您好我正在尝试使用透明图像形状的上下两侧创建一个三维模型,其他单色(本例中为黄色)
var texture = new THREE.TextureLoader().load( 'img.png' );
var img = new THREE.MeshBasicMaterial( { map: texture } );
var geom = new THREE.BoxGeometry(25,25,1);
https://jsfiddle.net/k2aoh7um/
我该怎么做?
答案 0 :(得分:0)
我能想象如何实现这一目标的唯一方法是使用THREE.Shape()
和THREE.ExtrudeBufferGeometry()
:
var scene = new THREE.Scene();
var camera = new THREE.PerspectiveCamera(60, window.innerWidth / window.innerHeight, 1, 1000);
camera.position.set(0, 1, 2);
var renderer = new THREE.WebGLRenderer({
antialias: true
});
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setClearColor(0x101010);
document.body.appendChild(renderer.domElement);
var controls = new THREE.OrbitControls(camera, renderer.domElement);
var center = new THREE.Vector2();
var starLong = new THREE.Vector2(0, 1);
var starShort = new THREE.Vector2(0, 0.5).rotateAround(center, THREE.Math.degToRad(36));
var angle = THREE.Math.degToRad(72);
var points = [];
for (var i = 0; i < 5; i++) {
points.push(starLong.clone().rotateAround(center, angle * i));
points.push(starShort.clone().rotateAround(center, angle * i));
}
var path = new THREE.Shape(points);
var geom = new THREE.ExtrudeBufferGeometry(path, {
steps: 1,
amount: 0.0625,
bevelEnabled: false
});
geom.rotateX(-Math.PI * 0.5);
var star = new THREE.Mesh(geom, new THREE.MeshBasicMaterial({
color: "orange",
wireframe: true
}));
scene.add(star);
render();
function render() {
requestAnimationFrame(render);
renderer.render(scene, camera);
}
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body {
overflow: hidden;
margin: 0;
}
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<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/92/three.min.js"></script>
<script src="https://threejs.org/examples/js/controls/OrbitControls.js"></script>
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