WPF:如何绘制这个多边形?

时间:2011-02-16 01:40:37

标签: c# .net wpf

我想绘制以下红色多边形: enter image description here

问题是如果我使用这样的东西:

Polygon poly = new Polygon();
poly.StrokeThickness = 2;
poly.Stroke = Brushes.Black;
PointCollection points = new PointCollection();

for (int i = 0; i < this.NumberOfMetrics; i++)
{
   points.Add(new Point(MAX_VALUE - this.Metrics[n, i] * Math.Cos(DegreeToRadian(i * (360 / (this.NumberOfMetrics)))), MAX_Y_GUI - this.Metrics[n, i] * Math.Sin(DegreeToRadian(i * (360 / (this.NumberOfMetrics))))));
}       
poly.Points = points;

然后多边形总是“填充”,在上面的例子中,绘制了红色和绿色多边形。

我已经尝试将4个“内部”点添加到PointCollection中,但之后没有绘制任何内容。那我怎么能实现呢?

我尝试了大卫提出的解决方案:

for (int n = 0; n < this.NumberOfRevisions; n++)
            {
                Path path = new Path();

                CombinedGeometry geometry = new CombinedGeometry();
                geometry.GeometryCombineMode = GeometryCombineMode.Union;

                Polygon poly = new Polygon();
                PointCollection points = new PointCollection();

                for (int i = 0; i < this.NumberOfMetrics; i++)
                {
                    points.Add(new Point(MAX_VALUE - this.Metrics[n, i] * Math.Cos(DegreeToRadian(i * (360 / (this.NumberOfMetrics)))), MAX_Y_GUI - this.Metrics[n, i] * Math.Sin(DegreeToRadian(i * (360 / (this.NumberOfMetrics))))));
                }

                poly.Points = points;

                geometry.Geometry1 = poly.RenderedGeometry;


                geometry.Geometry2 = poly.RenderedGeometry;


                path.Data = geometry;

                polygons.Add(poly);

                paths.Add(path);
            }

这只是一个测试,但我知道我应该得到与以前相同的结果,但它没有被绘制。我的代码有问题吗?

1 个答案:

答案 0 :(得分:5)

如果您想拥有2个独立的形状,并且绿色的形状可能是您在评论中所说的透明,那么最好的方法是使用组合几何:

http://msdn.microsoft.com/en-en/library/ms653071%28v=VS.85%29.aspx

借助于此,您可以先创建绿色几何体,然后通过从红色几何体中减去绿色(或其副本)来创建红色几何体。

基本上是这样的:

  1. 红色形状,PLAIN
  2. 顶部的绿色形状,PLAIN
  3. 从红色形状中减去绿色形状或其副本&gt;&gt;红色洞洞
  4. 这样你就可以获得想要的效果

    在Xaml中更容易完成,在C#中有点复杂,但仍然可行。

    编辑:将组合几何图形设置为路径数据:

    Path myPath = new Path();
    CombinedGeometry myCombinedGeometry = new CombinedGeometry()
    
    // here you set the combinedGeometry's geometries to create the shape you want
    
    myPath.Data = myCombinedGeometry;
    
    myGrid.Children.Add(myPath);
    

    顺便说一下,PATH将是您为颜色设置Fill / Stroke属性的位置,而不是内部几何。 (请参阅上面链接中的xaml中的示例,您基本上只需将代码转换为C#)

    <强> EDIT2:

    不要忘记在路径上设置填充:

    for (int n = 0; n < this.NumberOfRevisions; n++)
    {
        CombinedGeometry geometry = new CombinedGeometry() { GeometryCombineMode = GeometryCombineMode.Union };
    
        PointCollection points = new PointCollection();
    
        for (int i = 0; i < this.NumberOfMetrics; i++)
        {
            points.Add(new Point(MAX_VALUE - this.Metrics[n, i] * Math.Cos(DegreeToRadian(i * (360 / (this.NumberOfMetrics)))), MAX_Y_GUI - this.Metrics[n, i] * Math.Sin(DegreeToRadian(i * (360 / (this.NumberOfMetrics))))));
        }
    
        Polygon poly = new Polygon();
        poly.Points = points;
    
        geometry.Geometry1 = poly.RenderedGeometry;
        geometry.Geometry2 = poly.RenderedGeometry;
    
        polygons.Add(poly);
    
        paths.Add(path = new Path() { Data = geometry, Fill = Brushes.Red, Stroke = Brushes.Transparent });
    }