我正在使用firebase框架将sprite的X坐标实时上传到服务器,而另一个sprite将使用从服务器获取的坐标镜像其移动但是会出错
在解包可选值时发现nil
这是我的代码请帮助:
import SpriteKit
import GameplayKit
import FirebaseDatabase
class GameScene: SKScene {
var loc: DatabaseReference?
var getLoc: DatabaseHandle?
var x : CGFloat?
var y : CGFloat?
var handle = SKSpriteNode()
var opponentHandle = SKSpriteNode()
override func sceneDidLoad() {
handle = childNode(withName: "handle") as! SKSpriteNode
opponentHandle = childNode(withName: "opponentHandle") as! SKSpriteNode
loc = Database.database().reference()
}
override func touchesMoved(_ touches: Set<UITouch>, with event: UIEvent?) {
for t in touches{
var fingerloc = t.location(in: self)
handle.run(SKAction.move(to: fingerloc, duration: 0.000001))
loc?.child("ali").child("position").child("locX").child("locx").setValue(CGFloat(handle.position.x))
loc?.child("ali").child("position").child("locY").childByAutoId().setValue(String(describing: handle.position.y))
getLoc = loc?.child("ali").child("position").child("locX").observe(.childAdded, with: { (snapshot) in
self.x = snapshot.value as? CGFloat
print(self.x!)
})
/*getLoc = loc?.child("ali").child("position").child("locY").observe(.childAdded, with: { (snapshot) in
self.y = snapshot.value as? CGFloat
})*/
//opponentHandle.run(SKAction.moveTo(y: CGFloat((y!)), duration: 0.000001))*/
}
opponentHandle.run(SKAction.moveTo(x: x!, duration: 0.000001))
}
override func update(_ currentTime: TimeInterval) {
}
}