我的理解是当从函数返回本地对象时,如果它存在,则调用移动构造函数。但是,我遇到了调用复制构造函数的情况,如函数foo2()
中的以下示例所示。为什么会这样?
#include <cstdio>
#include <memory>
#include <thread>
#include <chrono>
class tNode
{
public:
tNode(int b = 10)
{
a = b;
printf("a: %d, default constructor %s() is called at %s:%d \n", a, __func__, __FILE__, __LINE__);
}
tNode(const tNode& node)
{
a = node.a;
printf("a: %d, copy constructor %s() is called at %s:%d \n", a, __func__, __FILE__, __LINE__);
}
tNode& operator=(const tNode& node)
{
a = node.a;
printf("a: %d, copy assignment %s() is called at %s:%d \n", a, __func__, __FILE__, __LINE__);
}
tNode(tNode&& node)
{
a = node.a;
printf("a: %d, move constructor %s() is called at %s:%d \n", a, __func__, __FILE__, __LINE__);
}
tNode& operator=(tNode&& node)
{
a = node.a;
printf("a: %d, move assignment %s() is called at %s:%d \n", a, __func__, __FILE__, __LINE__);
}
~tNode() { printf("a: %d, destructor %s() is called at %s:%d \n", a, __func__, __FILE__, __LINE__); }
private:
int a = 0;
};
tNode foo()
{
tNode node;
return node;
}
tNode foo2()
{
std::unique_ptr<tNode> up = std::make_unique<tNode>(20);
return *up;
}
int main()
{
{
tNode n1 = foo();
tNode n2 = foo2();
}
// we pause here to watch how objects are created, copied/moved, and destroyed.
while (true)
{
std::this_thread::sleep_for(std::chrono::seconds(1));
}
return 0;
}
以上代码是使用g++ --std=c++17 -fno-elide-constructors
编译的
输出是:
a: 10, default constructor tNode() is called at testCopyControl.cpp:13
a: 10, move constructor tNode() is called at testCopyControl.cpp:31
a: 10, destructor ~tNode() is called at testCopyControl.cpp:40
a: 10, move constructor tNode() is called at testCopyControl.cpp:31
a: 10, destructor ~tNode() is called at testCopyControl.cpp:40
a: 20, default constructor tNode() is called at testCopyControl.cpp:13
a: 20, copy constructor tNode() is called at testCopyControl.cpp:19
a: 20, destructor ~tNode() is called at testCopyControl.cpp:40
a: 20, move constructor tNode() is called at testCopyControl.cpp:31
a: 20, destructor ~tNode() is called at testCopyControl.cpp:40
a: 20, destructor ~tNode() is called at testCopyControl.cpp:40
a: 10, destructor ~tNode() is called at testCopyControl.cpp:40
从输出中,我们知道当foo2()
返回*up
以初始化临时tNode
对象时,将调用复制构造函数;为什么不调用移动构造函数呢?
答案 0 :(得分:4)
tNode foo()
{
tNode node;
return node;
}
和
tNode n1 = foo();
负责
的输出a: 10, tNode() is called at testCopyControl.cpp:13
a: 10, move constructor tNode() is called at testCopyControl.cpp:31
a: 10, destructor ~tNode() is called at testCopyControl.cpp:40
a: 10, move constructor tNode() is called at testCopyControl.cpp:31
a: 10, destructor ~tNode() is called at testCopyControl.cpp:40
你看到的是被调用的默认构造函数,然后node
开始在return语句中被视为rvalue,将其移动到返回值,然后从返回值转换为n1
使用
tNode foo2()
{
std::unique_ptr<tNode> up = std::make_unique<tNode>(20);
return *up;
}
由于您没有返回函数本地对象,因此行为不同。 *up
为您提供tNode&
,因此return语句不能将其视为右值。由于它是左值,您必须调用复制构造函数将其复制到返回值中。然后,与第一个示例一样,调用移动构造函数将对象从返回值移动到n2
。
答案 1 :(得分:4)
以下代码不会隐式移动构造的对象:
tNode foo2()
{
std::unique_ptr<tNode> up = std::make_unique<tNode>(20);
return *up;
}
这是因为,无论我们看起来多么明显/直观,编译器都无法证明从up
包含的对象移动是安全的。它被迫通过复制返回。
你可以强制它通过显式地转换对象来返回R值:
tNode foo2()
{
std::unique_ptr<tNode> up = std::make_unique<tNode>(20);
return std::move(*up);
}