我现在正在学习三个js。我现在要做的是绘制一个球体然后纹理贴图球体上的图像。基本上,我正在学习本教程http://learningthreejs.com/blog/2013/09/16/how-to-make-the-earth-in-webgl/。
这是我的代码
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/93/three.js"></script>
<script src="https://threejs.org/examples/js/controls/OrbitControls.js"></script>
<script type="text/javascript">
var scene = new THREE.Scene();
var camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
var renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight)
document.body.appendChild(renderer.domElement)
window.addEventListener('resize', function() {
var width = window.innerWidth;
var height = window.innerHeight;
renderer.setSize(width, height);
camera.aspect = width / height;
camera.updateProjectionMatrix();
})
controls = new THREE.OrbitControls(camera, renderer.domElement);
var geometry = new THREE.SphereGeometry(0.5, 32, 32)
var material = new THREE.MeshPhongMaterial();
var earthMesh = new THREE.Mesh(geometry, material)
scene.add(earthMesh)
// TheJim01: Replacing local file with accessible web resource
// License and source: https://commons.wikimedia.org/wiki/File:Earthmap1000x500compac.jpg
//material.map = THREE.ImageUtils.loadTexture("world.jpg");
material.map = THREE.ImageUtils.loadTexture("https://upload.wikimedia.org/wikipedia/commons/c/c4/Earthmap1000x500compac.jpg");
camera.position.z = 10; //3
//game logic
var update = function() {
};
//draw scene
var render = function() {
renderer.render(scene, camera);
}
// run game loop (update, render, repeat)
var GameLoop = function() {
requestAnimationFrame(GameLoop);
update();
render();
}
GameLoop();
</script>
当我运行代码时,我在控制台中收到此错误。
three.min.js:120 THREE.WebGLRenderer: image is not power of two (1000x500)
我的图片文件实际上也有1000X500大小。但是画布上没有显示任何内容。有什么问题,我该如何解决?
答案 0 :(得分:1)
我无法使用THREE.ImageUtils.loadTexture
加载没有错误的纹理(在three.js r93中)。它在Chrome中引发了“污点画布”错误。我转而使用THREE.TextureLoader
,您可以在下面的代码中看到。
所有这一切,可能不是真正的问题。你的场景缺乏光线,没有光线,一切都会变成黑色。在下面的代码中,我为相机添加了一个简单的指示灯。
有了这两个修复程序,您的代码就会按预期运行。
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/93/three.js"></script>
<script src="https://threejs.org/examples/js/controls/OrbitControls.js"></script>
<script type="text/javascript">
var scene = new THREE.Scene();
var camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
var renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight)
document.body.appendChild(renderer.domElement)
window.addEventListener('resize', function() {
var width = window.innerWidth;
var height = window.innerHeight;
renderer.setSize(width, height);
camera.aspect = width / height;
camera.updateProjectionMatrix();
})
controls = new THREE.OrbitControls(camera, renderer.domElement);
scene.add(camera);
camera.add(new THREE.PointLight(0xfffff, 1, Infinity));
var geometry = new THREE.SphereGeometry(0.5, 32, 32)
var material = new THREE.MeshPhongMaterial();
var earthMesh = new THREE.Mesh(geometry, material)
scene.add(earthMesh)
// TheJim01: Replacing local file with accessible web resource
// License and source: https://commons.wikimedia.org/wiki/File:Earthmap1000x500compac.jpg
//material.map = THREE.ImageUtils.loadTexture("world.jpg");
var loader = new THREE.TextureLoader();
material.map = loader.load("https://upload.wikimedia.org/wikipedia/commons/c/c4/Earthmap1000x500compac.jpg");
camera.position.z = 10; //3
//game logic
var update = function() {
};
//draw scene
var render = function() {
renderer.render(scene, camera);
}
// run game loop (update, render, repeat)
var GameLoop = function() {
requestAnimationFrame(GameLoop);
update();
render();
}
GameLoop();
</script>