我在C ++中有一个简短的程序来捕获这个BlueStacks仿真器窗口中的像素,然后我将使用OpenCV操作像素,然后根据一些决定发送鼠标输入(win32api)。我在Visual Studio Enterprise 2017中工作。
唯一的问题是,与全窗口相比,该功能似乎捕获了较小的像素区域。
这是一个示例图片。原始窗口在左侧,镜像输出在右侧。
我该如何解决这个问题?我已经在项目设置中启用了高DPI感知功能,除了在函数中添加随机幻数之外,还不确定要采取的其他步骤。
我已经在Python中完成了这个程序但是我想在C ++中重做这个以提高性能。
Here's a video (warning: noise). And another one.
这是我目前的代码:
#include "stdafx.h"
#include "opencv2/imgproc.hpp"
#include "opencv2/highgui.hpp"
#include <Windows.h>
#include <iostream>
using namespace std;
using namespace cv;
Mat hwnd2mat(HWND hwnd);
int main(int argc, char **argv)
{
printf("Hello, world!\n");
Sleep(1000);
HWND hwndDesktop;
hwndDesktop = GetForegroundWindow();
// namedWindow("output", WINDOW_NORMAL);
int key = 0;
Mat src;
while (key != 27)
{
src = hwnd2mat(hwndDesktop);
// you can do some image processing here
imshow("output", src);
key = waitKey(1); // you can change wait time
}
}
Mat hwnd2mat(HWND hwnd)
{
HDC hwindowDC, hwindowCompatibleDC;
int height, width, srcheight, srcwidth;
HBITMAP hbwindow;
Mat src;
BITMAPINFOHEADER bi;
hwindowDC = GetDC(hwnd);
hwindowCompatibleDC = CreateCompatibleDC(hwindowDC);
SetStretchBltMode(hwindowCompatibleDC, COLORONCOLOR);
RECT windowsize; // get the height and width of the screen
GetClientRect(hwnd, &windowsize);
srcheight = windowsize.bottom;
srcwidth = windowsize.right;
height = windowsize.bottom / 1; //change this to whatever size you want to resize to
width = windowsize.right / 1;
src.create(height, width, CV_8UC4);
// create a bitmap
hbwindow = CreateCompatibleBitmap(hwindowDC, width, height);
bi.biSize = sizeof(BITMAPINFOHEADER); //http://msdn.microsoft.com/en-us/library/windows/window/dd183402%28v=vs.85%29.aspx
bi.biWidth = width;
bi.biHeight = -height; //this is the line that makes it draw upside down or not
bi.biPlanes = 1;
bi.biBitCount = 32;
bi.biCompression = BI_RGB;
bi.biSizeImage = 0;
bi.biXPelsPerMeter = 0;
bi.biYPelsPerMeter = 0;
bi.biClrUsed = 0;
bi.biClrImportant = 0;
// use the previously created device context with the bitmap
SelectObject(hwindowCompatibleDC, hbwindow);
// copy from the window device context to the bitmap device context
StretchBlt(hwindowCompatibleDC, 0, 0, width, height, hwindowDC, 0, 0, srcwidth, srcheight, SRCCOPY); //change SRCCOPY to NOTSRCCOPY for wacky colors !
GetDIBits(hwindowCompatibleDC, hbwindow, 0, height, src.data, (BITMAPINFO *)&bi, DIB_RGB_COLORS); //copy from hwindowCompatibleDC to hbwindow
// avoid memory leak
DeleteObject(hbwindow);
DeleteDC(hwindowCompatibleDC);
ReleaseDC(hwnd, hwindowDC);
return src;
}
答案 0 :(得分:1)
拉伸是由于DPI缩放。你自己的程序不是DPI意识到的,其他程序似乎是DPI意识到的。让程序了解DPI的最简单方法是在程序开始时调用SetProcessDPIAware();
。
除了注意,在调用HBITMAP
时,不应在设备上下文中选择GetDIBits
句柄。您可以将代码重写为
SetProcessDPIAware();
...
Mat hwnd2mat(HWND hwnd)
{
RECT rc;
GetClientRect(hwnd, &rc);
int width = rc.right;
int height = rc.bottom;
Mat src;
src.create(height, width, CV_8UC4);
HDC hdc = GetDC(hwnd);
HDC memdc = CreateCompatibleDC(hdc);
HBITMAP hbitmap = CreateCompatibleBitmap(hdc, width, height);
HBITMAP oldbmp = (HBITMAP)SelectObject(memdc, hbitmap);
BitBlt(memdc, 0, 0, width, height, hdc, 0, 0, SRCCOPY);
SelectObject(memdc, oldbmp);
BITMAPINFOHEADER bi = { sizeof(BITMAPINFOHEADER), width, -height, 1, 32, BI_RGB };
GetDIBits(hdc, hbitmap, 0, height, src.data, (BITMAPINFO*)&bi, DIB_RGB_COLORS);
DeleteObject(hbitmap);
DeleteDC(memdc);
ReleaseDC(hwnd, hdc);
return src;
}
此代码仅适用于本机Win32程序。对于其他程序,如Chrome,WPF,Qt应用程序,这将显示空白屏幕。你需要拍摄桌面窗口的屏幕截图。
答案 1 :(得分:0)