我试图创建一个双人游戏,使用键盘输入来移动玩家。到目前为止,当我从它自己的班级测试时,它可以工作,我可以移动玩家但是当我从我的游戏课程中调用它时它不起作用。我也在另一个类中遇到图形问题。他们出现但不动。 我不确定我是否说错了,或者我是否需要添加一些内容。我认为这可能与我如何重绘它有关,但我不确定。
我绘制不同图形的代码(这是我的游戏类):
public void paintComponent(Graphics g) {
super.paintComponent(g);
aa.begin(g, -450);
aa.Menu(g);
if (running == true){
g.clearRect(0, 0, getWidth(), getHeight());
one.healthbar(g);
two.healthbar(g);
one.drawplayer(g);
two.drawplayer(g);
aa.timer(g,0);
}
}
@Override
public void actionPerformed(ActionEvent e) {
//running = true;
//Run();
}
我的其中一个玩家类的代码:
public class PlayerOne extends JPanel implements ActionListener{
private int x = 10, y = 10, velx = 0, vely = 0;
public static int healthOne = 200;
int power = 5;
Timer tm = new Timer(5, this);
boolean playing = true;
public PlayerOne(){
tm.start();
InputMap im = getInputMap(JPanel.WHEN_IN_FOCUSED_WINDOW);
ActionMap am = getActionMap();
im.put(KeyStroke.getKeyStroke(KeyEvent.VK_W, 0, false), "W.pressed");
im.put(KeyStroke.getKeyStroke(KeyEvent.VK_W, 0, true), "W.released");
im.put(KeyStroke.getKeyStroke(KeyEvent.VK_S, 0, false), "S.pressed");
im.put(KeyStroke.getKeyStroke(KeyEvent.VK_S, 0, true), "S.released");
im.put(KeyStroke.getKeyStroke(KeyEvent.VK_A, 0, false), "A.pressed");
im.put(KeyStroke.getKeyStroke(KeyEvent.VK_A, 0, true), "A.released");
im.put(KeyStroke.getKeyStroke(KeyEvent.VK_D, 0, false), "D.pressed");
im.put(KeyStroke.getKeyStroke(KeyEvent.VK_D, 0, true), "D.released");
am.put("W.pressed", new MoveAction(-1, 0));
am.put("W.released", new MoveAction(0, 0));
am.put("S.pressed", new MoveAction(1, 0));
am.put("S.released", new MoveAction(0, 0));
am.put("A.pressed", new MoveAction(0, -1));
am.put("A.released", new MoveAction(0, 0));
am.put("D.pressed", new MoveAction(0, 1));
am.put("D.released", new MoveAction(0, 0));
}
//@Override
/*public void paintComponent(Graphics g) {
super.paintComponent(g);
g.setColor(Color.BLUE);
g.fillRect(x, y, 30, 30);
healthbar(g);
}*/
public void drawplayer (Graphics g){
g.setColor(Color.BLUE);
g.fillRect(x, y, 30, 30);
}
public void healthbar (Graphics g){
g.setColor(Color.GREEN);
g.fillRect(0, 640, healthOne, 25);
//health -=20;
repaint();
}
public class MoveAction extends AbstractAction {
private int yDelta;
private int xDelta;
public MoveAction(int yDelta, int xDelta) {
this.yDelta = yDelta;
this.xDelta = xDelta;
}
@Override
public void actionPerformed(ActionEvent e) {
vely = yDelta;
velx = xDelta;
}
}
@Override
public void actionPerformed(ActionEvent e) {
repaint();
x += velx;
y += vely;
}
}