我在react项目中有一个素材UI表,我希望用户点击铅笔/编辑图标来编辑表格行。
这是一个加载的问题,但是这需要额外的Material UI吗?什么逻辑看起来会发生这种情况?我在后端设置了大部分代码,但不知道如何在组件中编写代码???
感谢您的期待!
//STYLE VARIABLE BOR MATERIAL BUTTON
const style = {
margin: 12
//
};
const mapStateToProps = (state) => ({
user: state.user,
reduxState: state.getExpense
});
class ExpenseTable extends Component {
constructor(props) {
super(props);
this.state = {
getExpense: []
};
}
isSelected = (index) => {
return this.state.selected.indexOf(index) !== -1;
};
handleRowSelection = (selectedRows) => {
this.setState({
selected: selectedRows,
});
};
//on page load, DISPATCH GET_EXPENSE is
//SENT TO expenseSaga which then
//goes to getExpenseReducer and appends EXPENSE_DATA to the
//DOM
componentDidMount() {
const { id } = this.props.match.params;
this.props.dispatch({ type: USER_ACTIONS.FETCH_USER });
this.props.dispatch({ type: 'GET_EXPENSE' });
}
componentDidUpdate() {
if (!this.props.user.isLoading && this.props.user.userName ===
null) {
this.props.history.push('home');
}
}
logout = () => {
this.props.dispatch(triggerLogout());
// this.props.history.push('home');
};
//SETS STATE FOR ALL INPUTS
handleChange = (name) => {
return (event) => {
this.setState({
[name]: event.target.value
});
};
};
//SUBMIT BUTTON- TRIGGERS DISPATCH TO EXPENSE SAGA TO ADD DATA
handleClick = () => {
console.log('add expense', this.state);
this.props.dispatch({
type: 'ADD_EXPENSE',
payload: this.state
});
};
//TRASH ICON-TRIGGERS DISPATCH TO EXPENSE SAGA DELETE
handleClickRemove = (id) => {
console.log('delete expense', this.state);
this.props.dispatch({
type: 'DELETE_EXPENSE',
payload: id
});
};
handleClickEdit = (row) => {
console.log('edit expense', this.state)
this.props.dispatch({
type: 'EDIT_EXPENSE',
payload: row
})
}
render() {
console.log('HEY-oooo expense render', this.state);
let content = null;
if (this.props.user.userName) {
//MAP OVER REDUX STATE.
const tableRows = this.props.reduxState.map((row) => {
//.MAP SEPARATES DATA INTO INDIVIDUAL ITEMS.
const { id, item_description, purchase_date,
item_price, item_link } = row;
return (
<TableRow selectable={false}>
{/* TABLE ROWS */}
<TableRowColumn>{item_description}
</TableRowColumn>
<TableRowColumn>{purchase_date}
</TableRowColumn>
<TableRowColumn>${item_price}</TableRowColumn>
<TableRowColumn><a href={item_link}>{item_link}
</a></TableRowColumn>
<TableRowColumn><EditIcon class="grow:hover"
onClick={() => {this.handleClickEdit(row)}} />
</TableRowColumn>
<TableRowColumn><TrashIcon onClick={() =>
{this.handleClickRemove(id);
}}/>
</TableRowColumn>
</TableRow>
// END TABLE ROWS
);
});
<div>
{/* FORM FOR ADDING EXPENSES(DATA) */}
<form id="expenseForm">
<h3>
Add a new <br />
expense
</h3>
<input
type="text"
id="fname"
name="fname"
placeholder="Item description"
onChange=
{this.handleChange('item_description')}
/>
<br />
<br />
<input
type="text"
id="lname"
name="lname"
placeholder="Item price"
onChange={this.handleChange('item_price')}
/>
<br />
<input
type="text"
id="lname"
name="lname"
placeholder="Item link"
onChange={this.handleChange('item_link')}
/>
<br />
{/* END FORM */}
<RaisedButton
id="expSubmit"
label="Submit Expense"
primary={true}
style={style}
onClick={this.handleClick}
/>
{/* TABLE TOTAL KEEPS CURRENT TOTAL OF PRICE COLOUMN */}
<h1>Total:</h1>
<br />
<h3>$748.93</h3>
</form>
{/* TABLE HEADERS */}
<Table>
<TableHeader>
<TableRow>
<TableHeaderColumn>Item
description</TableHeaderColumn>
<TableHeaderColumn>Purchase
Date</TableHeaderColumn>
<TableHeaderColumn>Item
Price</TableHeaderColumn>
<TableHeaderColumn>Item
Link</TableHeaderColumn>
<TableHeaderColumn>Edit
entry</TableHeaderColumn>
<TableHeaderColumn>Delete
entry</TableHeaderColumn>
</TableRow>
</TableHeader>
<TableBody>
{tableRows}
</TableBody>
</Table>
</div>
);
}
return (
<div>
<Nav />
{content}
</div>
);
}
}
// this allows us to use <App /> in index.js
export default connect(mapStateToProps)(ExpenseTable);
答案 0 :(得分:0)
默认的Material-ui表不具有内联编辑功能。您必须编写自己的包装器才能实现此目标,这可能会很耗时。为了克服时间问题,我们可以使用一些好的现有库。 这是DevExtreme的一个功能强大的库,与我使用的库相同,但是在您最终决定使用之前,请先仔细阅读它们的许可。
https://devexpress.github.io/devextreme-reactive/react/grid/demos/featured/controlled-mode/