我正在尝试创建链接列表模板类。但是,在编译之后,我收到了这个错误
undefined reference to `std::ostream& operator<< <int>(std::ostream&,
Link_List<int> const&)
undefined reference to `std::istream& operator<< <int>(std::istream&,
Link_List<int> &)
以下是示例代码:
Link_List.h
#ifndef LINK_LIST
#define LINK_LIST
#include <iostream>
using namespace std;
template <typename T>
struct Int_Node
{
T value;
Int_Node<T> *pre, *next;
};
template <typename T>
class Link_List
{
template <typename U>
friend ostream &operator<<(ostream &, const Link_List<U> &); // print all integers in the list
template <typename U>
friend istream &operator>>(istream &, Link_List<U> &); // input a value at the back of the list, like insert_node(val);
public:
Link_List(); // default constructor
Link_List(const Link_List &); // copy constructor
~Link_List();
int getSize() const;
const Link_List &operator=(const Link_List &); // assignment operator
bool operator==(const Link_List &) const; // equality operator
bool operator!=(const Link_List &right) const // inequality operator
{
return !(*this == right);
}
T &operator[](int index); // subscript operator for non-const objects
T operator[](int index) const; // subscript operator for const objects
bool insert_node(T value); // insert an integer at the back of link list
bool delete_node(); // delete the last node
bool insert_node(int index, T value); // insert an integer after the i_th position
bool delete_node(int index); // delete the i_th node
private:
int size;
Int_Node<T> *head, *tail; // pointer to the first and the last element of Link_List
};
#endif // LINK_LIST
implementation.cpp
#include <iostream>
#include "Link_List.h"
using namespace std;
template <typename T>
Link_List<T>::Link_List()
{
head = tail = NULL;
size = 0;
}
template <typename T>
Link_List<T>::Link_List(const Link_List &LL)
{
Int_Node<T> *ptr1, *ptr2, *ptrPre;
if (LL.head == NULL)
{
head = tail = NULL;
size = 0;
}
else
{
head = new Int_Node<T>;
head -> value = LL.head -> value;
ptr1 = ptrPre = head;
ptr2 = LL.head -> next;
while (ptr2 != NULL)
{
ptr1 -> next = new Int_Node<T>;
ptr1 = ptr1 -> next; // ptr1 to next node
ptr1 -> value = ptr2 -> value;
ptr1 -> pre = ptrPre;
ptrPre = ptrPre -> next; // ptrPre to next node
ptr2 = ptr2 -> next;
} // next
ptr1 -> next = NULL;
tail = ptr1; // tail to the last node
size = LL.size;
} // generate node
}
template <typename T>
Link_List<T>::~Link_List()
{
}
template <typename T>
ostream &operator<<(ostream &os, const Link_List<T> &LL)
{
Int_Node<T> *ptr;
ptr = LL.head;
while (ptr != NULL)
{
os << ptr -> value << " ";
ptr = ptr -> next;
}
os << endl;
delete ptr;
return os;
}
template <typename T>
istream &operator>>(istream &is, Link_List<T> &LL)
{
Int_Node<T> *ptr;
if (LL.head == NULL)
{
LL.head = LL.tail = new Int_Node<T>;
is >> LL.head -> value;
LL.size++;
}
else
{
ptr = LL.head;
LL.tail -> next = new Int_Node<T>;
LL.tail = LL.tail -> next;
LL.tail -> pre = ptr;
ptr = ptr -> next;
LL.tail -> next = NULL;
is >> LL.tail -> value;
LL.size++;
}
return is;
}
template <typename T>
int Link_List<T>::getSize() const
{
return size;
}
template <typename T>
const Link_List<T> &Link_List<T>::operator=(const Link_List<T> &LL)
{
Int_Node<T> *ptr1, *ptr2, *ptrPre;
if (LL.head == NULL)
{
head = tail = NULL;
size = 0;
}
else
{
head = new Int_Node<T>;
head -> value = LL.head -> value;
ptr1 = ptrPre = head;
ptr2 = LL.head -> next;
while (ptr2 != NULL)
{
ptr1 -> next = new Int_Node<T>;
ptr1 = ptr1 -> next; // ptr1 to next node
ptr1 -> value = ptr2 -> value;
ptr1 -> pre = ptrPre;
ptrPre = ptrPre -> next; // ptrPre to next node
ptr2 = ptr2 -> next;
} // next
ptr1 -> next = NULL;
tail = ptr1; // tail to the last node
size = LL.size;
} // generate node
return *this;
}
template <typename T>
bool Link_List<T>::operator==(const Link_List<T> &LL) const
{
Int_Node<T> *ptr1, *ptr2;
ptr1 = head;
ptr2 = LL.head;
while (ptr1 != NULL)
{
if (ptr1 -> value != ptr2 -> value)
return false;
ptr1 = ptr1 -> next;
