我正在尝试在IOS google maps util Library中找到PolyUtils.distanceToLine
等效函数。
函数distanceToLine
能够计算点和线段之间的距离,而且我无法在Google地图IOS utils库中找到类似的东西。
答案 0 :(得分:1)
好吧即使我遇到了同样的问题,所以我将PolyUtils Android Library转换为Objective-C
- (double) distanceOfPointToLine :(double)currentLocationX currentLocationY:(double)currentLocationY x1:(double)x1 y1:(double)y1 x2:(double)x2 y2:(double)y2 {
if (x1 == x2) {
[self computeDistanceBetween:currentLocationX fromLong:currentLocationY toLat:x2 toLong:y2];
} else {
double s0lat = [self degreeToRadians:currentLocationX];
double s0lng = [self degreeToRadians:currentLocationY];
double s1lat = [self degreeToRadians:x1];
double s1lng = [self degreeToRadians:y1];
double s2lat = [self degreeToRadians:x2];
double s2lng = [self degreeToRadians:y2];
double s2s1lat = s2lat - s1lat;
double s2s1lng = s2lng - s1lng;
double u = ((s0lat - s1lat) * s2s1lat + (s0lng - s1lng) * s2s1lng) / (s2s1lat * s2s1lat + s2s1lng * s2s1lng);
if (u <= 0.0) {
NSLog(@"%f",[self computeDistanceBetween:currentLocationX fromLong:currentLocationY toLat:x1 toLong:y1]);
return [self computeDistanceBetween:currentLocationX fromLong:currentLocationY toLat:x1 toLong:y1];
} else if (u >= 1.0) {
NSLog(@"%f",[self computeDistanceBetween:currentLocationX fromLong:currentLocationY toLat:x2 toLong:y2]);
return [self computeDistanceBetween:currentLocationX fromLong:currentLocationY toLat:x2 toLong:y2];
} else {
CLLocation* sa = [[CLLocation alloc]initWithLatitude:currentLocationX-x1 longitude:currentLocationY-y1];
CLLocation* sb = [[CLLocation alloc]initWithLatitude:u*x2-x1 longitude:u*y2-y1];
NSLog(@"%f",[self computeDistanceBetween:sa.coordinate.latitude fromLong:sa.coordinate.longitude toLat:sb.coordinate.latitude toLong:sb.coordinate.longitude]);
return [self computeDistanceBetween:sa.coordinate.latitude fromLong:sa.coordinate.longitude toLat:sb.coordinate.latitude toLong:sb.coordinate.longitude];
}
}
return 0;
}
- (double)computeDistanceBetween :(double)fromLat fromLong:(double)fromLong toLat:(double)toLat toLong:(double)toLong {
return [self computeAngleBetween:fromLat lng1:fromLong lat2:toLat lng2:toLong] * 6371009.0;
}
- (double)computeAngleBetween :(double)lat1 lng1:(double)lng1 lat2:(double)lat2 lng2:(double)lng2 {
return [self distanceRadians:[self degreeToRadians:lat1] lng1:[self degreeToRadians:lng1] lat2:[self degreeToRadians:lat2] lng2:[self degreeToRadians:lng2]];
}
- (double)degreeToRadians :(double)paramDegree {
return paramDegree * M_PI/180;
}
- (double)distanceRadians :(double)lat1 lng1:(double)lng1 lat2:(double)lat2 lng2:(double)lng2 {
return [self arcHav:[self havDistance:lat1 lat2:lat2 differenceBetweenLongitudes:lng1-lng2]];
}
- (double)arcHav :(double)x {
return 2.0* asin(sqrt(x));
}
- (double)havDistance :(double)lat1 lat2:(double)lat2 differenceBetweenLongitudes:(double)differenceBetweenLongitudes {
double sum = [self hav:lat1-lat2] + [self hav:differenceBetweenLongitudes] * cos(lat1) *cos(lat2);
return sum;
}
- (double)hav :(double)x {
double sinHalf = sin(x*0.5);
return sinHalf*sinHalf;
}
距离以米为单位。我希望这有用。
答案 1 :(得分:1)
我已经在Swift中创建了一个CLLocation扩展,可以这样使用:
let distance = location.distanceToLine(from: start, to: end)
extension CLLocation {
/// Returns the shortest distance (measured in meters) from the current object's location to the imaginary line running between the two specified locations.
///
/// - Parameters:
/// - start: The first location that makes up the imaginary line.
/// - end: The second location that makes up the imaginary line.
/// - Returns: The shortest distance (in meters) between the current object's location and the imaginary line.
func distanceToLine(from start: CLLocation, to end: CLLocation) -> CLLocationDistance {
let s0lat = degreesToRadians(coordinate.latitude)
let s0lng = degreesToRadians(coordinate.longitude)
let s1lat = degreesToRadians(start.coordinate.latitude)
let s1lng = degreesToRadians(start.coordinate.longitude)
let s2lat = degreesToRadians(end.coordinate.latitude)
let s2lng = degreesToRadians(end.coordinate.longitude)
let s2s1lat = s2lat - s1lat
let s2s1lng = s2lng - s1lng
let u = ((s0lat - s1lat) * s2s1lat + (s0lng - s1lng) * s2s1lng) / (s2s1lat * s2s1lat + s2s1lng * s2s1lng)
if u <= 0.0 {
return distance(from: start)
} else if u >= 1.0 {
return distance(from: end)
} else {
let sa = CLLocation(latitude: coordinate.latitude - start.coordinate.latitude,
longitude: coordinate.longitude - start.coordinate.longitude)
let sb = CLLocation(latitude: u * (end.coordinate.latitude - start.coordinate.latitude),
longitude: u * (end.coordinate.longitude - start.coordinate.longitude))
return sa.distance(from: sb)
}
}
private func degreesToRadians(_ degrees: Double) -> Double { return degrees * .pi / 180.0 }
}
答案 2 :(得分:0)
上面的一个答案有一些错误 - 我在下面的代码中修复了它们。
- (double) distanceOfPointToLine :(double)currentLocationX currentLocationY:(double)currentLocationY x1:(double)x1 y1:(double)y1 x2:(double)x2 y2:(double)y2 {
if (x1 == x2 && y1 == y2) {
return [self computeDistanceBetween:currentLocationX fromLong:currentLocationY toLat:x2 toLong:y2];
} else {
double s0lat = [self degreeToRadians:currentLocationX];
double s0lng = [self degreeToRadians:currentLocationY];
double s1lat = [self degreeToRadians:x1];
double s1lng = [self degreeToRadians:y1];
double s2lat = [self degreeToRadians:x2];
double s2lng = [self degreeToRadians:y2];
double s2s1lat = s2lat - s1lat;
double s2s1lng = s2lng - s1lng;
double u = ((s0lat - s1lat) * s2s1lat + (s0lng - s1lng) * s2s1lng) / (s2s1lat * s2s1lat + s2s1lng * s2s1lng);
if (u <= 0.0) {
return [self computeDistanceBetween:currentLocationX fromLong:currentLocationY toLat:x1 toLong:y1];
} else if (u >= 1.0) {
return [self computeDistanceBetween:currentLocationX fromLong:currentLocationY toLat:x2 toLong:y2];
} else {
return [self computeDistanceBetween:currentLocationX fromLong:currentLocationY toLat:x1 + u * (x2-x1) toLong:y1 + u * (y2-y1)];
}
}
}