我已经在我的代码中解决了几个晚上的计时问题,并且无法提出正确的解决方案。
Psuedo代码说明:
//按钮上的事件监听器每次单击时都会触发模具滚动
//调用动画功能 //生成随机值x次 //使用setTimeout显示每个结果 //运行代码以确定最终的“已确定”值并显示结果
HTML:
<!DOCTYPE html>
<html lang="en">
<meta charset="utf-8">
<head>
<title>Make Cards</title>
</head>
<body>
<p>Total:<span id="total"></span></p>
<div id="contain">
<div class="die"></div>
<div class="die"></div>
<div class="die"></div>
<div class="die"></div>
<div class="die"></div>
<div class="die"></div>
<br>
<button id="rollBtn">Roll</button>
<input type="number" value = "1" min="1" max="6" id = "numDice">
</div>
</body>
</html>
使用Javascript:
var diceValue = ["⚀", "⚁", "⚂", "⚃", "⚄",
"⚅"];
var dice = document.querySelectorAll(".die");
// select number of dice
var numDice = document.querySelector("#numDice");
// convert string to value
var newNumDice = Number(numDice.value);
var roll = document.querySelector("#rollBtn");
var total = document.querySelector("#total");
// make animation function
// call animation function
init();
function init(){
displayDice();
}
//THIS IS THE BUTTON LISTERNER
roll.addEventListener("click", function(){
//THIS SHOULD RUN BEFORE THE REST OF THE FUNCTION (BUT DOESN'T SEEM TO)
animate();
var subTotal = 0;
for (var i = 0; i < newNumDice; i++){
var value = generateRandomDice()
dice[i].innerHTML = diceValue[value];
subTotal = subTotal + (value+1);
total.innerHTML = subTotal;
}
for (var i = 0; i < 6; i++){
dice[i].style.color = "black";
}
})
numDice.addEventListener("click", function(){
total.innerHTML = "-";
newNumDice = Number(numDice.value);
resetDice();
displayDice();
// console.log(Number(numDice.value));
})
function resetDice(){
for (var i = 0; i < diceValue.length; i++){
dice[i].innerHTML = "";
}
}
// only display chosen number of dice
function displayDice(){
for (var i = 0; i < newNumDice; i++){
dice[i].innerHTML = diceValue[i];
}
}
function generateRandomDice(){
var dieSide = Math.floor(Math.random() * 6);
return dieSide;
}
//ATTEMPT AT WRITING CODE FOR ANIMATION
function animate(){
for (var i = 0; i < 50000; i++){
var ani = setTimeout(rolling, 650);
}
}
function rolling(){
for (var i = 0; i < newNumDice; i++){
var value = generateRandomDice()
dice[i].innerHTML = diceValue[value];
dice[i].style.color = "grey";
}
}
不确定发生了什么,但在我看来,animate();在eventListener的其余部分完成之前,代码不会运行。任何帮助都很棒,谢谢。
答案 0 :(得分:0)
问题是您在执行同步代码之前等待异步代码完成。每次调用setTimeout时,它都会存储函数,以便在它准备好被调用时调用(从现在开始是#650;!)。
要修复,您可以await
完成动画。以下是我如何使用您的codepen:
将animate
更改为:
function animate() {
return new Promise((resolve, reject) => {
for (let i = 0; i < 50000; i++) {
setTimeout(() => {
rolling();
if(i == 49999)
resolve();
}, 650);
}
});
}
然后您可以通过将您的点击监听器更改为此来等待Promise解决:
roll.addEventListener("click", async function() {
await animate();
var subTotal = 0;
for (var i = 0; i < newNumDice; i++) {
var value = generateRandomDice();
dice[i].innerHTML = diceValue[value];
subTotal = subTotal + (value + 1);
total.innerHTML = subTotal;
}
for (var i = 0; i < 6; i++) {
dice[i].style.color = "black";
}
});
之后显示的结果对我来说是正确的。
希望有所帮助!