根据我的previous question,我使用以下代码截取屏幕截图。但是,我使用的PC连接到没有显示器。然后此方法捕获黑屏。有没有任何方法可以在没有显示器的计算机上强制渲染和捕获图像?
我更喜欢基于代码而不是基于操作系统的解决方案,因为我的一些尝试失败了。
lsb_release -a
No LSB modules are available.
Distributor ID: Ubuntu
Description: Ubuntu 16.04.4 LTS
Release: 16.04
Codename: xenial
代码:
#include "SDL/SDL.h"
#include <iostream>
#include <GL/freeglut.h>
#include <SDL2/SDL.h>
#define SDL_LOCKIFMUST(s) (SDL_MUSTLOCK(s) ? SDL_LockSurface(s) : 0)
#define SDL_UNLOCKIFMUST(s) { if(SDL_MUSTLOCK(s)) SDL_UnlockSurface(s); }
int invert_surface_vertical(SDL_Surface *surface)
{
Uint8 *t;
register Uint8 *a, *b;
Uint8 *last;
register Uint16 pitch;
if( SDL_LOCKIFMUST(surface) < 0 )
return -2;
/* do nothing unless at least two lines */
if(surface->h < 2) {
SDL_UNLOCKIFMUST(surface);
return 0;
}
/* get a place to store a line */
pitch = surface->pitch;
t = (Uint8*)malloc(pitch);
if(t == NULL) {
SDL_UNLOCKIFMUST(surface);
return -2;
}
/* get first line; it's about to be trampled */
memcpy(t,surface->pixels,pitch);
/* now, shuffle the rest so it's almost correct */
a = (Uint8*)surface->pixels;
last = a + pitch * (surface->h - 1);
b = last;
while(a < b) {
memcpy(a,b,pitch);
a += pitch;
memcpy(b,a,pitch);
b -= pitch;
}
/* in this shuffled state, the bottom slice is too far down */
memmove( b, b+pitch, last-b );
/* now we can put back that first row--in the last place */
memcpy(last,t,pitch);
/* everything is in the right place; close up. */
free(t);
SDL_UNLOCKIFMUST(surface);
return 0;
}
void screen_shot(std::string filename)
{
int width = glutGet(GLUT_WINDOW_WIDTH);
int height = glutGet(GLUT_WINDOW_HEIGHT);
SDL_Surface * image = SDL_CreateRGBSurface(SDL_SWSURFACE, width, height, 24, 0x000000FF, 0x0000FF00, 0x00FF0000, 0);
glReadBuffer(GL_FRONT);
glReadPixels(0, 0, width, height, GL_RGB, GL_UNSIGNED_BYTE, image->pixels);
invert_surface_vertical(image);
SDL_SaveBMP(image, filename.c_str());
SDL_FreeSurface(image);
}
void cback_render()
{
if(!glutGetWindow())
return ;
static float rotations = 0;
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glClearColor(1.0f, 0.0f, 0.0f, 1.0f);
glLoadIdentity();
glRotatef(rotations, 0, 0, 1);
glBegin(GL_TRIANGLES);
glVertex3f(0,0,0);
glVertex3f(1,0,0);
glVertex3f(0,1,0);
glEnd();
glutSwapBuffers();
}
void timer(int )
{
if(!glutGetWindow())
return ;
static bool saved=false;
if(!saved)
{
screen_shot("image.bmp");
saved=true;
}
glutPostRedisplay();
glutMainLoopEvent();
glutTimerFunc(30, timer, 1);
}
void init()
{
int argc=1;
glutInit(&argc, NULL);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutInitWindowPosition(100, 100);
glutInitWindowSize(512, 512);
glutSetOption(GLUT_ACTION_ON_WINDOW_CLOSE, GLUT_ACTION_GLUTMAINLOOP_RETURNS);
glutCreateWindow("freegluttest");
glutDisplayFunc (cback_render);
glutTimerFunc(30, timer, 1);
}
int main()
{
init();
glutMainLoop();
return 0;
}
P.S。对链接问题的解决方案不感兴趣。
此外,我的ffmpeg
无法初始化off-srceen。
即使我完全省略ffmpeg
,此代码也会让我Segmentation fault (core dumped)
无处可寻(通过-O0 -g3
选项编译):
(gdb) bt
#0 0x0000000000000000 in ?? ()
#1 0x0000000000419623 in ?? ()
#2 0x00007f6ec4733510 in ?? ()
#3 0x000000016eccea00 in ?? ()
#4 0x00000000004351d0 in ?? ()
#5 0x68f012126eccea00 in ?? ()
#6 0x000000000063ca60 in ?? ()
#7 0x00000000004125cb in ?? ()
#8 0x000000000063cd60 in ?? ()
#9 0x00007ffd9b2b87c8 in ?? ()
#10 0x0000000000000000 in ?? ()