条件:
情况:
我想浮动一个在整个应用程序中可见的音频播放器。
我做了一个AudioPlayer.swift
类,其中包含音频播放器的用户界面。
AudioPlayer.swift
import Foundation
import UIKit
import FRadioPlayer
class AudioPlayer: UIView {
let screenSize: CGRect = UIScreen.main.bounds
let playerImage: UIImageView = {
let iv = UIImageView()
iv.translatesAutoresizingMaskIntoConstraints = false
iv.contentMode = .scaleAspectFill
iv.layer.masksToBounds = true
return iv
}()
let playerTitle: UILabel = {
let l = UILabel()
l.textColor = .darkGray
l.font = UIFont.boldSystemFont(ofSize: 13)
l.translatesAutoresizingMaskIntoConstraints = false
return l
}()
let playerSeriesTitle: UILabel = {
let l = UILabel()
l.textColor = .darkGray
l.font = UIFont.boldSystemFont(ofSize: 12)
l.translatesAutoresizingMaskIntoConstraints = false
return l
}()
override init(frame: CGRect) {
super.init(frame: frame)
translatesAutoresizingMaskIntoConstraints = false
setupAudioControls()
}
private func setupAudioControls(){
let appDelegate = AppDelegate.sharedInstance
self.backgroundColor = UIColor.init(hex: "#EBE4D3")
self.addSubview(playerImage)
self.addSubview(playerTitle)
self.addSubview(playerSeriesTitle)
self.heightAnchor.constraint(equalToConstant: 150).isActive = true
self.bottomAnchor.constraint(equalTo: appDelegate().rootView ).isActive = true
self.leadingAnchor.constraint(equalTo: self.safeAreaLayoutGuide.leadingAnchor).isActive = true
self.trailingAnchor.constraint(equalTo: self.safeAreaLayoutGuide.trailingAnchor).isActive = true
playerImage.topAnchor.constraint(equalTo: self.topAnchor, constant: 10).isActive = true
playerImage.leadingAnchor.constraint(equalTo: self.leadingAnchor, constant: 10).isActive = true
playerImage.widthAnchor.constraint(equalToConstant: 55).isActive = true
playerImage.heightAnchor.constraint(equalToConstant: 55).isActive = true
playerTitle.topAnchor.constraint(equalTo: self.topAnchor, constant: 5).isActive = true
playerTitle.leadingAnchor.constraint(equalTo: playerImage.trailingAnchor, constant: 10).isActive = true
playerTitle.trailingAnchor.constraint(equalTo: self.trailingAnchor, constant: 10).isActive = true
playerTitle.heightAnchor.constraint(equalToConstant: 25).isActive = true
playerSeriesTitle.topAnchor.constraint(equalTo: playerTitle.topAnchor, constant: 20).isActive = true
playerSeriesTitle.leadingAnchor.constraint(equalTo: playerImage.trailingAnchor, constant: 10).isActive = true
playerSeriesTitle.trailingAnchor.constraint(equalTo: self.trailingAnchor, constant: 10).isActive = true
playerSeriesTitle.heightAnchor.constraint(equalToConstant: 20).isActive = true
UIView.animate(withDuration: 0.5, animations: {
self.frame.origin.y -= 150
self.playerImage.frame.origin.y -= 150
self.playerTitle.frame.origin.y -= 150
self.playerSeriesTitle.frame.origin.y -= 150
}, completion: nil)
self.setNeedsLayout()
self.reloadInputViews()
}
}
问题:
如何将其添加到Root View Controller以在我的应用程序中拥有的所有视图控制器中保持最佳状态?无论我在哪里导航,玩家都必须留在每个控制器的底部。正如您所看到的,我需要对rootviewcontroller的引用来设置AudioPlayer
的约束,但是我在很多尝试中失败了(比如使用AppDelegate调用rootviewcontroller)
答案 0 :(得分:1)
我为您更新
static let shared = AudioPlayer()
public func showAudioPlayer ()
- >显示音频播放器UIApplication.shared.keyWindow?