ptr2 = ptr2 -> next;
}
return true;
}
//template <typename T>
//bool Link_List<T>::operator!=(const Link_List<T> &right) const
//{
// Int_Node<T> *ptr1, *ptr2;
//
// ptr1 = head;
// ptr2 = right.head;
// while (ptr1 != NULL)
// {
// if (ptr1 -> value != ptr2 -> value)
// return true;
// ptr1 = ptr1 -> next;
// ptr2 = ptr2 -> next;
// }
// return false;
//}
template <typename T>
T &Link_List<T>::operator[](int index)
{
int count = 0;
Int_Node<T> *ptr;
ptr = head;
while (count < index - 1)
{
ptr = ptr -> next;
count++;
}
return ptr -> value;
}
template <typename T>
T Link_List<T>::operator[](int index) const
{
int count = 0;
Int_Node<T> *ptr;
ptr = head;
while (count < index - 1)
{
ptr = ptr -> next;
count++;
}
return ptr -> value;
}
template <typename T>
bool Link_List<T>::insert_node(T value)
{
Int_Node<T> *ptr;
if (head == NULL)
{
head = tail = new Int_Node<T>;
head -> pre = NULL;
head -> value = value;
head -> next = NULL;
} // if no node
else
{
ptr = tail;
tail -> next = new Int_Node<T>;
tail = tail -> next; // to next
tail -> value = value;
tail -> pre = ptr;
tail -> next = NULL;
ptr = ptr -> next;
}
size++;
return true;
}
template <typename T>
bool Link_List<T>::delete_node()
{
if (head != NULL)
{
if (tail -> pre != NULL)
{
tail = tail -> pre;
tail -> next = NULL;
}
else
{
head = tail = NULL;
}
size--;
return true;
}
else
{
size--;
return false;
}
}
template <typename T>
bool Link_List<T>::insert_node(int index, T value)
{
if (index > size)
return false;
int count = 0;
Int_Node<T> *ptr, *node;
ptr = head;
while (count < index - 1)
{
ptr = ptr -> next;
count++;
}
if (ptr -> next != NULL)
{
node = new Int_Node<T>;
node -> pre = ptr;
node -> value = value;
node -> next = ptr -> next;
ptr -> next = node;
} // not the last node
else
{
node = new Int_Node<T>;
node -> pre = tail;
node -> value = value;
node -> next = NULL;
tail = node;
} // last node
return true;
}
template <typename T>
bool Link_List<T>::delete_node(int index)
{
if (index > size)
return false;
int count = 0;
Int_Node<T> *ptr;
ptr = head;
while (count < index - 1)
{
ptr = ptr -> next;
count++;
}
ptr -> next = ptr -> next -> next; // skip the next node
return true;
}
template class Int_Node<char>;
template class Int_Node<float>;
template class Int_Node<int>;
template class Link_List<char>;
template class Link_List<float>;
template class Link_List<int>;
的main.cpp
#include <iostream>
#include "Link_List.h"
using namespace std;
int main()
{
// test default constructor
Link_List<int> linkList1;
// test copy constructor
Link_List<int> linkList2(linkList1);
// test getSize()
cout << "linkList2 Size: " << linkList2.getSize() << endl;
// test insert_node(value), delete_node(), operator<<, operator>>
Link_List<int> linkList3;
cout << "Enter a integer: ";
cin >> linkList3;
cout << "linkList3: "<< linkList3 << endl;
linkList3.insert_node(11);
linkList3.insert_node(12);
linkList3.insert_node(13);
linkList3.insert_node(14);
linkList3.insert_node(15);
cout << "Insert Boolean: " << linkList3.insert_node(16) << endl;
cout << "linkList3: " << linkList3 << endl;
cout << "Delete Boolean: " << linkList3.delete_node() << endl;
cout << "linkList3: " << linkList3 << endl;
// test assignment operator, equality operator, insert_node(index, value), delete_node(index)
Link_List<int> linkList4 = linkList3;
cout << "linkList4: " << linkList4 << endl;
cout << "Insert Boolean: " << linkList4.insert_node(3, 17) << endl;
cout << "linkList4: " << linkList4 << endl;
cout << "Delete Boolean: " << linkList4.delete_node(4) << endl;
cout << "Equality Boolean: " << (linkList4==linkList3) << endl;
cout << "linkList4: " << linkList4 << endl;
// test subscript operator []
const Link_List<int> linkList5 = linkList4;
cout << "linkList4[1]: " << linkList4[1] << endl;
cout << "linkList5[1]: " << linkList5[1] << endl;
return 0;
}
我不确定错误是来自编译器还是我的代码。
我已根据这篇文章overloading friend operator<< for template class尝试过外向和内向的方法,但都没有奏效。我该如何才能让它在我的案例中发挥作用?
