我想将Angular Web App中的音频流录制到我的Asp.net Core Api。
我认为,使用SignalR及其websockets这是一个很好的方法。
使用此打字稿代码,我可以获得MediaStream:
import { HubConnection } from '@aspnet/signalr';
[...]
private stream: MediaStream;
private connection: webkitRTCPeerConnection;
@ViewChild('video') video;
[...]
navigator.mediaDevices.getUserMedia({ audio: true })
.then(stream => {
console.trace('Received local stream');
this.video.srcObject = stream;
this.stream = stream;
var _hubConnection = new HubConnection('[MY_API_URL]/webrtc');
this._hubConnection.send("SendStream", stream);
})
.catch(function (e) {
console.error('getUserMedia() error: ' + e.message);
});
我使用
处理.NetCore API中的流 public class MyHub: Hub{
public void SendStream(object o)
{
}
}
但是当我将o转换为System.IO.Stream时,我得到了一个null。
当我阅读WebRTC的文档时,我看到了有关RTCPeerConnection的信息。 IceConnection ......我需要吗?
如何使用SignalR将音频从WebClient传输到Asp.netCore API?文档? GitHub的?
感谢您的帮助
答案 0 :(得分:4)
我找到了访问麦克风流并将其传输到服务器的方法,这里是代码:
private audioCtx: AudioContext;
private stream: MediaStream;
convertFloat32ToInt16(buffer:Float32Array) {
let l = buffer.length;
let buf = new Int16Array(l);
while (l--) {
buf[l] = Math.min(1, buffer[l]) * 0x7FFF;
}
return buf.buffer;
}
startRecording() {
navigator.mediaDevices.getUserMedia({ audio: true })
.then(stream => {
this.audioCtx = new AudioContext();
this.audioCtx.createMediaStreamSource(stream);
this.audioCtx.onstatechange = (state) => { console.log(state); }
var scriptNode = this.audioCtx.createScriptProcessor(4096, 1, 1);
scriptNode.onaudioprocess = (audioProcessingEvent) => {
var buffer = [];
// The input buffer is the song we loaded earlier
var inputBuffer = audioProcessingEvent.inputBuffer;
// Loop through the output channels (in this case there is only one)
for (var channel = 0; channel < inputBuffer.numberOfChannels; channel++) {
console.log("inputBuffer:" + audioProcessingEvent.inputBuffer.getChannelData(channel));
var chunk = audioProcessingEvent.inputBuffer.getChannelData(channel);
//because endianness does matter
this.MySignalRService.send("SendStream", this.convertFloat32ToInt16(chunk));
}
}
var source = this.audioCtx.createMediaStreamSource(stream);
source.connect(scriptNode);
scriptNode.connect(this.audioCtx.destination);
this.stream = stream;
})
.catch(function (e) {
console.error('getUserMedia() error: ' + e.message);
});
}
stopRecording() {
try {
let stream = this.stream;
stream.getAudioTracks().forEach(track => track.stop());
stream.getVideoTracks().forEach(track => track.stop());
this.audioCtx.close();
}
catch (error) {
console.error('stopRecording() error: ' + error);
}
}
下一步是将我的int32Array转换为wav文件。
帮助我的消息来源:
注意: 我没有添加关于如何配置SignalR的代码,这不是目的。