嘿,我需要你的帮助。在这个摇滚纸剪刀游戏中,获胜者是第一个在用户和计算机之间获得五场胜利的人。虽然我还没有循环这个,但我需要帮助将每个胜利的计数存储到我的points()函数到var playerPoints = 0的变量中;要么 var compPoints = 0;取决于谁赢了一轮。如果您有循环建议,请随时为我提供建议!感谢
//decalring an array with weapons of choice
const weaponArray = ["rock", "paper", "scissors"];
// selects a random index from array to represent computer choice
const computerChoice = weaponArray[[Math.floor(Math.random() * weaponArray.length)]];
//prompts user to make a choice of weapon
const playerPrompt = prompt("Please enter Rock, Paper, or Scissors!");
//lowers all alphabet input to lower case
const playerChoice = playerPrompt.toLowerCase();
//function runs player vs computer choices and determines winner of round
const round = (computerChoice, playerChoice) => {
if (playerChoice === "scissors" && computerChoice === "rock" || playerChoice === "rock" && computerChoice === "paper" || playerChoice ==="paper" && computerChoice === "scissors") {
return "Just Give Up Now Looser!";
}
else if (playerChoice === "rock" && computerChoice === "scissors" || playerChoice === "paper" && computerChoice === "rock" || playerChoice==="scissors" && computerChoice === "paper")
{
return "You Won This Round!";
}
else {
return "Its a Tie!";
}
};
//stores round function value into a variable
var state = round(computerChoice, playerChoice);
// adds points to player or computer based on "state" value
const points = () => {
if (state === "You Won This Round!"){
return playerPoints + 1;
}
else if (state === "Just Give Up Now Looser!"){
return compPoints + 1;
}
else{
return null
}
};
var playerPoints = points() ;
var compPoints = points() ;
console.log(state);
console.log(points());
//console.log(compPoints);
//console.log(playerPoints);
答案 0 :(得分:1)
也可以在这里添加我的答案。我不会使用快速方法,而是使用按钮。将分数存储在一个对象中,并使用条件来检查每个游戏后是否有人达到了五分:
const userScore = document.querySelector('.user .score')
const computerScore = document.querySelector('.computer .score')
const resultContainer = document.querySelector('.result')
const userThrowContainer = document.querySelector('.userThrow')
const opponentThrowContainer = document.querySelector('.opponentThrow')
const buttons = document.querySelectorAll('button')
const score = {
user: 0,
computer: 0
}
function rpsMatch(userThrow) {
// Define possible throws
const throwOptions = [
'rock',
'paper',
'scissors'
]
// Choose randomly from array of throws
let opponentThrow = throwOptions[Math.floor(Math.random() * throwOptions.length)]
// Print user and computer throws
userThrowContainer.innerText = `You threw ${userThrow}`
opponentThrowContainer.innerText = `Computer threw ${opponentThrow}`
function userWins() {
resultContainer.innerText = 'You win'
score.user++
updateScores()
}
function computerWins() {
resultContainer.innerText = 'You lose'
score.computer++
updateScores()
}
function updateScores() {
userScore.innerText = score.user
computerScore.innerText = score.computer
}
function resetScore() {
userScore.innerText = 0
computerScore.innerText = 0
score.user = 0
score.computer = 0
}
// RPS logic
if (userThrow == opponentThrow) {
resultContainer.innerText = 'You tied'
} else {
if (userThrow == 'rock') {
opponentThrow == 'scissors' ? userWins() : computerWins()
} else if (userThrow == 'paper') {
opponentThrow == 'rock' ? userWins() : computerWins()
} else {
opponentThrow == 'paper' ? userWins() : computerWins()
}
}
if (score.user === 5) {
alert('You won the first to 5!')
resetScore()
}
if (score.computer === 5) {
alert('You lost the first to 5!')
resetScore()
}
}
// Attach event handlers to each button
buttons.forEach(button => {
button.addEventListener('click', e => {
// Assign data attribute to variable
let userThrow = e.target.dataset.type
e.preventDefault()
// Pass user selection to rpsMatch
rpsMatch(userThrow)
})
})

<div class="user">User Score: <span class="score">0</span></div>
<div class="computer">Computer Score: <span class="score">0</span></div>
<button data-type="rock">Rock</button>
<button data-type="paper">Paper</button>
<button data-type="scissors">Scissors</button>
<div class="userThrow"></div>
<div class="opponentThrow"></div>
<div class="result"></div>
&#13;
答案 1 :(得分:0)
我不会使用prompt
,而是使用HTML按钮来获取用户的输入。这样他们就不必打字,只需点击即可。
以下是如何做到这一点:
//declaring an array with weapon of choice
const weaponArray = ["rock", "paper", "scissors"];
const players = ["tie", "you", "computer"];
const points = [0, 0, 0]; // tie, player, computer
const human = document.querySelector('#human');
const computer = document.querySelector('#computer');
const winner = document.querySelector('#winner');
const humanScore = document.querySelector('#humanScore');
const computerScore = document.querySelector('#computerScore');
// Respond to input
document.querySelector("#buttons").onclick = function(e) {
const playerChoice = +e.target.value; // 0, 1 or 2
human.textContent = weaponArray[playerChoice];
// selects a random index from array to represent computer choice
const computerChoice = Math.floor(Math.random() * weaponArray.length); // 0, 1 or 2
computer.textContent = weaponArray[computerChoice];
// Determine result
const result = (playerChoice + 3 - computerChoice) % 3; // 0 = tie, 1 = player win, 2 = computer win
winner.textContent = players[result];
// add point to the relevant winner. Winner 0 represents the ties - they don't really count
points[result]++;
humanScore.textContent = points[1];
computerScore.textContent = points[2];
if (result && points[result] >= 5) {
alert("Game over. " + players[result] + " won");
location.reload();
}
}
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Please make your choice:<br>
<div id="buttons">
<button value="0">rock</button> <button value="1">paper</button> <button value="2">scissors</button><br>
</div>
Your weapon: <span id="human"></span><br>
Computer's weapon: <span id="computer"></span><br>
Winner: <span id="winner"></span><br>
Your score: <span id="humanScore"></span><br>
Computer's score: <span id="computerScore"></span><br>
&#13;