我正在做这个教程https://youtu.be/T6bd_MQ2ass它适用于iPhone。 我一步一步地按照教程,我无法弄清楚这里似乎是什么问题。
手机的陀螺仪很好我测试了它(Moto G5)我的PC上没有网络摄像头,所以无法说出它在相机中的样子,也许这就是为什么图像如此伸展。我现在还不太关心。如果你能帮助我,那也很棒。
这是主摄像头的代码
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class webCamScript : MonoBehaviour {
public GameObject webCameraPlane;
public Button fireButton;
// Use this for initialization
void Start () {
if (Application.isMobilePlatform) {
GameObject cameraParent = new GameObject ("camParent");
cameraParent.transform.position = this.transform.position;
this.transform.parent = cameraParent.transform;
cameraParent.transform.Rotate (Vector3.right, 90);
}
Input.gyro.enabled = false;
Input.gyro.enabled = true;
fireButton.onClick.AddListener (OnButtonDown);
WebCamTexture webCameraTexture = new WebCamTexture();
webCameraPlane.GetComponent<MeshRenderer>().material.mainTexture = webCameraTexture;
webCameraTexture.Play();
}
void OnButtonDown(){
GameObject bullet = Instantiate(Resources.Load("bullet", typeof(GameObject))) as GameObject;
Rigidbody rb = bullet.GetComponent<Rigidbody>();
bullet.transform.rotation = Camera.main.transform.rotation;
bullet.transform.position = Camera.main.transform.position;
rb.AddForce(Camera.main.transform.forward * 1000f);
Destroy (bullet, 3);
GetComponent<AudioSource> ().Play ();
}
// Update is called once per frame
void Update () {
Quaternion cameraRotation = new Quaternion (-Input.gyro.attitude.x, -Input.gyro.attitude.y, -Input.gyro.attitude.z, -Input.gyro.attitude.w);
this.transform.localRotation = cameraRotation;
}
}
我正在做这个教程https://youtu.be/T6bd_MQ2ass它适用于iPhone。 我一步一步地按照教程,我无法弄清楚这里似乎是什么问题。