Brackets p5.js“Uncaught TypeError:无法读取未定义的属性'offscreen'”

时间:2018-05-08 18:28:53

标签: javascript undefined

我正在学习神经网络(并同时学习JS),并希望从Javascript中的一个小游戏开始实现我学到的东西。首先,创建一个游戏,不应该太难了吧?嗯..看起来我太盲目无法找到错误,所以如果有人能帮助我,我会很高兴。

我收到以下错误消息:“未捕获的TypeError:无法读取未定义的属性'offscreen'”。

当玩家死亡时发生。我想它与“重置”时清除的数组有关,也许for循环仍然试图删除屏幕外管道,但它不能,因为数组是空的或类似的东西。不知道如何解决这个问题..

https://thumbs.gfycat.com/WanDifficultAnaconda-size_restricted.gif

游戏只是一个简单的“物体飞向你,你必须跳过它们。”

这是整个代码,它真的不是很多:

sketch.js

let obstacle;
let player;
let obstacles = [];

let score = 0;
let highscore = 0;

function setup() {
    createCanvas(600, 600);
    obstacle = new Obstacle();
    player = new Player();
}

function draw() {
    background(0, 128, 128);

    for(let i = obstacles.length-1; i >= 0; i--) {

        if(obstacles[i].hits(player)) {
            reset();
        }

        if(obstacles[i].offscreen()) {
            obstacles.splice(i, 1);
        }
        obstacles[i].show();
        obstacles[i].update();

    }

    player.show();
    player.update();
    score++;
    currentScore();
    newhighscore();

    if(frameCount % 100 == 0) {
        obstacles.push(new Obstacle());
    }



}


function keyPressed() {
    if(keyCode == 87 && player.y + player.h == height) {
        player.jump();
    }
}

function reset() {
    if(score > highscore) {
        highscore = score;
    }
    obstacles = [];
    score = 0;
    player = new Player();

}

function currentScore() {
    strokeWeight(0);
    stroke(102,205,170);
    fill(14,47,68);
    textSize(24);
    text(score, 10, 30);
}

function newhighscore() {
    strokeWeight(0);
    stroke(102,205,170);
    fill(14,47,68);
    textSize(16);
    text(highscore, 11, 48);
}

player.js

class Player {
    constructor() {
        this.x = 100;
        this.h = 30;
        this.w = this.h;
        this.y = height - this.h;
        this.gravity = 0.5;  
        this.lift = -9; 
        this.velocity = 0;
    }

    show() {
        fill(0);
        rect(this.x, this.y, this.w, this.h);
    }

    update() {
        this.velocity += this.gravity;
        this.y += this.velocity;

        if(this.y + this.h > height) {
            this.y = height - this.h;
            this.velocity = 0;
        }

    }

    jump() {
        this.velocity += this.lift;
    }

}

obstacle.js

class Obstacle {
    constructor() {
        this.x = width;
        this.h = random(30, 50);
        this.w = this.h; 
        this.y = height-this.h;
        this.speed = 5;
    }

    show() {
        noStroke();
        fill(255, 115, 115);
        rect(this.x, this.y, this.w, this.h); 
    }

    update() {
        this.x -= this.speed;
    }

    offscreen() {
        if(this.x < -width) {
            return true;
        } else {
            false;
        }
    } 

    hits(player) {
        if(player.x <= this.x + this.w && player.x + player.w >= this.x) {
            if(player.y + player.h >= this.y) {
                return true;
            } else {
                return false;
            }
        }
    }
}

0 个答案:

没有答案