这里有什么问题?
attempt to call global 'getDirectionTo' <a nil value> stack traceback: gateofexp_closed.lua:43: in gateofexp_closed.lua:5
gateofexp_closed.lua
function onUse(cid, item, frompos, item2, topos)
local isLevelDoor = (item.actionid >= 1001 and item.actionid <= 1999)
local isVocationDoor = (item.actionid >= 2001 and item.actionid <= 2008)
if not(isLevelDoor or isVocationDoor) then
-- Make it a normal door
doTransformItem(item.uid, item.itemid+1)
return true
end
local canEnter = true
if(isLevelDoor and getPlayerLevel(cid) < (item.actionid-1000)) then
canEnter = false
end
if(isVocationDoor) then
local doorVoc = item.actionid-2000
if (doorVoc == 1 and not(isSorcerer(cid))) or
(doorVoc == 2 and not(isDruid(cid))) or
(doorVoc == 3 and not(isPaladin(cid))) or
(doorVoc == 4 and not(isKnight(cid))) or
(doorVoc ~= getPlayerVocation(cid)) then
canEnter = false
end
end
if(not canEnter and getPlayerAccess(cid) == 0) then
doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Only the worthy may pass.")
return true
end
doTransformItem(item.uid, item.itemid+1)
local canGo = (queryTileAddThing(cid, frompos, bit.bor(2, 4)) == RETURNVALUE_NOERROR) --Veryfies if the player can go, ignoring blocking things
if not(canGo) then
return false
end
local dir = getDirectionTo(getPlayerPosition(cid), frompos)
doMoveCreature(cid, dir)
return true
end
答案 0 :(得分:4)
getDirectionTo
。这就是消息的含义。当然,我不知道为什么会发生这种情况。