在NGUI中删除儿童

时间:2018-05-29 06:58:12

标签: c# unity3d ngui

我没有删除其他陈述中的孩子的麻烦,但这一陈述很奇怪。

这是我在 NGUI 中删除孩子的代码

void DeleteChildrens(Transform t)
{
    NGUITools.DestroyChildren(t);
}

现在我正在使用它。

[SerializeField] Transform[] pos_big_road = null;
[SerializeField] Transform[] pos_bead_road = null;
[SerializeField] Transform[] pos_big_eye_road = null;

private myFunction(bool success, ...){

    if(g-number == 1){

       DeleteChildrens(pos_big_road[0]); //--> THIS IS HOW I USE THE DeleteChildrens().
       DeleteChildrens(pos_bead_road[0]);

      //first statement met successfully
      foreach(string previousValue in newChars){
         GameObject bigroad = Instantiate(prefab_big_road[0]) as GameObject;
         bigroad.transform.SetParent(pos_big_road[0]);
         bigroad.transform.localScale = Vector3.one
      }
      //second statement met successfully
      foreach(string previousValue2 in newChars){
         GameObject beadroad = Instantiate(prefab_bead_road[0]) as GameObject;
         beadroad.transform.SetParent(pos_bead_road[0]);
         beadroad.transform.localScale = Vector3.one;
      }
    }

}

这两个foreach()语句工作正常,可以顺利删除子项。

顺便说一句,我在这里尝试做的就像refresh功能一样。

现在这里是我的混乱部分DeleteChildrens()表现得不像我期望的那样。

[SerializeField] Transform[] pos_big_road = null;
[SerializeField] Transform[] pos_bead_road = null;
[SerializeField] Transform[] pos_big_eye_road = null;

private myFunction(bool success, ...){

    if(g-number == 1){

       DeleteChildrens(pos_big_road[0]); //--> THIS IS HOW I USE THE DeleteChildrens().
       DeleteChildrens(pos_bead_road[0]);

      //first statement met successfully
      foreach(string previousValue in newChars){
         GameObject bigroad = Instantiate(prefab_big_road[0]) as GameObject;
         bigroad.transform.SetParent(pos_big_road[0]);
         bigroad.transform.localScale = Vector3.one
      }
      //second statement met successfully
      foreach(string previousValue2 in newChars){
         GameObject beadroad = Instantiate(prefab_bead_road[0]) as GameObject;
         beadroad.transform.SetParent(pos_bead_road[0]);
         beadroad.transform.localScale = Vector3.one;
      }
    }
    //The messed up part
  for (int col = 0; col < table.GetLength(0); col++)
  {
       for (int row = 0; row < table.GetLength(1); row++)
       {
             //more codes here
       }
   }
   if (redBead)
   {
       if (isWholeColumnNull)
       {
           NGUITools.SetActive(p, false);
       }
       else
       {
            p = Instantiate(prefab_big_eye_road[0]) as GameObject;
            p.transform.SetParent(pos_big_eye_road[0]);
            p.transform.localScale = Vector3.one;

            p.GetComponent<UISprite>().spriteName = "symble_banker_bigroad-bigeyeroad";
            NGUITools.SetActive(p, true);
       }
   }

   if (blueBead)
   {
       if (isWholeColumnNull)
       {
           NGUITools.SetActive(p, false);
       }
       else
       {
            p = Instantiate(prefab_big_eye_road[0]) as GameObject;
            p.transform.SetParent(pos_big_eye_road[0]);
            p.transform.localScale = Vector3.one;

            p.GetComponent<UISprite>().spriteName = "symble_player_bigroad-bigeyeroad";
            NGUITools.SetActive(p, true);
       }
   }

}

当我尝试将此代码与其他

一起放在上面时
DeleteChildrens(pos_big_road[0]);
DeleteChildrens(pos_bead_road[0]);
DeleteChildrens(pos_big_eye_road[0]);

DeleteChildrens(pos_big_eye_road[0]);

只是删除子项并且永远不再实例化与其他2语句不同。可能是什么问题呢?有人可以指出我:)

0 个答案:

没有答案