所以我使用名为fabric.js
的Node.JS / NPM库(Node.JS,而不是浏览器),这是一种奇怪的方式。
//Make a new Canvas object (`fabric.createCanvasForNode` is not a constructor)
var canvas = new fabric.StaticCanvas(null, {width: 200, height: 200})
//Make a new Rectangle
var rect = new fabric.Rect({
left: 100,
top: 100,
width: 100,
height: 50,
fill: "red"
})
//Put the Rectangle on the Canvas
canvas.add(rect)
//Save the image as a PNG
canvas.createPNGStream().pipe(fs.createWriteStream(__dirname + "/output.png"))
唯一的问题是canvas.add()
是应该返回Promise的功能,但不是。它是一个不是即时的函数,但是还没有与Promises(canvas.add(...).then() is not a function
)一起使用。我接下来要做的就是回调。我试过了:
canvas.add(rect, function (err, canvas) {
console.log("working")
})
与
一起canvas.add(rect, function () {
console.log("working")
})
但两人都误以为:
C:\Users\me\Documents\my project\node_modules\fabric\dist\fabric.js:3696
obj._set("canvas", this);
^
TypeError: obj._set is not a function
at klass._onObjectAdded (C:\Users\me\Documents\my project\node_modules\fabric\dist\fabric.js:3696:17)
at klass.add (C:\Users\me\Documents\my project\node_modules\fabric\dist\fabric.js:152:22)
at Client.client.on.message (C:\Users\me\Documents\my project\index.js:41:10)
at emitOne (events.js:115:13)
at Client.emit (events.js:210:7)
at MessageCreateHandler.handle (C:\Users\me\Documents\my project\node_modules\discord.js\src\client\websocket\packets\handlers\MessageCreate.js:9:34)
at WebSocketPacketManager.handle (C:\Users\me\Documents\my project\node_modules\discord.js\src\client\websocket\packets\WebSocketPacketManager.js:103:65)
at WebSocketConnection.onPacket (C:\Users\me\Documents\my project\node_modules\discord.js\src\client\websocket\WebSocketConnection.js:330:35)
at WebSocketConnection.onMessage (C:\Users\me\Documents\my project\node_modules\discord.js\src\client\websocket\WebSocketConnection.js:293:17)
at WebSocketClient.internalOnMessage (C:\Users\me\Documents\my project\node_modules\uws\uws.js:103:17)
那我该怎么办?我是否在使用Promise和/或回调的方式做错了什么?面料根本不支持它们吗?什么是解决方法?