像这样使用
AudioPlayer.shared.showAudioPlayer()
这是更新的代码
import Foundation
import UIKit
class AudioPlayer: UIView {
static let shared = AudioPlayer()
let screenSize: CGRect = UIScreen.main.bounds
let playerImage: UIImageView = {
let iv = UIImageView()
iv.translatesAutoresizingMaskIntoConstraints = false
iv.contentMode = .scaleAspectFill
iv.layer.masksToBounds = true
return iv
}()
let playerTitle: UILabel = {
let l = UILabel()
l.textColor = .darkGray
l.font = UIFont.boldSystemFont(ofSize: 13)
l.translatesAutoresizingMaskIntoConstraints = false
return l
}()
let playerSeriesTitle: UILabel = {
let l = UILabel()
l.textColor = .darkGray
l.font = UIFont.boldSystemFont(ofSize: 12)
l.translatesAutoresizingMaskIntoConstraints = false
return l
}()
override init(frame: CGRect) {
super.init(frame: frame)
translatesAutoresizingMaskIntoConstraints = false
// setupAudioControls()
}
required init?(coder aDecoder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
public func showAudioPlayer (){
self.setupAudioControls()
}
private func setupAudioControls(){
self.backgroundColor = .red
self.addSubview(playerImage)
self.addSubview(playerTitle)
self.addSubview(playerSeriesTitle)
UIApplication.shared.keyWindow?.addSubview(self)
if let layoutGuide = UIApplication.shared.keyWindow?.layoutMarginsGuide {
self.heightAnchor.constraint(equalToConstant: 150).isActive = true
self.bottomAnchor.constraint(equalTo: layoutGuide.bottomAnchor ).isActive = true
self.leadingAnchor.constraint(equalTo: layoutGuide.leadingAnchor).isActive = true
self.trailingAnchor.constraint(equalTo: layoutGuide.trailingAnchor).isActive = true
}
playerImage.topAnchor.constraint(equalTo: self.topAnchor, constant: 10).isActive = true
playerImage.leadingAnchor.constraint(equalTo: self.leadingAnchor, constant: 10).isActive = true
playerImage.widthAnchor.constraint(equalToConstant: 55).isActive = true
playerImage.heightAnchor.constraint(equalToConstant: 55).isActive = true
playerTitle.topAnchor.constraint(equalTo: self.topAnchor, constant: 5).isActive = true
playerTitle.leadingAnchor.constraint(equalTo: playerImage.trailingAnchor, constant: 10).isActive = true
playerTitle.trailingAnchor.constraint(equalTo: self.trailingAnchor, constant: 10).isActive = true
playerTitle.heightAnchor.constraint(equalToConstant: 25).isActive = true
playerSeriesTitle.topAnchor.constraint(equalTo: playerTitle.topAnchor, constant: 20).isActive = true
playerSeriesTitle.leadingAnchor.constraint(equalTo: playerImage.trailingAnchor, constant: 10).isActive = true
playerSeriesTitle.trailingAnchor.constraint(equalTo: self.trailingAnchor, constant: 10).isActive = true
playerSeriesTitle.heightAnchor.constraint(equalToConstant: 20).isActive = true
UIView.animate(withDuration: 0.5, animations: {
self.frame.origin.y -= 150
self.playerImage.frame.origin.y -= 150
self.playerTitle.frame.origin.y -= 150
self.playerSeriesTitle.frame.origin.y -= 150
}, completion: nil)
self.setNeedsLayout()
self.reloadInputViews()
}
}
答案 1 :(得分:0)
如果要在每个视图控制器中显示视图,那么根据视图层次结构,您必须添加UIWindow
。 UIWindow
是所有屏幕的基础。
AppDelegate.shared.window?.addSubview(AudioPlayer)
答案 2 :(得分:0)
您可以将视图添加到UIWindow。 我在AppDelegate中使用下面的方法做同样的事情。
var window: UIWindow?
func addPlayerViewAtBottom() {
var bottomView : PlayerBottomView!
bottomView = PlayerBottomView(frame: CGRect(x: 0, y: UIScreen.main.bounds.size.height - 60, width: UIScreen.main.bounds.width, height: 60))
self.window?.addSubview(bottomView)
self.window?.bringSubview(toFront: bottomView)
}