我正在尝试在我的squarespace网站中控制youtube iframe。我希望它在页面加载时自动播放,然后如果我滚动并且它不再在视口中,我希望它暂停。
这是我做的:
这是我的iframe:
<iframe id="ytplayer" width="560" height="315" src="https://www.youtube.com/embed/uuRC8Pmud3o?enablejsapi=1&rel=0&showinfo=0&controls=0" frameborder="0" allow="autoplay; encrypted-media" allowfullscreen></iframe>
这是我的剧本:
<script>
// This code loads the IFrame Player API code asynchronously.
var tag = document.createElement('script');
tag.src = "https://www.youtube.com/iframe_api";
var firstScriptTag = document.getElementsByTagName('script')[0];
firstScriptTag.parentNode.insertBefore(tag, firstScriptTag);
// This function YouTube player
var player;
function onYouTubeIframeAPIReady() {
player = new YT.Player('ytplayer', {
events: {
'onReady': onPlayerReady,
'onStateChange': onPlayerStateChange
}
});
}
// The API will call this function when the video player is ready.
function onPlayerReady(event) {
event.target.playVideo();
}
// The API calls this function when the player's state changes.
var done = false;
function onPlayerStateChange(event) {
if (event.data == YT.PlayerState.PLAYING) {
done = true;
}
// Loop the video
if (event.data == YT.PlayerState.ENDED) {
player.playVideo();
}
}
// On scroll Pause/Play the video player
$(window).scroll(function() {
var top_of_element = $("#ytplayer").offset().top;
var bottom_of_element = $("#ytplayer").offset().top + $("#ytplayer").outerHeight();
var bottom_of_screen = $(window).scrollTop() + $(window).height();
var top_of_screen = $(window).scrollTop();
if((bottom_of_screen > top_of_element) && (top_of_screen < bottom_of_element)){
// The element is visible, trigger play click event
player.playVideo()
}
else {
// The element is not visible, trigger pause click event
player.pauseVideo()
}
});
</script>
我尝试使用多种方法将脚本添加到squarespace但它不起作用。脚本要注入哪里?
我的代码出了什么问题?
答案 0 :(得分:0)
根据Youtube IFRAME API,只需在您网址的末尾添加[{name:"toto", id:"emulator-5554"}, {name:"", id:"emulator-5556"}, {name: "toto3", id: "emulator-5558"}]
,例如:
[{name:"toto", id:"emulator-5554"}, {name:"toto4", id:"emulator-5556"}, {name: "toto3", id: "emulator-5558"}]
我认为这也在squarespace forum确认。
答案 1 :(得分:0)
我刚刚弄清楚了。
Squarespace可以创建自己的播放器,还可以动态创建iframe,因此有点复杂。同样,让播放器使用DOM元素似乎不起作用,并且所有iframe元素都具有相同的id =“ player”,因此加起来了问题。
下面的代码是我在5分钟前得出的结论。 只需复制/粘贴到Squarespace配置中的标头代码注入中即可。
它的作用是尽快获取所有原始的YouTube API播放器,并暂停播放,以免当我的旧GPU尝试对所有这些视频实例进行视频解码时出现严重的延迟。然后,我有一个代码,可以在屏幕上显示视频时播放该视频,并暂停不再可见的视频。现在,它可以流畅播放,并且我可以添加更多视频。就我而言,向下滚动时,您一次只能观看一个全屏视频。我有7x 720p视频堆积在一起。看起来很酷,但是我发现使用5个以上的视频时我的GPU严重落后,最初我以为这是网络速度问题,但是我的任务管理器显示了100%的GPU视频编码。到目前为止,可以使用Firefox和Chrome。
我刚刚设法完成了这项工作,因此需要进行大量测试和调整。
使用您自己的风险! :)
<script type="text/javascript">
// Prepare YouTube iframe API ..
// this is probably redundant, but works fine
var tag = document.createElement ('script');
tag.id = 'iframe-api';
tag.src = 'https://www.youtube.com/iframe_api';
var firstScriptTag = document.getElementsByTagName ('script')[0];
firstScriptTag.parentNode.insertBefore (tag, firstScriptTag);
// When Iframe is ready ..
var iframes = [];
var players = [];
function onYouTubeIframeAPIReady () {
// console.log ("onYouTubeIframeAPIReady");
var player_containers = document.querySelectorAll (".sqs-video-background.content-fill");
for (var i = 0; i < player_containers.length; i ++) {
player_containers [i].addEventListener ("DOMNodeInserted", function (e) {
var node = e.target;
if (node.tagName.toUpperCase () === "IFRAME") {
// console.log ("PLAYER : " + node.id + " TAG : " + node.tagName);
iframes.push (node);
// unfortunately it seems that we cannot catch the player creation event so
// the actual players are probably created after this code
// by calling this function we can catch previous players early on
// except the last one
initPlayers ();
}
}, false);
}
}
function initPlayers () {
// they have all the same id (!!!)
// however it seems it picks the last created one so not the same one over and over
// I didn't touched this, it works so far
var player = YT.get ("player");
if (player !== undefined) {
players.push (player);
pausePlayer (player);
}
}
function playPlayer (player) {
// this happends when player is not fully initialized yet
if (typeof player.pauseVideo === "function") {
player.playVideo ();
} else {
// if the player is not ready yet catch the event
player.addEventListener ('onReady', function (event) {
player.playVideo ();
});
}
}
function pausePlayer (player) {
// this happends when player is not fully initialized yet
if (typeof player.pauseVideo === "function") {
player.pauseVideo ();
} else {
// if the player is not ready yet catch the event
player.addEventListener ('onReady', function (event) {
player.pauseVideo ();
});
}
}
function isInViewport (element, edge) {
var h = window.innerHeight; // viewport height
var r = element.getBoundingClientRect (); // elements bounding rect in viewport coordinates
// console.log ("top : " + r.top);
// console.log ("bottom : " + r.bottom);
// console.log ("height : " + h);
// add extra margin to the viewport to ensure that
// big enough portion of the object is already visible
var e = h * Math.min (edge, 0.4); // relative viewport factor, max 40%
var top = r.top - e;
var bottom = r.bottom - e;
h = h - e*2;
return (!((top > h) || (bottom < 0)));
}
window.onload = function(e){
// console.log ("loaded");
initPlayers (); // to catch the last one !
// console.log ("players : " + players.length);
function onScroll () {
for (var i = 0; i < players.length; i ++) {
var player = players [i];
var iframe = player.getIframe ();
var container = iframe.parentNode;
if (isInViewport (container, 0.0)) {
playPlayer (player); } else {
pausePlayer (player);
}
}
}
// in the case object is already in the viewport
onScroll ();
window.addEventListener ("resize", onScroll);
window.addEventListener ("scroll", onScroll);
}
</script>