我正在学习反应和减少,我正在做一个实际项目,以便面对一些问题。
该项目是一个多人游戏迷宫所以我决定使用socket.io服务器,并且该游戏将限制在迷宫游戏环境中,所以我使用的是房间(io命名空间)。
所有游戏上下文都存储在节点服务器上的redux中,并连接到客户端UI。
因为我有多房间服务器我想为每个房间/游戏提供不同的商店。绝对地,我可以组合减速器,但这意味着很多性能损失,需要一个黑暗的动作和存储架构。
问题是我不知道如何在node.js上创建多商店
目前服务器在这种情况下工作 - > 在客户端连接 - >如果当前房间已满,则会在当前房间分配新游戏
public generate = (server:SocketIO.Server) =>{
let newIDGenetator = new Idgenerator();
let store = redux.createStore(labActionReducer);
let room = server.of('/room'+this.labs.length);
let socketHandler = new SocketHandler(room,store,newIDGenetator);
this.labs.push(socketHandler);
this is the fonction call for generate a new game :
-> create idgenerator wich is just an incr who return is value cast in string
-> create a new store
-> create a io namespace
-> create a new socketHandler which implemente :
room.on('connect' , (client,store) =>
client.on('foo',()=>
store.dispatch({type:bar});
)
)
并监听商店以便将新状态发送给处理室的每个客户
第一个房间运作良好但是当创建第二个根时,客户端会在我尝试获取初始状态时显示第一个房间状态的数据
客户端连接好名称空间
所以我认为createStore不会创建新商店。你可以帮我创建一个独立于第一个的新商店吗?如果需要更多细节,我可以给你项目的gitHub链接。
感谢您阅读:)
编辑:socketHandler代码:
export class SocketHandler{
private playersId = {};
private store:Store<Lab,LabActionTypes>;
constructor(server:Namespace,store:Store<Lab,LabActionTypes>,idgenerator:Idgenerator){
this.store = store;
store.subscribe(()=>{
console.log(this.store.getState());
for(let playerId in this.playersId){
let newState = this.store.getState() //utiliser reducer_relatif(state,playerId)
this.playersId[playerId].emit('gridChanged',newState);
}
})
server.on('connect',(client)=>{
let newID = idgenerator.generetaId()
this.playersId[newID]=client;
store.dispatch(action.NewPlayer(newID));
NewClient(client,store,this);
});
}
public getPlayerBySocket = (socket:SocketIO.Socket)=>{
for(let playerId in this.playersId){
if(this.playersId[playerId]===socket){
return playerId;
}
}
}
}
export const NewClient = (client: SocketIO.Socket,store:redux.Store<Lab,LabActionTypes>,socketHandler:SocketHandler) => {
client.on('up',()=>{
let player = socketHandler.getPlayerBySocket(client);
store.dispatch(action.PlayerMooveUp(player,store));
console.log(JSON.stringify(store.getState()));
})
client.on('down',()=>{
let player = socketHandler.getPlayerBySocket(client);
store.dispatch(action.PlayerMooveDown(player,store));
})
client.on('left',()=>{
let player = socketHandler.getPlayerBySocket(client);
store.dispatch(action.PlayerMooveLeft(player,store));
})
client.on('right',()=>{
let player = socketHandler.getPlayerBySocket(client);
store.dispatch(action.PlayerMooveRight(player,store));
})