我正在使用UIAutomation构建一个应用程序,该应用程序在典型的Microsoft Windows用户界面上标记某些小部件,例如: Windows资源管理器,控制面板。我正在使用基于微软博客示例的UIA的适当线程,一切都运行良好。窗口小部件的标记由某些事件触发,其中一个事件是使用下面显示的低级鼠标钩代码单击鼠标。我遇到的问题是,当用鼠标点击更新UI时,当UI正在更新时,鼠标移动会变得很抖动(如不平滑)。所以我想到的是鼠标动作事件需要在不同的线程中运行。虽然我已经编程了很多年,但它一直在关闭,所以我对这种线程问题很有信心。我在鼠标拍卖活动中尝试过以下代码,但没有区别。任何帮助非常感谢。我特别感谢示例代码,特别是解释。
// Setup global mouse hook to react to mouse clicks under certain conditions, see event handler
MouseHook.Start();
MouseHook.MouseAction += new EventHandler(MouseHook_MouseAction);
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Runtime.InteropServices;
using System.Diagnostics;
using System.Threading;
namespace myapplication
{
public static class MouseHook
{
[DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)]
private static extern IntPtr SetWindowsHookEx(int idHook,
LowLevelMouseProc lpfn, IntPtr hMod, uint dwThreadId);
[DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)]
[return: MarshalAs(UnmanagedType.Bool)]
private static extern bool UnhookWindowsHookEx(IntPtr hhk);
[DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)]
private static extern IntPtr CallNextHookEx(IntPtr hhk, int nCode,
IntPtr wParam, IntPtr lParam);
[DllImport("kernel32.dll", CharSet = CharSet.Auto, SetLastError = true)]
private static extern IntPtr GetModuleHandle(string lpModuleName);
public static event EventHandler MouseAction = delegate { };
private const int WH_MOUSE_LL = 14;
private enum MouseMessages
{
WM_LBUTTONDOWN = 0x0201,
// WM_LBUTTONUP = 0x0202,
// WM_MOUSEMOVE = 0x0200,
WM_MOUSEWHEEL = 0x020A,
WM_RBUTTONDOWN = 0x0204,
//WM_RBUTTONUP = 0x0205
}
[StructLayout(LayoutKind.Sequential)]
private struct POINT
{
public int x;
public int y;
}
[StructLayout(LayoutKind.Sequential)]
private struct MSLLHOOKSTRUCT
{
public POINT pt;
public uint mouseData;
public uint flags;
public uint time;
public IntPtr dwExtraInfo;
}
public static void Start()
{
_hookID = SetHook(_proc);
}
public static void stop()
{
UnhookWindowsHookEx(_hookID);
}
private static LowLevelMouseProc _proc = HookCallback;
private static IntPtr _hookID = IntPtr.Zero;
private static IntPtr SetHook(LowLevelMouseProc proc)
{
using (Process curProcess = Process.GetCurrentProcess())
using (ProcessModule curModule = curProcess.MainModule)
{
IntPtr hook = SetWindowsHookEx(WH_MOUSE_LL, proc, GetModuleHandle("user32"), 0);
if (hook == IntPtr.Zero) throw new System.ComponentModel.Win32Exception();
return hook;
}
}
private delegate IntPtr LowLevelMouseProc(int nCode, IntPtr wParam, IntPtr lParam);
private static IntPtr HookCallback(
int nCode, IntPtr wParam, IntPtr lParam)
{
if (nCode >= 0 && (MouseMessages.WM_LBUTTONDOWN == (MouseMessages)wParam || MouseMessages.WM_RBUTTONDOWN == (MouseMessages)wParam ||
MouseMessages.WM_MOUSEWHEEL == (MouseMessages)wParam))
{
MSLLHOOKSTRUCT hookStruct = (MSLLHOOKSTRUCT)Marshal.PtrToStructure(lParam, typeof(MSLLHOOKSTRUCT));
MouseAction(null, new EventArgs());
}
return CallNextHookEx(_hookID, nCode, wParam, lParam);
}
}
}
private void MouseHook_MouseAction(object sender, EventArgs e)
{
//my attempt at threading solution
Thread th = new Thread(() =>
{
UpdateUI();
Application.Run();
});
th.SetApartmentState(ApartmentState.STA);
th.Start();
}