这是我正在运行的查询:
nodemap = {--I've used small field for debugging
{1,1,1,1,1,1,1},
{1,0,0,0,0,0,1},
{1,0,1,0,1,1,1},
{1,0,0,0,1,1,1},
{1,1,1,1,1,1,1},
}
mrspacman={dz=0,dir=false,x=2,y=2,speed=0.1,nextDirection=false}
local dlog=function(...)--debug function
print(string.format(...))
end
math2 = {
cos = function(angle)
vectors = {1,0,-1,0}--this would be better of by being a local variable
return vectors[(angle/90)+1]
end,
sin = function(angle)
vectors = {0,1,0,-1}--this too
return vectors[(angle/90)+1]
end
}
local graphic_lines={}
for _,line in ipairs(nodemap) do
local l=table.concat(line):gsub("0"," ")
table.insert(graphic_lines,l)
end
local time_step=1
function draw()--quick and dirty output to terminal
print(string.format("\nStep %i",time_step))
time_step=time_step+1
local x,y = mrspacman.x,mrspacman.y
local px,py=math.floor(x+0.5),math.floor(y+0.5)
for index,line in ipairs(graphic_lines) do
if index~= py then
print(line)
else
print( line:sub(1,px-1) .. "@" .. line:sub(px+1))
end
end
print(string.format('Real position (x,y): (%f , %f)',x,y))
print(string.format('Current direction: %i',mrspacman.dz))
if mrspacman.nextDirection then
print(string.format("Trying to turn at %i",mrspacman.dir or "error"))
end
end
local inputs={--i've mixed up directions due to my renderer
w=90,
a=180,
s=270,
d=0,
}
local skips={['']=true,[' ']=true}
function input(macro_input)--read wasd from terminal
print('your move')
local key= (macro_input and macro_input()) or io.read();
if skips[key] then return end
local dir = inputs[key];
if not dir then print('wrong key') return end
mrspacman.dir = dir
mrspacman.nextDirection=true
end
function sim_step()
dlog('"Smoothing" (%f,%f) through (%f,%f) to (%f,%f)',mrspacman.x,mrspacman.y,mrspacman.x*10,mrspacman.y*10,math.floor(mrspacman.x*10)/10,math.floor(mrspacman.y*10)/10)
dlog('"Fixing smoothing" (%f,%f) through (%f,%f) to (%f,%f)',mrspacman.x,mrspacman.y,(mrspacman.x+0.05)*10,(mrspacman.y+0.05)*10,math.floor((mrspacman.x+0.05)*10)/10,math.floor((mrspacman.y+0.05)*10)/10)
mrspacman.x = math.floor(mrspacman.x*10+.5)/10--these lines are different
mrspacman.y = math.floor(mrspacman.y*10+.5)/10--
--If an arrowkey was pressed (Think of this as "A new direction was queued")
if (mrspacman.nextDirection) then
dlog("trying to turn")
-- If Pacman is in the center of a tile, then
if (mrspacman.x == math.floor(mrspacman.x)) and (mrspacman.y == math.floor(mrspacman.y)) then
dlog("Pacman is in the center of a tile")
-- If the tile in front of Pacman is empty, set direction to that
dlog("lookup dy: %f dx: %f",-math2.sin(mrspacman.dir),math2.cos(mrspacman.dir))
dlog("lookup y: %f x: %f",mrspacman.y-math2.sin(mrspacman.dir),mrspacman.x+math2.cos(mrspacman.dir))
dlog(nodemap[mrspacman.y-math2.sin(mrspacman.dir)][mrspacman.x+math2.cos(mrspacman.dir)]==1 and "Its a wall" or "")
if (nodemap[mrspacman.y-math2.sin(mrspacman.dir)][mrspacman.x+math2.cos(mrspacman.dir)]~=1) then
dlog("turning")
mrspacman.dz = mrspacman.dir
-- Disable this queue
mrspacman.nextDirection = false
else
dlog"not turning"
end
end
end
-- If Pacman is NOT in the center of a tile
if (mrspacman.x ~= math.floor(mrspacman.x)) or (mrspacman.y ~= math.floor(mrspacman.y)) then
dlog("Pacman is NOT in the center of a tile, moving with no collision check")
-- Constantly move forwards
dlog("deltaX, deltaY : %f, %f",(math2.cos(mrspacman.dz)*mrspacman.speed),-(math2.sin(mrspacman.dz)*mrspacman.speed))
dlog("before (%f, %f)",mrspacman.x,mrspacman.y)
mrspacman.x = mrspacman.x + (math2.cos(mrspacman.dz)*mrspacman.speed)
mrspacman.y = mrspacman.y - (math2.sin(mrspacman.dz)*mrspacman.speed)
dlog("after (%f, %f)",mrspacman.x,mrspacman.y)
else
dlog("moving with collision check")
-- If the tile in front of Pacman is empty, move to that tile
if (nodemap[mrspacman.y-math2.sin(mrspacman.dz)][mrspacman.x+math2.cos(mrspacman.dz)] ~= 1) then
dlog("can move")
mrspacman.x = mrspacman.x + (math2.cos(mrspacman.dz)*mrspacman.speed)
mrspacman.y = mrspacman.y - (math2.sin(mrspacman.dz)*mrspacman.speed)
else
dlog("hit wall")
end
end
end
local gen_macro = function(sequence)--function generating predefined set of keypresses
sequence=sequence or ""
local step=0
return function()
step=step+1
if (step>sequence:len()) then return end--return to manual control
return sequence:sub(step,step)
end
end
local simple_macro= function() return gen_macro("wasd") end--simple sample, "--will do nothing
local horizontal_bend = function()--will bring pacman to bottom left
local _x10=string.rep(" ",10);
local sequence=_x10:rep(2).."s".._x10:rep(2).."a".._x10:rep(2)
return gen_macro(sequence)
end
local angry_monkey=function(length)--gen random sequence of buttons
length=length or 0
local keys={"a","s","d","w"," "}
local seq = {}
for i=1,length do
table.insert(seq,keys[math.random(#keys)])
end
return gen_macro(table.concat(seq))
end
local macro
--macro=simple_macro()
--macro=horizontal_bend()
--macro = angry_monkey(100)
--dlog=function() end --uncomment this to disable debug
while true do
draw()
input(macro)
sim_step()
-- if time_step>10 then return end
end
我收到错误:
db.surveyquestion.copyTo('surveyquestionV2')
我在用于运行此查询的admin db中的用户:
{
"message" : "MongoError: not authorized on GenericSurveyTool to execute command { $eval: function (collName, newName) {\r" +
"var from = db[collName];\r" +
"..., args: [ 'surveyquestion', 'surveyquestionV2' ], $db: 'GenericSurveyTool' }",
"stack" : "script:1:19",
"code" : 13
}
我有这个用户具有root角色,但我仍然无法复制集合。请帮忙!!
答案 0 :(得分:6)
对于遇到相同问题的人,解决方案在db.eval()
的文档中:just right here
如果启用了授权,则必须有权访问所有资源上的所有操作才能运行eval。建议不要提供此类访问权限,但如果您的组织要求用户运行eval,请创建一个在anyResource上授予anyAction的角色。不要将此角色分配给任何其他用户。