我正在做一个get
的{{1}}项目,并在屏幕上进行渲染。
但是当我在其上添加过滤功能时,它只会在我输入要过滤的名称后呈现。我想让他渲染每个人并制作过滤器。
我的Body.js(我的渲染功能在哪里):
json-server
我的App.js(我在哪里得到了import React from 'react';
import './Body.css';
import { Link } from "react-router-dom";
class Body extends React.Component {
constructor(props) {
super(props);
this.state = {
input: "",
employeeBody: this.props.employee,
}
}
getName = () => {
const { employee, add } = this.props;
const {employeeBody} = this.state;
return employee.map(name => (
<div className='item'>
<Link className="link" to={`/user/${name.id}`}>
<div onClick={() => add(name)} key={name.id}>
<img className="img"
src={`https://picsum.photos/${name.id}`}
/>
</div>
<h1 className="name2"> {name.name} </h1>
</Link>
</div>
));
};
---
getValueInput = (evt) => {
const inputValue = evt.target.value;
this.setState({ input: inputValue });
this.filterNames(inputValue);
console.log(this.state.employeeBody)
}
filterNames (inputValue) {
const { employee } = this.props;
this.setState({
employeeBody: employee.filter(item =>
item.name.includes(inputValue))
});
}
---
render() {
return (
<div>
<div className="body">
{this.getName()}
</div>
<div className='input'>
<input type="text" onChange={this.getValueInput} />
</div>
</div>
)
}
}
export default Body;
axios的状态。):
get
有人可以帮助我吗?
答案 0 :(得分:3)
您应该在渲染方法中进行过滤。
render() {
const { employee: employees } = this.props; // rename the variable {employee} to plural {employees}, it has more sense.
const { input } = this.state;
return (
<div>
<div className="body">
{employees
.filter(employee => employee.name.includes(input))
.map(employee => {
<div className='item'>
<Link className="link" to={`/user/${employee.id}`}>
<div onClick={() => add(employee)} key={employee.id}>
<img className="img"
src={`https://picsum.photos/${employee.id}`}
/>
</div>
<h1 className="name2"> {employee.name} </h1>
</Link>
</div>
})}
</div>
<div className='input'>
<input type="text" onChange={(e) => this.setState({ input: e.target.value })} />
</div>
</div>
);
}
请记住,方法includes
区分大小写,在比较之前应该是lowerCase。
P.S。:你也可以创建一个变量/组件/函数并渲染拆分渲染的所有“逻辑”。