为什么我的视频内存偏移量计算会减一?

时间:2018-05-22 04:00:59

标签: c operating-system off-by-one video-memory

我一直在阅读并遵循Nick Blundell从零开始编写操作系统的教程,可以在https://www.cs.bham.ac.uk/~exr/lectures/opsys/10_11/lectures/os-dev.pdf

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我已经成功编写了一个可以调用C代码的引导加载程序,因此我开始在C中编写我的内核。我现在正在尝试编写可以在屏幕上打印字符和字符串的函数。当我开始执行C代码时,我处于32位保护模式,所以我试图正确计算视频内存地址0xb8000的内存偏移量。

当我尝试使用计算的偏移量访问视频内存的特定区域时,我的问题就出现了。由于文本区域是25行乘80列,我使用公式((行* 80)+列)* 2,因为我必须有一个字符字节和一个属性字节。当我设置row = 0和column = 0时,我正在尝试打印的X不存在。设置row = 0和column = 1,X出现在左上角。

从char * video_memory = 0xb8000开始并重复发出video_memory ++允许我正确访问每个字节并在黑色背景上打印空格。

这是我的主要代码:

#include "../drivers/screen.h"

void main() {

   //clear_screen();
   //print_character('X', 0, 0, 0);

   // Helper variables.
   int row;
   int column;

   // We need to point at 0xB8000, where video memory resides.
   unsigned char* video_memory = (unsigned char*)0xB8000;
   for(row = 0; row < 25; row++) {
      for(column = 0; column < 80; column++) {
         // Clear the screen by printing a space on a black background.
         *video_memory = ' ';
         video_memory += 1;
         *video_memory = 0x0F;
         video_memory += 1;
      }
   }

   // Test the offset calculation by printing at row 0, column 0 (the upper 
   // left corner of the screen).
   row = 0;
   column = 0;

   // For an 80 by 25 grid. Multiply by 2 to account for the need of two bytes 
   // to display a character with given attributes.
   int offset = ((row * 80) + column) * 2;

   // Reset memory location after the loop.
   video_memory = (unsigned char*)0xB8000;

   // Add the offset to get the desired cell.
   // THIS IS WHERE THE PROBLEM IS! Setting column = 1 prints in the first cell
   // of video memory instead of the second.
   video_memory += offset;

   // Set character and its attributes.
   *video_memory = 'X';
   video_memory++;
   *video_memory = 0x0F;
}

这是在row = 0和column = 0时显示的控制台: The console when row and column are 0. No X appears.

当row = 0且column = 1时,这是控制台: The console when row is 0 and column is 1. An X appears.

这是我上面的kernel.c文件的objdump:

kernel.o:     file format elf64-x86-64


Disassembly of section .text:

0000000000000000 <main>:
#include "../drivers/screen.h"

void main() {
   0:   55                      push   rbp
   1:   48 89 e5                mov    rbp,rsp
   // Helper variables.
   int row;
   int column;

   // We need to point at 0xB8000, where video memory resides.
   unsigned char* video_memory = (unsigned char*)0xB8000;
   4:   48 c7 45 f8 00 80 0b    mov    QWORD PTR [rbp-0x8],0xb8000
   b:   00 
   for(row = 0; row < 25; row++) {
   c:   c7 45 ec 00 00 00 00    mov    DWORD PTR [rbp-0x14],0x0
  13:   eb 2f                   jmp    44 <main+0x44>
      for(column = 0; column < 80; column++) {
  15:   c7 45 f0 00 00 00 00    mov    DWORD PTR [rbp-0x10],0x0
  1c:   eb 1c                   jmp    3a <main+0x3a>
         // Clear the screen by printing a space on a black background.
         *video_memory = ' ';
  1e:   48 8b 45 f8             mov    rax,QWORD PTR [rbp-0x8]
  22:   c6 00 20                mov    BYTE PTR [rax],0x20
         video_memory += 1;
  25:   48 83 45 f8 01          add    QWORD PTR [rbp-0x8],0x1
         *video_memory = 0x0F;
  2a:   48 8b 45 f8             mov    rax,QWORD PTR [rbp-0x8]
  2e:   c6 00 0f                mov    BYTE PTR [rax],0xf
         video_memory += 1;
  31:   48 83 45 f8 01          add    QWORD PTR [rbp-0x8],0x1
   int column;