编辑:将显式实例移动到implementation.cpp
的末尾编辑:它在我添加以下实例
时起作用template ostream& operator<<(ostream &, const Link_List<char> &);
template ostream& operator<<(ostream &, const Link_List<float> &);
template ostream& operator<<(ostream &, const Link_List<int> &);
template istream &operator>>(istream &, Link_List<char> &);
template istream &operator>>(istream &, Link_List<float> &);
template istream &operator>>(istream &, Link_List<int> &);
答案 0 :(得分:1)
小伙伴,您可以将operator>>
和operator<<
定义放在.h
文件中,如下所示:
#ifndef LINK_LIST
#define LINK_LIST
#include <iostream>
using namespace std;
template <typename T>
struct Int_Node
{
T value;
Int_Node<T> *pre, *next;
};
template <typename T>
class Link_List
{
friend ostream &operator<<(ostream &os, const Link_List<T> &LL)
{
Int_Node<T> *ptr;
ptr = LL.head;
while (ptr != NULL)
{
os << ptr -> value << " ";
ptr = ptr -> next;
}
os << endl;
delete ptr;
return os;
}
friend istream &operator>>(istream &is, Link_List<T> &LL)
{
Int_Node<T> *ptr;
if (LL.head == NULL)
{
LL.head = LL.tail = new Int_Node<T>;
is >> LL.head -> value;
LL.size++;
}
else
{
ptr = LL.head;
LL.tail -> next = new Int_Node<T>;
LL.tail = LL.tail -> next;
LL.tail -> pre = ptr;
ptr = ptr -> next;
LL.tail -> next = NULL;
is >> LL.tail -> value;
LL.size++;
}
return is;
}
public:
Link_List(); // default constructor
Link_List(const Link_List &); // copy constructor
~Link_List();
int getSize() const;
const Link_List &operator=(const Link_List &); // assignment operator
bool operator==(const Link_List &) const; // equality operator
bool operator!=(const Link_List &right) const // inequality operator
{
return !(*this == right);
}
T &operator[](int index); // subscript operator for non-const objects
T operator[](int index) const; // subscript operator for const objects
bool insert_node(T value); // insert an integer at the back of link list
bool delete_node(); // delete the last node
bool insert_node(int index, T value); // insert an integer after the i_th position
bool delete_node(int index); // delete the i_th node
private:
int size;
Int_Node<T> *head, *tail; // pointer to the first and the last element of Link_List
};
#endif // LINK_LIST
然后,它可以愉快地编译:)
当然,您也可以在template U
中使用.h
(但此处不推荐)
#ifndef LINK_LIST
#define LINK_LIST
#include <iostream>
using namespace std;
template <typename T>
struct Int_Node
{
T value;
Int_Node<T> *pre, *next;
};
template <typename T>
class Link_List
{
template< typename U>
friend ostream &operator<<(ostream &os, const Link_List<U> &LL)
{
Int_Node<T> *ptr;
ptr = LL.head;
while (ptr != NULL)
{
os << ptr -> value << " ";
ptr = ptr -> next;
}
os << endl;
delete ptr;
return os;
}
template<typename U>
friend istream &operator>>(istream &is, Link_List<U> &LL)
{
Int_Node<T> *ptr;
if (LL.head == NULL)
{
LL.head = LL.tail = new Int_Node<T>;
is >> LL.head -> value;
LL.size++;
}
else
{
ptr = LL.head;
LL.tail -> next = new Int_Node<T>;
LL.tail = LL.tail -> next;
LL.tail -> pre = ptr;
ptr = ptr -> next;
LL.tail -> next = NULL;
is >> LL.tail -> value;
LL.size++;
}
return is;
}
public:
Link_List(); // default constructor
Link_List(const Link_List &); // copy constructor
~Link_List();
int getSize() const;
const Link_List &operator=(const Link_List &); // assignment operator
bool operator==(const Link_List &) const; // equality operator
bool operator!=(const Link_List &right) const // inequality operator
{
return !(*this == right);
}
T &operator[](int index); // subscript operator for non-const objects
T operator[](int index) const; // subscript operator for const objects
bool insert_node(T value); // insert an integer at the back of link list
bool delete_node(); // delete the last node
bool insert_node(int index, T value); // insert an integer after the i_th position
bool delete_node(int index); // delete the i_th node
private:
int size;
Int_Node<T> *head, *tail; // pointer to the first and the last element of Link_List
};
#endif // LINK_LIST