使用附加属性时,我想在按下Key.Up或Key.Down时使用该值减去/增加文本框的值。
我定义了以下属性:
public static readonly DependencyProperty SmallFloatIncrementProperty = DependencyProperty.RegisterAttached(
"SmallFloatIncrement",
typeof(double),
typeof(InputService),
new UIPropertyMetadata(0.1));
public static double GetSmallFloatIncrement(DependencyObject d)
{
return (double)d.GetValue(SmallFloatIncrementProperty);
}
public static void SetSmallFloatIncrement(DependencyObject d, double value)
{
d.SetValue(SmallFloatIncrementProperty, value);
}
我还在TextBox上注册了PreviewKeyDown,并按照以下方式处理:
if(e.Key == Key.Up)
{
IncrementOrDecrementValue((DependencyObject)sender, true);
}
else if (e.Key == Key.Down)
{
IncrementOrDecrementValue((DependencyObject)sender, false);
}
...
private static void IncrementOrDecrementValue(DependencyObject sender, bool doIncrement)
{
if (sender is TextBox)
{
TextBox tb = (TextBox)sender;
var increment = GetSmallFloatIncrement((DependencyObject)sender);
var text = tb.Text;
double textBoxValue = 0.0;
if (!string.IsNullOrEmpty(text))
{
try{
textBoxValue = Convert.ToDouble(text, FormatProvider);
}
catch (FormatException) { }
}
tb.Text = Convert.ToString((doIncrement) ? textBoxValue + increment : textBoxValue - increment, FormatProvider);
ValidateResult(sender);
}
}
检索文本框的值时遇到问题。例如,如果绑定属性为1.234但绑定中定义了StringFormat = N1,则调用tb.Text会传递1.2而不是整个值。但是我需要将原始值增加指定的量(该值必须是增量的倍数)。有没有办法检索文本框的完整边界值?
感谢您的帮助!
答案 0 :(得分:0)
基本上您不想更改文本框的值,您希望通过键更改视图模型的值。因此,正确的解决方案是将此行为直接绑定到视图模型。 所以,这是附加属性保存值本身。
public static double GetSmallFloatIncrement(DependencyObject obj)
{
return (double)obj.GetValue(SmallFloatIncrementProperty);
}
public static void SetSmallFloatIncrement(DependencyObject obj, double value)
{
obj.SetValue(SmallFloatIncrementProperty, value);
}
public static readonly DependencyProperty SmallFloatIncrementProperty =
DependencyProperty.RegisterAttached("SmallFloatIncrement", typeof(double), typeof(TextBoxExtensions),
new PropertyMetadata(0.0));
实现此功能并打开/关闭它的另一个附加属性:
public static bool GetSmallFloatIncrementOn(DependencyObject obj)
{
return (bool)obj.GetValue(SmallFloatIncrementOnProperty);
}
public static void SetSmallFloatIncrementOn(DependencyObject obj, bool value)
{
obj.SetValue(SmallFloatIncrementOnProperty, value);
}
public static readonly DependencyProperty SmallFloatIncrementOnProperty =
DependencyProperty.RegisterAttached("SmallFloatIncrementOn", typeof(bool), typeof(TextBoxExtensions),
new PropertyMetadata(false, OnSmallFloatIncrementOn));
static void OnSmallFloatIncrementOn(DependencyObject d, DependencyPropertyChangedEventArgs e)
{
var textBox = (TextBox)d;
void OnKeyDown(object sender, KeyEventArgs keyArgs)
{
if (keyArgs.Key == Key.Up)
IncrementOrDecrementValue(textBox, .01);
else if (keyArgs.Key == Key.Down)
IncrementOrDecrementValue(textBox, -.01);
}
if ((bool)e.NewValue)
textBox.PreviewKeyDown += OnKeyDown;
else
textBox.PreviewKeyDown -= OnKeyDown;
}
现在增加的函数变得简单了:
static void IncrementOrDecrementValue(TextBox textBox, double inc)
{
var cur = GetSmallFloatIncrement(textBox);
SetSmallFloatIncrement(textBox, cur + inc);
}
现在我们可以使用它了:
<TextBox Text="{Binding VMValue, StringFormat=F1}"
local:TextBoxExtensions.SmallFloatIncrement="{Binding VMValue, Mode=TwoWay}"
local:TextBoxExtensions.SmallFloatIncrementOn="True"/>
注意:使用这些增量和字符串格式值,您必须按键10次,直到您在TextBox中看到值更改为止。但这是你可以根据自己的口味调整的。