我的应用的一些背景知识:
我将参考的功能:
因此,当用户启动页面时,会调用FetchPlayers()来获取将要显示的玩家列表。用户还可以通过菜单编辑这些玩家信息。当用户确认编辑时(通过按下按钮),首先应用程序调用EditPlayer(),然后在调用FetchPlayers()之后的行中,更新网页上的播放器列表。
问题是页面没有使用新编辑进行更新。对我来说,我必须重新加载页面的新编辑视图。这表明在EditPlayer()之前以某种方式调用了FetchPlayers()。有谁知道我怎么解决这个问题?
提前致谢!
修改
edit_player(_playerid, _newfirstname, _newlastname, _newclass) {
fetch('http://' + Globals.BaseIP + Globals.PortForBackend + '/api/editplayer', {
//Options for the fetch request
method:'POST',
headers: {
//Header objects
'Accept':'application/json, text/plain, */*',
'Content-type':'application/json'
},
body:JSON.stringify({UserID:UserServiceLocal.UserID(), token:UserServiceLocal.token(), GameID:this.props.gameID, PlayerID:_playerid, Firstname:_newfirstname, Lastname:_newlastname, Class:_newclass}),
mode:'cors'
})
.catch((error) => console.log(error));
}
FetchPlayers的代码
FetchPlayers () {
fetch('http://' + Globals.BaseIP + Globals.PortForBackend + '/api/fetchplayers', {
//Options for the fetch request
method:'POST',
headers: {
//Header objects
'Accept':'application/json, text/plain, */*',
'Content-type':'application/json'
},
body:JSON.stringify({UserID:UserServiceLocal.UserID(), token:UserServiceLocal.token(), GameID:this.props.gameID}),
mode:'cors'
})
.then((res) => res.json())
.then((data) => this.parse_fetch_players_response(data))
.catch((error) => console.log(error))
}
parse_fetch_players_response(data) {
console.log(data['players']);
this.setState({Playerlist:data['players']});
this.ListScrollToBottom();
}
确认编辑时运行的代码
Btn_EditPlayer() {
this.edit_player(this.state.playereditID, this.state.playereditName,
this.state.playereditLastname, this.state.playereditClass);
this.FetchPlayers();
渲染功能:
return (
<div className="PageFooter" onKeyPress={(event) => this.EnterKeyPress_EditPlayer(event)}>
<Textinput className="FirstNameTextbox" id="playereditName" label="First name" value={this.state.playereditName} onChange={this.textinput_handleChange}/>
<Textinput className="LastNameTextbox" id="playereditLastname" label="Last name" value={this.state.playereditLastname} onChange={this.textinput_handleChange}/>
<Textinput className="ClassTextbox" id="playereditClass" label="Class" value={this.state.playereditClass} onChange={this.textinput_handleChange}/>
<button id='editPlayerButton' className="mdc-button mdc-button--unelevated mdl-button--colored mdc-ripple-surface" onClick={() => this.Btn_EditPlayer()}>Edit Player</button>
<button id="cancel-edit-player-btn" className="mdc-button mdc-button--raised mdl-button--colored mdc-ripple-surface" onClick={() => this.EditPlayer_Cancel_Btn()}>Cancel</button>
</div>
);
列表元素渲染功能:
return (
<div>
<ul className="mdc-list" id="list-container" >
<li role="separator" className="mdc-list-divider"></li>
<li className="mdc-list-item" >
<span className="mdc-list-item__text list_text_firstname">
<b>Firstname</b>
</span>
<span className="mdc-list-item__text list_text_lastname">
<b>Lastname</b>
</span>
<span className="mdc-list-item__text list_text_class">
<b>Class</b>
</span>
<span className="mdc-list-item__graphic" role="presentation">
<i className="material-icons list_edit_icon">edit</i>
<i className="material-icons list_remove_icon">delete</i>
</span>
</li>
<li role="separator" className="mdc-list-divider"></li>
<ListEntry ListItemCSS="selected-list-entry" firstname="This is above" lastname="Butter" class="Jelly" id="1" delete_self={(playerID) => this.delete_item(playerID)} edit_button_clicked={(playerID) => this.Edit_Button_Clicked(playerID)}/>
<ListEntry firstname="Peanut" lastname="Butter" class="Jelly" id="1" delete_self={(playerID) => this.delete_item(playerID)} edit_button_clicked={(playerID) => this.Edit_Button_Clicked(playerID)}/>
{playerListItems}
</ul>
</div>
);
答案 0 :(得分:1)
尝试从this.FetchPlayers()
移除Btn_EditPlayer()
并将其添加为edit_player
的回调,如下所示:
this.edit_player(this.state.playereditID, this.state.playereditName,
this.state.playereditLastname, this.state.playereditClass, this.FetchPlayers);
edit_player(_playerid, _newfirstname, _newlastname, _newclass, callBack) {
fetch('http://' + Globals.BaseIP + Globals.PortForBackend + '/api/editplayer', {
//Options for the fetch request
method:'POST',
headers: {
//Header objects
'Accept':'application/json, text/plain, */*',
'Content-type':'application/json'
},
body:JSON.stringify({UserID:UserServiceLocal.UserID(), token:UserServiceLocal.token(), GameID:this.props.gameID, PlayerID:_playerid, Firstname:_newfirstname, Lastname:_newlastname, Class:_newclass}),
mode:'cors'
}).then((res) => {
// run your callback (fetchPlayers in this case) only when we know the update is done.
callBack()
}).catch((error) => console.log(error));
}
编辑(拼写错误)
答案 1 :(得分:0)
没有看到代码就不可能知道,但通常问题是你没有将信息存储在状态中,或者你的JSX在渲染返回中没有使用 this.state 的属性所以它不知道要重新渲染。
答案 2 :(得分:0)
在完成更新数据之前,您的后端可能会向您发送获取请求。
不是从确认代码中调用FetchPlayers(),为什么不直接更新状态?
Btn_EditPlayer() {
this.edit_player(this.state.playereditID, this.state.playereditName,
this.state.playereditLastname, this.state.playereditClass);
this.setState({
//your parameters here
});