我正在尝试按照TheChernoProject Series on openGL实现VertexBufferLayout
结构。我已经足够轻松地将C ++系列改编为Rust,但我已经卡住了。
VertexBufferElement
有一个计数,它使用的data_type
的glEnum和标准化的布尔值。有一个名为push
的通用方法,它采用u32计数将VertexBufferElement推送到元素Vec并更新步幅。
我似乎无法接受函数来接受匹配类型的代码。当我收到错误时,我尝试使用TypeId
,Any
和PhantomData
。
pub fn push<T: 'a>(&mut self, count: u32) {
let dt = TypeId::of::<T>();
let (data_type, normalized) = if dt == TypeId::of::<i8>() {
(gl::BYTE, false)
} else if dt == TypeId::of::<u8>() {
(gl::UNSIGNED_BYTE, true)
} else if dt == TypeId::of::<i16>() {
(gl::SHORT, false)
} else if dt == TypeId::of::<u16>() {
(gl::UNSIGNED_SHORT, false)
} else if dt == TypeId::of::<i32>() {
(gl::INT, false)
} else if dt == TypeId::of::<u32>() {
(gl::UNSIGNED_INT, false)
} else if dt == TypeId::of::<f16>() {
(gl::HALF_FLOAT, false)
} else if dt == TypeId::of::<f32>() {
(gl::FLOAT, false)
} else if dt == TypeId::of::<f64>() {
(gl::DOUBLE, false)
} else {
panic!("Incompatible Type")
};
self.elements.push(VertexBufferElement{data_type, count, normalized, _marker: PhantomData});
self.stride += mem::size_of::<T>();
}
error[E0310]: the parameter type `T` may not live long enough
--> opengl\examples\vertex_buffer_layout.rs:26:18
|
25 | pub fn push<T: 'a>(&mut self, count: u32) {
| -- help: consider adding an explicit lifetime bound `T: 'static`...
26 | let dt = TypeId::of::<T>();
| ^^^^^^^^^^^^^^^
|
note: ...so that the type `T` will meet its required lifetime bounds
--> opengl\examples\vertex_buffer_layout.rs:26:18
|
26 | let dt = TypeId::of::<T>();
|
起初它'T'可能活不够长,但它只是一个通用函数,而float只指定了一个被保存的数字,而不是一个类型本身,所以我试图PhantomData
。之后的任何错误都让我不知道我在做什么,之前从未使用过PhantomData
,也找不到任何适合这种情况的事情。
答案 0 :(得分:2)
执行编译器建议的工作对我来说很好:
help:考虑添加显式生存期限
use std::any::TypeId; enum Type { Byte, Short, } fn decide<T: 'static>() -> (Type, bool) { let dt = TypeId::of::<T>(); if dt == TypeId::of::<u8>() { (Type::Byte, false) } else if dt == TypeId::of::<u16>() { (Type::Short, true) } else { panic!("Unknown type") } } fn main() {}
...
match
在Rust的未来版本中,您可以使用#![feature(const_type_id)]
fn decide<T: 'static>() -> (Type, bool) {
const ID_U8: TypeId = TypeId::of::<u8>();
const ID_U16: TypeId = TypeId::of::<u16>();
match TypeId::of::<T>() {
ID_U8 => (Type::Byte, false),
ID_U16 => (Type::Short, true),
_ => panic!("Unknown type"),
}
}
表达式来缩短它:
enum Type {
Byte,
Short,
}
trait AsType {
fn as_type() -> (Type, bool);
}
impl AsType for u8 {
fn as_type() -> (Type, bool) {
(Type::Byte, false)
}
}
impl AsType for u16 {
fn as_type() -> (Type, bool) {
(Type::Short, true)
}
}
fn main() {
u8::as_type(); // Ok
bool::as_type(); // Error
}
我宁愿甚至不允许运行时失败,但是:
error[E0599]: no function or associated item named `as_type` found for type `bool` in the current scope
--> src/main.rs:24:5
|
24 | bool::as_type();
| ^^^^^^^^^^^^^ function or associated item not found in `bool`
|
= help: items from traits can only be used if the trait is implemented and in scope
= note: the following trait defines an item `as_type`, perhaps you need to implement it:
candidate #1: `AsType`
select
WIL.ID,
WAO.[System.WorkItemType],
WIL.[Created Date],
WAO.[System.CreatedBy],
WAO.[System.AssignedTo],
WIL.[Changed Date],
WAO.[System.ChangedBy],
WAO.[System.State],
WAO.[System.Reason],
WAO.[System.Title],
(select top 1 left(REPLACE(REPLACE(replace(Words, ',', '\,'), CHAR(13), ' '), CHAR(10), ' '), 32000) from [dbo].[WorkItemLongTexts] where ID = WIL.ID and FldID = 52 order by AddedDate desc) [Description],
(select top 1 left(REPLACE(REPLACE(replace(Words, ',', '\,'), CHAR(13), ' '), CHAR(10), ' '), 32000) from [dbo].[WorkItemLongTexts] where ID = WIL.ID and FldID = 54 order by AddedDate desc) [LastComment]
from
[dbo].[WorkItemsLatest] WIL
inner join [dbo].[WorkItemsAsOf] WAO on WAO.[System.Id] = WIL.ID AND WAO.[System.Rev] = WIL.Rev
where
WAO.[System.TeamProject] = @ProjectName
order by
WIL.[Created Date] ASC