它通常告诉我,使用async / await。已经这样做了。但是,他也说你在代理任务时不必使用异步部分。
// Simple passthrough to next layer: elide.
Task<string> PassthroughAsync(int x) => _service.DoSomethingPrettyAsync(x);
// Simple overloads for a method: elide.
async Task<string> DoSomethingPrettyAsync(CancellationToken cancellationToken)
{
... // Core implementation, using await.
}
为什么通过时不应该使用async / await?这不是那么方便,这甚至有意义吗?
任何想法?
答案 0 :(得分:4)
为什么在通过时不应该使用async / await?
因为您键入await
的那一刻,编译器会添加一个 ton 的实现粘合剂,绝对不会为您做任何事情 - 调用者已经可以等待代理任务。
如果我添加PassthroughAsync
之类的内容,但使用async
/ await
:
async Task<string> AwaitedAsync(int x) => await DoSomethingPrettyAsync(x);
然后我们可以通过编译和反编译IL来看到巨大但完全冗余的代码:
[AsyncStateMachine(typeof(<AwaitedAsync>d__1))]
private Task<string> AwaitedAsync(int x)
{
<AwaitedAsync>d__1 <AwaitedAsync>d__ = default(<AwaitedAsync>d__1);
<AwaitedAsync>d__.<>4__this = this;
<AwaitedAsync>d__.x = x;
<AwaitedAsync>d__.<>t__builder = AsyncTaskMethodBuilder<string>.Create();
<AwaitedAsync>d__.<>1__state = -1;
AsyncTaskMethodBuilder<string> <>t__builder = <AwaitedAsync>d__.<>t__builder;
<>t__builder.Start(ref <AwaitedAsync>d__);
return <AwaitedAsync>d__.<>t__builder.Task;
}
[StructLayout(LayoutKind.Auto)]
[CompilerGenerated]
private struct <AwaitedAsync>d__1 : IAsyncStateMachine
{
public int <>1__state;
public AsyncTaskMethodBuilder<string> <>t__builder;
public C <>4__this;
public int x;
private TaskAwaiter<string> <>u__1;
private void MoveNext()
{
int num = <>1__state;
C c = <>4__this;
string result;
try
{
TaskAwaiter<string> awaiter;
if (num != 0)
{
awaiter = c.DoSomethingPrettyAsync(x).GetAwaiter();
if (!awaiter.IsCompleted)
{
num = (<>1__state = 0);
<>u__1 = awaiter;
<>t__builder.AwaitUnsafeOnCompleted(ref awaiter, ref this);
return;
}
}
else
{
awaiter = <>u__1;
<>u__1 = default(TaskAwaiter<string>);
num = (<>1__state = -1);
}
result = awaiter.GetResult();
}
catch (Exception exception)
{
<>1__state = -2;
<>t__builder.SetException(exception);
return;
}
<>1__state = -2;
<>t__builder.SetResult(result);
}
void IAsyncStateMachine.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
this.MoveNext();
}
[DebuggerHidden]
private void SetStateMachine(IAsyncStateMachine stateMachine)
{
<>t__builder.SetStateMachine(stateMachine);
}
void IAsyncStateMachine.SetStateMachine(IAsyncStateMachine stateMachine)
{
//ILSpy generated this explicit interface implementation from .override directive in SetStateMachine
this.SetStateMachine(stateMachine);
}
}
现在与非async
passthru汇编的内容形成鲜明对比:
private Task<string> PassthroughAsync(int x)
{
return DoSomethingPrettyAsync(x);
}
除了绕过大量struct
初始化和方法调用之外,还有一个可能的&#34;框&#34;如果它实际上是异步的(在没有完成同步的情况下它没有&#34;框&#34;),这个PassthroughAsync
也将是JIT内联的一个很好的候选者,所以在实际CPU操作码中,PassthroughAsync
可能甚至不存在。