我设置了这些点的颜色,我希望能够每隔0.5秒将其中一些点随机更改为白色。
this.geom = new THREE.SphereBufferGeometry(6, 350, 90);
this.colors = [];
this.color = new THREE.Color();
this.colorList = ['red','blue','pink'];
for (let i = 0; i < this.geom.attributes.position.count; i++) {
this.color.set(this.colorList[THREE.Math.randInt(0, this.colorList.length - 1)]);
this.color.toArray(this.colors, i * 3);
}
this.geom.addAttribute('color', new THREE.BufferAttribute(new Float32Array(this.colors), 3));
要在对象加载后更改颜色,我在动画循环中调用一个函数。这有效,但它重新加载了所有点,因此非常慢。如何更改此功能只是更新颜色,以便页面不冻结?我只想要大约30个点随机变白。
this.colorList = ['white', 'pink', 'blue', 'red'],
updateColor() {
for (let i = 0; i < this.geom.attributes.position.count; i++) {
this.color.set(this.colorList[THREE.Math.randInt(0, this.colorList.length - 1)]);
this.color.toArray(this.colors, i * 3);
}
this.geom.attributes.color.needsUpdate = true;
this.geom.addAttribute('color', new THREE.BufferAttribute(new Float32Array(this.colors), 3));
}
答案 0 :(得分:0)
只是一个如何做到这一点的概念:
var scene = new THREE.Scene();
var camera = new THREE.PerspectiveCamera(60, window.innerWidth / window.innerHeight, 1, 1000);
camera.position.set(0, 0, 12);
var renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
var controls = new THREE.OrbitControls(camera, renderer.domElement);
var geom = new THREE.SphereBufferGeometry(6, 350, 90);
var colors = [];
var color = new THREE.Color();
var colorList = ['red', 'purple', 'pink'];
for (let i = 0; i < geom.attributes.position.count; i++) {
color.set(colorList[THREE.Math.randInt(0, colorList.length - 1)]);
color.toArray(colors, i * 3);
}
geom.addAttribute('color', new THREE.BufferAttribute(new Float32Array(colors), 3));
geom.addAttribute('colorRestore', new THREE.BufferAttribute(new Float32Array(colors), 3));
var points = new THREE.Points(geom, new THREE.PointsMaterial({
vertexColors: THREE.VertexColors,
size: 0.125
}));
scene.add(points);
var usedIndices = [];
var pointsUsed = 300;
function changeColors() {
for (let i = 0; i < usedIndices.length; i++) {
let idx = usedIndices[i];
geom.attributes.color.copyAt(idx, geom.attributes.colorRestore, idx); // restore the color of a point
}
for (let i = 0; i < pointsUsed; i++) {
let idx = THREE.Math.randInt(0, geom.attributes.color.count - 1);
geom.attributes.color.setXYZ(idx, 1, 1, 1); // set point's color to white
usedIndices[i] = idx; // save the index of the point
}
geom.attributes.color.needsUpdate = true;
}
setInterval(changeColors, 500);
render();
function render() {
requestAnimationFrame(render);
renderer.render(scene, camera);
}
body {
overflow: hidden;
margin: 0;
}
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/92/three.min.js"></script>
<script src="https://threejs.org/examples/js/controls/OrbitControls.js"></script>