我尝试使用ViewModel和LiveData实现MVVM架构。这两个方法都在Activity中:
private void handleResult(BoardViewModel vm) {
vm.getLiveDataSingleObj("Result").observe(this, new Observer<Object>() {
@Override
public void onChanged(@Nullable Object resultObj) {
Result result = (Result) resultObj;
if (!result.isCompleted()) return;
gotoResult();
}
});
}
和
private void gotoResult() {
Log.w(LOG_TAG, "Result: Moving to next activity");
Intent intent = new Intent(boardActivity, ResultActivity.class);
intent.putExtra("LEVEL", levelIndex);
intent.putExtra("MAP", mapIndex);
startActivity(intent);
}
handleResult方法设置为侦听结果对象,指示游戏已结束,是时候进入下一个活动(“gotoResult”)。然而,这完全打破了应用程序的导航,当我回去然后说尝试开始新的游戏会话时,我立即转到下一个活动,告诉我我已经赢了。
关于为什么它会多次触发并最终停止的任何想法,让我开始一个新的会话。为了澄清一下,如果我删除了gotoResult,逻辑每次都没有错误,索引越界或者你有什么错误,只有当我添加goto时才会出现问题。
视图模型:
private void setupHashTypes() {
hashLiveData.put(KEY_BOARD, liveDataBoardQuery);
hashLiveData.put(KEY_STEPS_COUNTER, game.getStepsTakenLiveData());
hashLiveData.put(KEY_PATH_CHANGE, game.getPathChangedLiveData());
hashLiveData.put(KEY_VALUE_CHANGE, game.getValueChangeLiveData());
hashLiveData.put(KEY_TIMER, game.getTimerLiveData());
hashLiveData.put(KEY_SELECTED, game.getSelectedLiveData());
hashLiveData.put(KEY_DESELECTED, game.getDeselectedLiveData());
hashLiveData.put(KEY_HOLD, game.getHoldLiveData());
hashLiveData.put(KEY_UNHOLD, game.getUnholdLiveData());
hashLiveData.put(KEY_RESULT, game.getResultLiveData());
}
public LiveData<Object> getLiveDataSingleObj(String type) {
if (hashLiveData.containsKey(type)) {
return (LiveData<Object>) hashLiveData.get(type);
}
throw new IllegalArgumentException("Invalid: key was not found: " + type);
}
模特有吸气剂,例如:
private final SingleLiveEvent<Result> resultLiveData = new SingleLiveEvent<>();
public LiveData<Result> getResultLiveData() {
return resultLiveData;
}
答案 0 :(得分:1)
你应该在onDestroy()
方法
答案 1 :(得分:1)
从MutableLiveData(总是重新发送以前的设置值到新订阅者)更改为没有这种行为的SingleLiveEvent解决了这个问题。