我正在学习Java语言并试图制作一个简单的迷宫游戏。我能够在屏幕上画一个球和物体,但我不能用箭头键移动球。这是我的代码:
import java.applet.*;
import java.awt.*;
import java.awt.event.KeyEvent;
import javax.swing.*;
import java.awt.event.*;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.RenderingHints;
import java.awt.event.ActionEvent;
import java.awt.event.KeyEvent;
public class game extends Applet implements ActionListener, KeyListener {
/**
*
*/
private static final long serialVersionUID = 1L;
double x = 0, y = 0;
static int MoveX = 210;
static int MoveY = 800;
public void up(){
MoveY = -2;
MoveX = 0;
}
public void down(){
MoveY = 2;
MoveX = 0;
}
public void left(){
MoveX = -2;
MoveY = 0;
}
public void right(){
MoveX = 2;
MoveY = 0;
}
public void paint(Graphics g){
//g.drawLine(200+10,150-10, 200+190, 150-10);
//g.drawLine(200+30,200-30, 200+190, 200-30);
g.setColor(Color.BLUE);
g.fillRect(200+10, 150-10, 200+40, 150-10);
g.fillRect(300+40, 150-10, 300+70, 150-10);
g.fillRect(200+10, 200-10, 200+10, 200-10);
g.fillRect(200+10, 230-10, 200+10, 230-10);
g.fillRect(200+10, 260-10, 200+10, 260-10);
g.fillRect(200+10, 290-10, 200+10, 290-10);
g.fillRect(200+10, 320-10, 200+10, 320-10);
g.fillRect(200+10, 350-10, 200+10, 350-10);
g.fillRect(200+10, 380-10, 200+10, 380-10);
g.fillRect(600+300, 90-10, 100+100, 150-10);
g.fillRect(600+300, 150-10, 100+100, 210-10);
g.fillRect(600+300, 210-10, 100+100, 270-10);
g.fillRect(600+300, 270-10, 100+100, 330-10);
g.fillRect(600+100,400, 200, 180);
g.fillRect(600+30,400, 200, 180);
g.fillRect(1000+300, 90-10, 100+100, 150-10);
g.fillRect(1000+300, 150-10, 100+100, 210-10);
g.fillRect(1000+300, 210-10, 100+100, 270-10);
g.fillRect(1000+300, 270-10, 100+100, 330-10);
g.fillRect(1000+300, 330-10, 100+100, 390-10);
g.fillRect(1000+300, 390-10, 100+100, 350-10);
g.setColor(Color.RED);
int size =90;
g.fillOval(MoveX, MoveY, size, size);
}
public void keyPressed(KeyEvent e) {
// TODO Auto-generated method stub
int code = e.getKeyCode();
if (code == KeyEvent.VK_UP){
up();
}
if (code == KeyEvent.VK_DOWN){
down();
}
if (code == KeyEvent.VK_LEFT){
left();
}
if (code == KeyEvent.VK_RIGHT){
right();
}
}
public void keyReleased(KeyEvent e) {
// TODO Auto-generated method stub
int code = e.getKeyCode();
if (code == KeyEvent.VK_UP){
MoveY = 0;
}
if (code == KeyEvent.VK_DOWN){
MoveY = 0;
}
if (code == KeyEvent.VK_LEFT){
MoveX = 0;
}
if (code == KeyEvent.VK_RIGHT){
MoveX = 0;
}
}
public void keyTyped(KeyEvent e) {
// TODO Auto-generated method stub
}
public void actionPerformed(ActionEvent e) {
// TODO Auto-generated method stub
repaint();
x += MoveX;
y += MoveY;
if(x<0){
MoveX = 0;
x = 0;
}
if(x>750){
MoveX = 0;
x = 750;
}
if(y<0);{
MoveY = 0;
y = 0;
}
if(y>550){
MoveY = 0;
y = 550;
}
}
}
Applet已成功启动并绘制了对象。我按了箭头键,但球没有移动。如何触发KeyListener方法?
非常感谢你!
答案 0 :(得分:1)
您需要在Applet实例上设置密钥监听器:
public void init() {
addKeyListener(this);
}
但是没有任何事情会发生,因为你没有重新绘制你的Applet。用户按下一个键后,您需要重新绘制:
repaint();
up()
,down()
等功能的逻辑也不正确。当您调用up()
函数时,球的位置将设置为0,-2,当您调用down()
函数时,球的位置将设置为0.2。您应该调整现有的球位置,而不是将其设置为固定坐标。
答案 1 :(得分:0)
我已经解决了这个问题。这是代码链接: