我正在阅读一本关于动画的书iOS Core Animation: Advanced Techniques。这本书是在目标C中。我对目标C不熟悉。我理解.m34属性的作用但是当我将书的代码应用于Swift时,这个观点并没有改变。问题是我似乎无法添加到像explained here这样的现有转换。
我的代码:
var tranform = CATransform3DIdentiy
transfrom.m34 = -1 / 500
transform = CATransform3DMakerotation(CGFloat(Double.pi/4), 0, 1, 0) // this is just creating a new transform instead of adding to the existing one
viewIwantTransformed.layer.transfrom = transform
书籍代码:
@implementation ViewController
- (void) viewDidLoad
{ [super viewDidLoad];
// create a new transform CATransform3D
transform = CATransform3DIdentity;
// apply perspective
transform.m34 = - 1.0 / 500.0;
// rotate by 45 degrees along the Y axis
transform = CATransform3DRotate( transform, M_PI_4, 0, 1, 0);
// apply to layer
self.viewIwantTransformed.layer.transform = transform;
} @end
结果
答案 0 :(得分:0)
试试这个
transform = CATransform3DRotate(transform, M_PI_4, 0, 1, 0)
而不是
transform = CATransform3DMakerotation(CGFloat(Double.pi/4, 0, 1, 0)