使用简单的方法按钮放大和缩小UIView的最佳方法是什么。 (e.i
(IBAction)zoomin:(int)distance
{
method here
}
(IBAction)zoomout:(int)distance
{
and here
}
答案 0 :(得分:27)
可以使用两个手指手势识别器完成: 你必须写下来: -
-(void)viewDidLoad
{
UIPinchGestureRecognizer *twoFingerPinch = [[[UIPinchGestureRecognizer alloc]
initWithTarget:self
action:@selector(twoFingerPinch:)]
autorelease];
[[self view] addGestureRecognizer:twoFingerPinch];
}
通过这个你已经初始化了一个实例,它将在屏幕上处理两个手指感觉(或者你应用这个方法的视图) 现在定义如果你已经识别出两个手指该怎么做:
- (void)twoFingerPinch:(UIPinchGestureRecognizer *)recognizer
{
NSLog(@"Pinch scale: %f", recognizer.scale);
CGAffineTransform transform = CGAffineTransformMakeScale(recognizer.scale, recognizer.scale);
// you can implement any int/float value in context of what scale you want to zoom in or out
self.view.transform = transform;
}
上面定义的方法不是通过UIButton操作自动调用,而是简单地解决您的问题 如果您只想在IBAction上使用缩放,那么只需执行以下操作:
-(IBAction)methodCalledOnClickingUIButton:(id)sender
{
if(sender==zoomInButton)
{
scaleValue++;
}
else if(sender==zoomOutButton)
{
scaleValue--;
}
CGAffineTransform transform = CGAffineTransformMakeScale(scaleValue,scaleValue);
self.view.transform = transform;
}
scaleValue是浮动值的任何值......您可以根据应用需求进行设置! 我希望它对你有用! :)
答案 1 :(得分:1)
Swift 3,4 +
用两根手指检测放大/缩小UIView
。这是一个听主视图的例子:
override func viewDidLoad() {
var pinchGesture = UIPinchGestureRecognizer(target: self, action: #selector(pinchedView))
view.isUserInteractionEnabled = true
view.addGestureRecognizer(pinchGesture)
}
// Listener
@objc func pinchedView(sender: UIPinchGestureRecognizer) {
if sender.scale > 1 {
print("Zoom out")
} else{
print("Zoom in")
}
}