目前我正在关注this tutorial将Unity + Vuforia项目集成到我现有的iOS项目中。我设法能够在我的ARViewController中显示Unity视图。问题是我在视图控制器中丢失了所有用户交互:后退按钮的触摸事件不会启动。
import Foundation
class ARViewController: UIViewController {
var unityView: UIView?
static func instantiateViewController() -> ARViewController {
let controller = UIStoryboard.main.instantiateViewController(withIdentifier: "ARViewController") as! ARViewController
return controller
}
override func viewDidLoad() {
super.viewDidLoad()
if let appDelegate = UIApplication.shared.delegate as? AppDelegate {
appDelegate.currentUnityController = UnityAppController()
appDelegate.currentUnityController?.application(UIApplication.shared, didFinishLaunchingWithOptions: nil)
appDelegate.startUnity()
NotificationCenter.default.addObserver(self, selector: #selector(handleUnityReady), name: NSNotification.Name("UnityReady"), object: nil)
}
}
@IBAction func onBackPressed(_ sender: Any) {
dismiss(animated: true, completion: nil)
}
override func viewWillDisappear(_ animated: Bool) {
super.viewWillDisappear(animated)
if let appDelegate = UIApplication.shared.delegate as? AppDelegate {
appDelegate.stopUnity()
}
}
@objc func backPressedTest() {
}
@objc func handleUnityReady() {
showUnitySubView()
}
func showUnitySubView() {
guard let unityView = UnityGetGLView() else { return }
self.unityView = unityView
// insert subview at index 0 ensures unity view is behind current UI view
view?.addSubview(unityView)
unityView.translatesAutoresizingMaskIntoConstraints = false
let views = ["view": unityView]
let w = NSLayoutConstraint.constraints(withVisualFormat: "|-0-[view]-0-|", options: [], metrics: nil, views: views)
let h = NSLayoutConstraint.constraints(withVisualFormat: "V:|-50-[view]-0-|", options: [], metrics: nil, views: views)
view.addConstraints(w + h)
let button = UIButton(type: .custom)
button.setImage(#imageLiteral(resourceName: "ic_back_black").withRenderingMode(.alwaysTemplate), for: .normal)
button.addTarget(self, action:#selector(backPressed), for: .touchUpInside)
button.frame = CGRect(x: 0, y: 0, width: 28, height: 60)
button.widthAnchor.constraint(equalToConstant: button.frame.width).isActive = true
button.tintColor = UIColor.purpleBrown()
view?.addSubview(button)
}
}
我也注意到Unity的按钮在触摸时也有任何效果。绿色栏内的后退按钮来自Unity。蓝色按钮来自我的ARViewController。两者似乎都达不到触摸事件。
答案 0 :(得分:3)
当我将Unity配置放在application:didFinishLaunchingWithOptions:
的顶部时,就在我现有配置之上,我在项目中使用的其他服务时,会发生这种情况。对于将来遇到此问题的人,请访问我的appDelegate.swift:
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplicationLaunchOptionsKey: Any]?) -> Bool {
self.application = application
// Another existing settings for the project, e.g. fabric
Fabric.with([Crashlytics.self])
// Put the Unity configuration at the bottom of the function
unity_init(CommandLine.argc, CommandLine.unsafeArgv)
currentUnityController = UnityAppController()
currentUnityController?.application(application, didFinishLaunchingWithOptions: launchOptions)
startUnity()
stopUnity()
return true
}
对于视图控制器中的viewWillAppear(_:)
:
override func viewWillAppear(_ animated: Bool) {
super.viewWillAppear(animated)
setupBackBarButtonItems(back: true, isDark: true)
if let appDelegate = UIApplication.shared.delegate as? AppDelegate {
appDelegate.startUnity()
showUnitySubView()
}
}
正如@Prashant在评论中所提到的,UnityReady
通知只会被调用一次。所以我不能使用它。
然后我只需拨打stopUnity()
中的viewWillDisappear(_:)
:
override func viewWillDisappear(_ animated: Bool) {
super.viewWillDisappear(animated)
if let appDelegate = UIApplication.shared.delegate as? AppDelegate {
appDelegate.stopUnity()
}
}
目前的问题是,如果我离开屏幕,我就无法杀死统一进程。它已知bug,如果可能的话,我还在弄清楚如何做到这一点。
答案 1 :(得分:2)
我遇到了同样的问题,但是将Unity配置移到applicationDidFinishLaunchingWithOption
方法的末尾并没有解决它,我的屏幕前面仍然有一个UIWindow,它会窃取所有用户交互。
我的解决方案不是在UnityAppController.mm
中创建一个新窗口,而是使用当前应用程序keyWindow。
替换:
_window = [[UIWindow alloc] initWithFrame: [UIScreen mainScreen].bounds];
使用:
_window = [UIApplication sharedApplication].keyWindow;