToIdle();
        }

        return idle;
    }

    @Override
    public void registerIdleTransitionCallback(ResourceCallback resourceCallback) {
        this.resourceCallback = resourceCallback;
    }

    @Override
    public String getName() {
        return this + viewMatcher.toString();
    }

    private static View getView(Matcher<View> viewMatcher) {
        try {
            ViewInteraction viewInteraction = onView(viewMatcher);
            Field finderField = viewInteraction.getClass().getDeclaredField("viewFinder");
            finderField.setAccessible(true);
            ViewFinder finder = (ViewFinder) finderField.get(viewInteraction);
            return finder.getView();
        } catch (Exception e) {
            return null;
        }
    }
}

然后,您可以创建一个等待视图的辅助方法:

public void waitViewShown(Matcher<View> matcher) {
    IdlingResource idlingResource = new ViewShownIdlingResource(matcher);///
    try {
        IdlingRegistry.getInstance().register(idlingResource);
        onView(matcher).check(matches(isDisplayed()));  
    } finally {
        IdlingRegistry.getInstance().unregister(idlingResource);
    }    
}

最后,在你的测试中:

@Test
public void someTest() {
    waitViewShown(withId(R.id.<some>));

    //do whatever verification needed afterwards    
} 

您可以通过让IdlingResource等待任何条件来改进此示例,而不仅仅是为了可见性。

答案 2 :(得分:0)

我从Anatolii那里获得了灵感,但是我没有使用View.class中的方法,而是只使用ViewMatchers。

/**
 * {@link IdlingResource} that idles until a {@link View} condition is fulfilled.
 */
public class ViewIdlingResource implements IdlingResource {

    private final Matcher<View>    viewMatcher;
    private final Matcher<View>    idleMatcher;
    private       ResourceCallback resourceCallback;

    /**
     * Constructor.
     *
     * @param viewMatcher The matcher to find the view.
     * @param idlerMatcher The matcher condition to be fulfilled to be considered idle.
     */
    public ViewIdlingResource(final Matcher<View> viewMatcher, Matcher<View> idlerMatcher) {
        this.viewMatcher = viewMatcher;
        this.idleMatcher = idlerMatcher;
    }

    /**
     * {@inheritDoc}
     */
    @Override
    public boolean isIdleNow() {
        View view = getView(viewMatcher);
        boolean isIdle = idleMatcher.matches(view);

        if (isIdle && resourceCallback != null) {
            resourceCallback.onTransitionToIdle();
        }

        return isIdle;
    }

    /**
     * {@inheritDoc}
     */
    @Override
    public void registerIdleTransitionCallback(ResourceCallback resourceCallback) {
        this.resourceCallback = resourceCallback;
    }

    /**
     * {@inheritDoc}
     */
    @Override
    public String getName() {
        return this + viewMatcher.toString();
    }

    /**
     * Tries to find the view associated with the given {@link Matcher<View>}.
     */
    private static View getView(Matcher<View> viewMatcher) {
        try {
            ViewInteraction viewInteraction = onView(viewMatcher);
            Field finderField = viewInteraction.getClass().getDeclaredField("viewFinder");
            finderField.setAccessible(true);
            ViewFinder finder = (ViewFinder) finderField.get(viewInteraction);
            return finder.getView();
        } catch (Exception e) {
            throw new RuntimeException(e);
        }
    }
}

以及如何在测试用例中使用惰轮,我将ViewMatchers.isDisplayed()传递给惰轮中的预期条件。

private void waitUntilViewIsDisplayed(Matcher<View> matcher) {
        IdlingResource idlingResource = new ViewIdlingResource(matcher, isDisplayed());
        try {
            IdlingRegistry.getInstance().register(idlingResource);
            // First call to onView is to trigger the idler.
            onView(withId(0)).check(doesNotExist());
        } finally {
            IdlingRegistry.getInstance().unregister(idlingResource);
        }
    }

使用此方法,您可以将任何Matcher.class传递给ViewIdlingResource构造函数,以作为通过viewMatcher参数找到的视图的必要条件。

答案 3 :(得分:-1)

要等待视图显示并可以对其执行操作。您可以使用此方法:

    private const val sleepTime = 1000L
    private const val maximumWaitedTime = 10000L // maximum waited time in milliseconds to wait a view visible

    fun waitViewVisible(viewInteraction: ViewInteraction?, block: (() -> Unit)? = null) {
        waitAssertView(viewInteraction, ViewAssertions.matches(isDisplayed()), block)
    }

    fun waitViewGone(viewInteraction: ViewInteraction?, block: (() -> Unit)? = null) {
        waitAssertView(viewInteraction, ViewAssertions.matches(not(isDisplayed())), block)
    }

    fun waitAssertView(viewInteraction: ViewInteraction?, assertion: ViewAssertion?, block: (() -> Unit)? = null) {
            if (viewInteraction == null || assertion == null) throw NullPointerException()
            val startedTime: Long = System.currentTimeMillis()
            var elapsedTime: Long = 0
            var isVisible = false
            do {
                isVisible = runCatching {
                    viewInteraction.check(assertion)
                }.isSuccess
                if (isVisible) break
                Thread.sleep(sleepTime)
                elapsedTime = System.currentTimeMillis() - startedTime
            } while (elapsedTime <= maximumWaitedTime)
            if (!isVisible) throw TimeoutException("Waited time exceed the maximum waited time")

            block?.invoke()
        }