   // We need to point at 0xB8000, where video memory resides.
   unsigned char* video_memory = (unsigned char*)0xB8000;
   for(row = 0; row < 25; row++) {
      for(column = 0; column < 80; column++) {
  36:   83 45 f0 01             add    DWORD PTR [rbp-0x10],0x1
  3a:   83 7d f0 4f             cmp    DWORD PTR [rbp-0x10],0x4f
  3e:   7e de                   jle    1e <main+0x1e>
   int row;
   int column;

   // We need to point at 0xB8000, where video memory resides.
   unsigned char* video_memory = (unsigned char*)0xB8000;
   for(row = 0; row < 25; row++) {
  40:   83 45 ec 01             add    DWORD PTR [rbp-0x14],0x1
  44:   83 7d ec 18             cmp    DWORD PTR [rbp-0x14],0x18
  48:   7e cb                   jle    15 <main+0x15>
      }
   }

   // Test the offset calculation by printing at row 0, column 0 (the upper 
   // left corner of the screen).
   row = 0;
  4a:   c7 45 ec 00 00 00 00    mov    DWORD PTR [rbp-0x14],0x0
   column = 0;
  51:   c7 45 f0 00 00 00 00    mov    DWORD PTR [rbp-0x10],0x0

   // For an 80 by 25 grid. Multiply by 2 to account for the need of two bytes 
   // to display a character with given attributes.
   int offset = ((row * 80) + column) * 2;
  58:   8b 55 ec                mov    edx,DWORD PTR [rbp-0x14]
  5b:   89 d0                   mov    eax,edx
  5d:   c1 e0 02                shl    eax,0x2
  60:   01 d0                   add    eax,edx
  62:   c1 e0 04                shl    eax,0x4
  65:   89 c2                   mov    edx,eax
  67:   8b 45 f0                mov    eax,DWORD PTR [rbp-0x10]
  6a:   01 d0                   add    eax,edx
  6c:   01 c0                   add    eax,eax
  6e:   89 45 f4                mov    DWORD PTR [rbp-0xc],eax

   // Reset memory location after the loop.
   video_memory = (unsigned char*)0xB8000;
  71:   48 c7 45 f8 00 80 0b    mov    QWORD PTR [rbp-0x8],0xb8000
  78:   00 

   // Add the offset to get the desired cell.
   // THIS IS WHERE THE PROBLEM IS! Setting column = 1 prints in the first cell
   // of video memory instead of the second.
   video_memory += offset;
  79:   8b 45 f4                mov    eax,DWORD PTR [rbp-0xc]
  7c:   48 98                   cdqe   
  7e:   48 01 45 f8             add    QWORD PTR [rbp-0x8],rax

   // Set character and its attributes.
   *video_memory = 'X';
  82:   48 8b 45 f8             mov    rax,QWORD PTR [rbp-0x8]
  86:   c6 00 58                mov    BYTE PTR [rax],0x58
   video_memory++;
  89:   48 83 45 f8 01          add    QWORD PTR [rbp-0x8],0x1
   *video_memory = 0x0F;
  8e:   48 8b 45 f8             mov    rax,QWORD PTR [rbp-0x8]
  92:   c6 00 0f                mov    BYTE PTR [rax],0xf
}
  95:   90                      nop
  96:   5d                      pop    rbp
  97:   c3                      ret    

我已经跟踪并亲自检查了我的偏移计算的实际装配说明,它们看起来是正确的。我怀疑当我尝试将我的偏移量(类型为int)添加到我的视频内存地址(类型unsigned char *)时会出现问题,但我不能完全确定。

另外,我尝试对特定数字进行硬编码以进行偏移。使用video_memory + = 0而不是video_memory + = offset可以根据需要使用。

1 个答案:

答案 0 :(得分:3)

经过更多搜索,我在ARM Information Center上发现了一篇文章,描述了使用C指针访问内存映射I / O设备的特定地址。

将我的video_memory指针变量声明为&#39; volatile&#39;确保编译器始终执行内存访问,而不是优化它们...&#34;。显然,根据this answer on Quora,编译器可以生成指令,在将数据刷新到内存之前覆盖写缓冲区中的数据,这就是我的问题发生的地方。

因此将我的变量声明为volatile unsigned char* video_memory = 0xB8000;会产生预期的结果。