我需要一些建议。这是代码。在删除其中一些项目后,我尝试将项目添加到词典中。但没有变化。为什么?我哪里错了?
这个结构就像实现了Equatable
协议的演示一样。
struct Card: Equatable {
static func == (lhs: Card, rhs: Card) -> Bool {
return
(lhs.color == rhs.color ||
lhs.number == rhs.number ||
lhs.shading == rhs.shading ||
lhs.symbol == rhs.symbol)
}
var number = 0
var symbol = 0
var shading = 0
var color = 0
var isSelected = false
var isSet = false
}
这是一个纸牌游戏模型,在这个例子中就像展示
的演示一样struct gameSet {
var cards = [Card]()
var cardField = [Int:Card]()
init () {
for num in 1...3 {
for sym in 1...3 {
for sha in 1...3 {
for col in 1...3 {
cards += [Card(number: num, symbol: sym, shading: sha, color: col, isSelected: false, isSet: false)]
}
}
}
}
}
}
Int获得随机数的扩展
extension Int {
var random: Int {
return Int(arc4random_uniform(UInt32(self)))
}
}
var game = gameSet()
// cardField gets 24 random items from game.cards
var cardCount = 24
repeat {
let randomCard = game.cards[(game.cards.count-1).random]
game.cardField[game.cardField.count] = randomCard
game.cards.remove(at: game.cards.index(of: randomCard)!)
cardCount -= 1
} while cardCount != 0
// we got 24 items in cardField dictionary
print(game.cardField.count)
// delete 3 random items from cardField
for _ in 1...3 {
let randomKey = game.cardField.count.random
game.cardField.removeValue(forKey: randomKey)
}
// we got 21 items in cardField dictionary, ok
print(game.cardField.count)
// let's add 3 another items to cardField dictionary same way
var cardCount2 = 3
repeat {
let randomCard = game.cards[(game.cards.count-1).random]
game.cardField[game.cardField.count] = randomCard
game.cards.remove(at: game.cards.index(of: randomCard)!)
cardCount2 -= 1
} while cardCount2 != 0
// nothing changed! cardFiled still have 21 items as after deletion WHY???
print(game.cardField.count)
是否有任何价值 - 参考细微差别,我不知道?
答案 0 :(得分:0)
您正在从字典中删除随机密钥,这可能会留下dic [21]值,您的计数仍为21.然后您正在更新索引21但计数不会更改。您也可以将数组用于cardFields。
repeat {
let randomCard = game.cards[(game.cards.count-1).random]
game.cardField.append(randomCard)
game.cards.remove(at: game.cards.index(of: randomCard)!)
cardCount -= 1
} while cardCount != 0
// we got 24 items in cardField dictionary
print(game.cardField.count)
// delete 3 random items from cardField
for _ in 1...3 {
let randomKey = game.cardField.count.random
game.cardField.remove(at: randomKey)
}
// we got 21 items in cardField dictionary, ok
print(game.cardField.count)
// let's add 3 another items to cardField dictionary same way
var cardCount2 = 3
repeat {
let randomCard = game.cards[(game.cards.count-1).random]
game.cardField.append(randomCard)
game.cards.remove(at: game.cards.index(of: randomCard)!)
cardCount2 -= 1
} while cardCount2 != 0
// nothing changed! cardFiled still have 21 items as after deletion WHY???
print(game.cardField.count)