我的游戏中有一个计数器,将得分增加1,我希望通过屏幕在游戏中获得奖励视频可以将玩家得分提高100但我不确定如何在广告中执行该功能结束。这是我的代码:
// FirstViewController.swift
import UIKit
import Firebase
import AVFoundation
import StoreKit
import GameKit
import Appodeal
class Page1: UIViewController, AVAudioPlayerDelegate, GADInterstitialDelegate, UIAlertViewDelegate, GKGameCenterControllerDelegate, AppodealInterstitialDelegate {
let ncObserver = NotificationCenter.default
let PlayAgainObserver = NotificationCenter.default
let AddScoreObserver = NotificationCenter.default
var player = AVAudioPlayer()
/* Variables */
var gcEnabled = Bool() // Check if the user has Game Center enabled
var gcDefaultLeaderBoard = String() // Check the default leaderboardID
var score = 0
let LEADERBOARD_ID = "ScoreID"
var interstitial: GADInterstitial!
var counter: Int = 0
var counter2: Int = 0
@IBOutlet weak var scrollView: UIScrollView!
@IBOutlet weak var pageControl: UIPageControl!
@IBOutlet weak var placementField: UITextField!
// @IBOutlet weak var testpulse: UIButton!
let notification = NotificationCenter.default
let notification2 = NotificationCenter.default
override func viewDidLoad() {
super.viewDidLoad()
authenticateLocalPlayer()
Appodeal.setInterstitialDelegate(self)
ncObserver.addObserver(self, selector: #selector(self.StopSoundsfunc), name: Notification.Name("StopSounds"), object:nil)
PlayAgainObserver.addObserver(self, selector: #selector(self.PlayAgainfunc), name: Notification.Name("PlayAgain"), object:nil)
AddScoreObserver.addObserver(self, selector: #selector(self.AddScorefunc), name: Notification.Name("AddScore"), object:nil)
interstitial = GADInterstitial(adUnitID: "ca-app-pub-6626761084276338/5899386416")
let request = GADRequest()
interstitial.load(request)
}
@IBAction func playAgain(_ sender: Any) {
if counter % 15 == 0 {
if interstitial.isReady {
interstitial.present(fromRootViewController: self)
interstitial = CreateAd()
} else {
print("Ad wasn't ready")
}
}
counter += 1
}
@objc func PlayAgainfunc(_ sender: Any) {
if counter % 15 == 0 {
if interstitial.isReady {
interstitial.present(fromRootViewController: self)
interstitial = CreateAd()
} else {
print("Ad wasn't ready")
}
}
counter += 1
}
@IBAction func ShowAds(_ sender: Any) {
// notification.post(name: Notification.Name("PlayAgain"), object: nil)
Appodeal.showAd(AppodealShowStyle.interstitial, rootViewController: self)
}
@IBAction func AddScore(_ sender: Any) {
notification.post(name: Notification.Name("AddScore"), object: nil)
}
// MARK: - OPEN GAME CENTER LEADERBOARD
@IBAction func checkGCLeaderboard(_ sender: AnyObject) {
let gcVC = GKGameCenterViewController()
gcVC.gameCenterDelegate = self
gcVC.viewState = .leaderboards
gcVC.leaderboardIdentifier = LEADERBOARD_ID
present(gcVC, animated: true, completion: nil)
}
// MARK: - ADD 10 POINTS TO THE SCORE AND SUBMIT THE UPDATED SCORE TO GAME CENTER
@objc func AddScorefunc(_ sender: AnyObject) {
// Add 1 point to current score
score += 1
// Submit score to GC leaderboard
let bestScoreInt = GKScore(leaderboardIdentifier: LEADERBOARD_ID)
bestScoreInt.value = Int64(score)
GKScore.report([bestScoreInt]) { (error) in
if error != nil {
print(error!.localizedDescription)
} else {
print("Best Score submitted to your Leaderboard!")
}
}
}
// MARK: - AUTHENTICATE LOCAL PLAYER
func authenticateLocalPlayer() {
let localPlayer: GKLocalPlayer = GKLocalPlayer.localPlayer()
localPlayer.authenticateHandler = {(ViewController, error) -> Void in
if((ViewController) != nil) {
// 1. Show login if player is not logged in
self.present(ViewController!, animated: true, completion: nil)
} else if (localPlayer.isAuthenticated) {
// 2. Player is already authenticated & logged in, load game center
self.gcEnabled = true
// Get the default leaderboard ID
localPlayer.loadDefaultLeaderboardIdentifier(completionHandler: { (leaderboardIdentifer, error) in
if error != nil { print(error)
} else { self.gcDefaultLeaderBoard = leaderboardIdentifer! }
})
} else {
// 3. Game center is not enabled on the users device
self.gcEnabled = false
print("Local player could not be authenticated!")
print(error!)
}
}
}
func gameCenterViewControllerDidFinish(_ gameCenterViewController: GKGameCenterViewController) {
gameCenterViewController.dismiss(animated: true, completion: nil)
}
}
func CreateAd() -> GADInterstitial {
let interstitial = GADInterstitial(adUnitID: "ca-app-pub-6626761084276338/5899386416")
interstitial.load(GADRequest())
return interstitial
}
func interstitialDidFailToLoadAd(){
NSLog("Interstitial failed to load")
}
func interstitialDidReceiveAd(_ interstitial: GADInterstitial) {
print("Interstitial adapter class name: \(String(describing: interstitial.adNetworkClassName))")
}
@IBAction func RewardedVideo(_ sender: Any) {
Appodeal.showAd(AppodealShowStyle.rewardedVideo, rootViewController: self)
}
在我的“AddScorefunc”中,我有一个计数器,将得分提高1.我想创建一个类似的功能,将得分提高100,但前提是满足奖励的视频要求。
答案 0 :(得分:2)
如果我们查看 AppoDeal 的SDK integration指南,他们就会为您通过其sdk展示的所有类型的广告提供代表。对于显示奖励视频的情况,代理人是AppodealRewardedVideoDelegate
,以下是如何使用它来获取回调并添加分数。
extension Page1: AppodealRewardedVideoDelegate {
func rewardedVideoDidLoadAd(){
NSLog("video ad was loaded")
}
func rewardedVideoDidFailToLoadAd(){
NSLog("video ad failed to load")
}
func rewardedVideoDidPresent(){
NSLog("video ad was presented");
}
func rewardedVideoWillDismiss(){
NSLog("video ad was closed");
}
func rewardedVideoDidFinish(_ rewardAmount: UInt, name rewardName: String!){
NSLog("video ad was fully watched");
// Add score here i.e, score += 100
}
}
在viewDidLoad
的{{1}}中,设置Page1
这样的方法,
delegate