我使用swift创建了一个圆形按钮,我想要做的是用动画改变边框颜色
我使用了以下代码:
let color = CABasicAnimation(keyPath: "borderColor")
color.fromValue = UIColor.black.cgColor
color.toValue = UIColor.red.cgColor
color.duration = 1
color.repeatCount = 1
sender.layer.add(color, forKey: "color and width")
边框颜色正在变化,但没有给定的效果,它会立刻改变边框颜色。我想要的效果就像你在旧颜色上画画一样,保持简单==>就像一个进度条,你看到旧的颜色就像消失一样,并被新的颜色取代。
有没有办法做到这一点?
感谢您的帮助。
更新代码
var storkeLayer = CAShapeLayer()
@IBOutlet weak var Mybut: UIButton!
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.
storkeLayer.fillColor = UIColor.clear.cgColor
storkeLayer.strokeColor = UIColor.black.cgColor
storkeLayer.lineWidth = 2
// Create a rounded rect path using button's bounds.
storkeLayer.path = CGPath.init(roundedRect: Mybut.bounds, cornerWidth: Mybut.frame.width / 2 , cornerHeight: Mybut.frame.height / 2, transform: nil)
// Add layer to the button
Mybut.layer.addSublayer(storkeLayer)
}
@IBAction func bytton(_ sender: UIButton) {
storkeLayer.fillColor = UIColor.clear.cgColor
storkeLayer.strokeColor = UIColor.red.cgColor
storkeLayer.lineWidth = 2
// Create a rounded rect path using button's bounds.
storkeLayer.path = CGPath.init(roundedRect: Mybut.bounds, cornerWidth: Mybut.frame.width / 2 , cornerHeight: Mybut.frame.height / 2, transform: nil)
// Add layer to the button
sender.layer.addSublayer(storkeLayer)
// Create animation layer and add it to the stroke layer.
let animation = CABasicAnimation(keyPath: "strokeEnd")
animation.fromValue = CGFloat(0.0)
animation.toValue = CGFloat(1.0)
animation.duration = 1
animation.fillMode = kCAFillModeForwards
// animation.fillMode = kCAFillModeBackwards
animation.timingFunction = CAMediaTimingFunction(name: kCAMediaTimingFunctionEaseInEaseOut)
storkeLayer.add(animation, forKey: "circleAnimation")
}
答案 0 :(得分:4)
您可以使用以下代码段来描边按钮的路径。
@IBAction func buttonTapped(_ sender: UIButton) {
let storkeLayer = CAShapeLayer()
storkeLayer.fillColor = UIColor.clear.cgColor
storkeLayer.strokeColor = UIColor.red.cgColor
storkeLayer.lineWidth = 2
// Create a rounded rect path using button's bounds.
storkeLayer.path = CGPath.init(roundedRect: sender.bounds, cornerWidth: 5, cornerHeight: 5, transform: nil) // same path like the empty one ...
// Add layer to the button
sender.layer.addSublayer(storkeLayer)
// Create animation layer and add it to the stroke layer.
let animation = CABasicAnimation(keyPath: "strokeEnd")
animation.fromValue = CGFloat(0.0)
animation.toValue = CGFloat(1.0)
animation.duration = 1
animation.fillMode = kCAFillModeForwards
animation.timingFunction = CAMediaTimingFunction(name: kCAMediaTimingFunctionEaseInEaseOut)
storkeLayer.add(animation, forKey: "circleAnimation")
}
此代码段创建如下内容: